Rhulk, Disciple of the Witness: Difference between revisions

→‎Trivia: Fixing some grammar so it's not so confusing to read. When even the person who wrote it had to re-read it two or three times to understand what the heck I was saying, you know it was poorly written on my part.
(→‎Trivia: Something I saw on Twitter a few times and even on YouTube once. Never got it to happen to myself, Banshee's Roar strats be damned, though.)
(→‎Trivia: Fixing some grammar so it's not so confusing to read. When even the person who wrote it had to re-read it two or three times to understand what the heck I was saying, you know it was poorly written on my part.)
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*Rhulk's memories are the source of the [[Glaive]] weapon class, as [[The Enigma]] was crafted by the [[Relic]] on [[Mars]] from an ancient fragment of a Glaive associated with Rhulk.
*Rhulk's memories are the source of the [[Glaive]] weapon class, as [[The Enigma]] was crafted by the [[Relic]] on [[Mars]] from an ancient fragment of a Glaive associated with Rhulk.
*If one [https://imgur.com/a/cj0gPpB looks closely] at Rhulk's six glowing "eyes", one can see that his top left eye is a symbol resembling that of the [https://en.wiktionary.org/wiki/Eris astrological symbol for Eris], while his middle-left eye resembles the split-circle symbol seen on the attire of both [[Elsie Bray|Elsie]] and [[Ana Bray]]. The remainder of his eyes resemble eight-pointed starbursts. The significance of these symbols in this context is unknown.
*If one [https://imgur.com/a/cj0gPpB looks closely] at Rhulk's six glowing "eyes", one can see that his top left eye is a symbol resembling that of the [https://en.wiktionary.org/wiki/Eris astrological symbol for Eris], while his middle-left eye resembles the split-circle symbol seen on the attire of both [[Elsie Bray|Elsie]] and [[Ana Bray]]. The remainder of his eyes resemble eight-pointed starbursts. The significance of these symbols in this context is unknown.
*Rhulk has a very rare chance that if he is forced to melee too many times in quick succession; instead of kicking a too close opponent, to instead quickly bend down and throw a hook punch, seemingly roaring at the opponent afterwards as he stands back up before standing up and resuming his normal animations. The punch functions the exact same at the kick gameplay-wise and the roar-like animation he does after the punch doesn't have any voice line attached to it.
*Rhulk has a very rare chance that if he is forced to melee too many times in quick succession; instead of kicking a too close opponent, to instead quickly bend down and throw a hook punch, seemingly roaring at the opponent afterwards as he stands back up and resuming his normal animations. The punch functions the exact same at the kick gameplay-wise and the roar-like animation he does after the punch doesn't have any voice line attached to it.
*During the [[Vow of the Disciple]] [[Raid]], Rhulk takes control of the Guardian's HUD, causing it to display a series of messages in lieu of the typical descriptions of objectives. These messages read as follows:
*During the [[Vow of the Disciple]] [[Raid]], Rhulk takes control of the Guardian's HUD, causing it to display a series of messages in lieu of the typical descriptions of objectives. These messages read as follows:
**''Approach, Children…''
**''Approach, Children…''
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