Rhulk, Disciple of the Witness: Difference between revisions

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In this phase, the Disciple will roam around the arena, and will use three attacks: a charge with his glaive, preceded by a wave telling the direction he'll go, a cross blast of force that will inflict Pervading Darkness, and a short ranged kick to punish players that stand too close. The fireteam will have to exploit the first two attacks to expose four weak spots on his shoulders and hips, without staying too close to him, while also minding the occasional [[Shadow Thrall]]s that spawn on the platform. Once all four weak spots are destroyed, Rhulk will become vulnerable.
In this phase, the Disciple will roam around the arena, and will use three attacks: a charge with his glaive, preceded by a wave telling the direction he'll go, a cross blast of force that will inflict Pervading Darkness, and a short ranged kick to punish players that stand too close. The fireteam will have to exploit the first two attacks to expose four weak spots on his shoulders and hips, without staying too close to him, while also minding the occasional [[Shadow Thrall]]s that spawn on the platform. Once all four weak spots are destroyed, Rhulk will become vulnerable.


In this phase, the Disciple's body will blacken, spikes will grow along the back of his neck, he will pull out his glaive, and will assume a hunched position with much a faster movement speed. Rhulk can now take damage, with his weak spots being his head and the four previous weak spots that had to be broken, but he will continue to pursue the players, attacking and slashing at them with his glaive, charging, and launching force beams, even in combination with one another. The Guardians should try to damage him as much as possible during this window while attempting to keep at range to avoid his vicious glaive slashes. After a while, Rhulk will become invulnerable again, and kneel down for a few seconds, restoring his barrier and pushing off any Guardians still on his platform, possibly to their deaths. He will then return to the outside of the Upended, and the whole process must be repeated. If he reaches the last tenth of his health, he will inexorably apply Pervading Darkness to the fireteam. The Guardians will have limited time to damage him before the darkness kills them all. Dealing enough damage to Rhulk before all fireteam members' Pervading Darkness debuff reaches 10x will cause him to drop his glaive and be consumed by his own [[Darkness]], calling out to [[The Witness|the Witness]] as he is petrified, marking the end of the encounter and the end of [[Vow of the Disciple]].
In this phase, the Disciple's body will blacken, spikes will grow along the back of his neck, he will pull out his glaive, and will assume a hunched position with a much faster movement speed. Rhulk can now take damage, with his weak spots being his head and the four previous weak spots that had to be broken, but he will continue to pursue the players, attacking and slashing at them with his glaive, charging, and launching force beams, even in combination with one another. The Guardians should try to damage him as much as possible during this window while attempting to keep at range to avoid his vicious glaive slashes. After a while, Rhulk will become invulnerable again, and kneel down for a few seconds, restoring his barrier and pushing off any Guardians still on his platform, possibly to their deaths. He will then return to the outside of the Upended, and the whole process must be repeated. If he reaches the last tenth of his health, he will inexorably apply Pervading Darkness to the fireteam. The Guardians will have limited time to damage him before the darkness kills them all. Dealing enough damage to Rhulk before all fireteam members' Pervading Darkness debuff reaches 10x will cause him to drop his glaive and be consumed by his own [[Darkness]], calling out to [[The Witness|the Witness]] as he is petrified, marking the end of the encounter and the end of [[Vow of the Disciple]].


==Personality and traits==
==Personality and traits==
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