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A Raider's signature move is their Smoke Dash. When using this [[Ability]], they can turn to smoke for several seconds, becoming immune to damage and almost invisible. They use this ability to enter engagements, or to reposision themselves after being fired at. They seem to have a cooldown between uses. As an ability, this move can be stopped though [[Void|Suppression]]. [[Arc|Blinding]] and [[Stasis|Freezing]] effects also seem to work. | A Raider's signature move is their Smoke Dash. When using this [[Ability]], they can turn to smoke for several seconds, becoming immune to damage and almost invisible. They use this ability to enter engagements, or to reposision themselves after being fired at. They seem to have a cooldown between uses. As an ability, this move can be stopped though [[Void|Suppression]]. [[Arc|Blinding]] and [[Stasis|Freezing]] effects also seem to work. | ||
Raiders have two main armaments, which influence the way they fight. The ones with [[Scorn Crossbow]]s act as snipers, placing themselves in faraway positions and firing at distracted targets, and using their dash to reposition. Those armed with [[Scorn Rifle]]s, or the rare [[Scorn Mine Launcher]], will stay at medium range, pelting their foes with | Raiders have two main armaments, which influence the way they fight. The ones with [[Scorn Crossbow]]s act as snipers, placing themselves in faraway positions and firing at distracted targets, and using their dash to reposition. Those armed with [[Scorn Rifle]]s, or the rare [[Scorn Mine Launcher]], will stay at medium range, pelting their foes with ordnance and weaving through the ranks of their fellows to avoid being struck. | ||
==Known Raiders== | ==Known Raiders== |
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