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{{ | {{Level infobox | ||
|next= [[A Frame Job]] | |||
''' | |prev= [[Calling Them Home]] | ||
|game= ''[[Destiny 2]]'' | |||
|image= | |||
|player= 1 - 3 | |||
|light= +20 | |||
|date= | |||
|place= [[Outskirts]], [[European Dead Zone]] | |||
|objective= | |||
}} | |||
{{Quote| The Fallen are trying to block all communications in the EDZ. Find the source of their interference and shut it down.|In-game description}} | |||
'''Poor Reception''' is an [[Adventure]] located in the [[European Dead Zone]], taking place after ''[[A New Frontier]]'', and is unlocked at the same time as the adventure [[Calling Them Home]] and the mission [[Combustion]]. | |||
[[ | |||
== | During the course of ''Poor Reception'' [[the Guardian]] discovers the [[Fallen]] are jamming the communication network established by [[Devrim Kay]] and [[Hawthorne]] before the player's arrival in the [[European Dead Zone]], and subsequently with the player's assistance during ''Calling Them Home'' and ''Combustion''. The player searches for the source of the jamming, tracking the signal's origin to [[Scavenger's Den]], where after a battle during which the Fallen are defeated and their leader [[Graxus, Blind Captain]] is killed, the Fallen's jamming equipment is destroyed and the broadcast guiding refugees to [[the Farm]] is able to reach the entire region, and by the end of ''Combustion'', reach the entire planet, free of interference. | ||
==Objectives== | |||
:Investigate the feedback. | |||
::Destroy a Fallen Shank and collect its core to find more information about the feedback problem. | |||
:Defend signal antenna | |||
::Locating source. | |||
:::[0-100]% | |||
:Find feedback source. | |||
::Find a way underground to search for the source of the Fallen jamming signal. | |||
:Continue into the depths | |||
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal. | |||
:Bypass the barrier | |||
::Defeat all enemies in the area to draw out the one responsible for the blocking barrier | |||
:Defeat the Captain | |||
::Eliminate the Fallen that are protecting the blocking barrier | |||
:Continue into the depths | |||
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal. | |||
:Defeat the Captain | |||
::Eliminate the Fallen that are protecting the blocking barrier | |||
:Continue into the depths | |||
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal. | |||
:Stop the feedback | |||
::While Ghost remotely disables the jamming signal, defeat all Fallen in Scavenger's Den. | |||
==Transcript== | ==Transcript== | ||
'' | ====<center>Gameplay</center>==== | ||
::Start Adventure | |||
'''[[Hawthorne]]''': I'm getting some weird feedback on the comms. Dev, did you put your teacup on the broadcast switch again? | |||
'''[[Ghost]]''' Looks like these [[Fallen]] [[Shank]]s are rerouting the signal. | |||
'''Hawthorne''': Try dismantling one and taking a close look at the insides. | |||
:Investigate the feedback. | |||
::Destroy a Fallen Shank and collect its core to find more information about the feedback problem. | |||
:::::The player destroys a nearby Shank, which drops an ''Intact Shank Core''. | |||
'''Ghost''': This core - it's amplifying some kind of anti-signal. Trying to block transmissions across all frequencies (Written). / It's acting as a kind of broadband amplifier. Their signal is blocking transmissions all across the dial (Voiced). | |||
'''[[Devrim Kay]]''': After all the work you did setting up [[Hawthorne|Suraya's]] broadcast? That just wont do. | |||
'''Ghost''': There's a signal antenna nearby. I can use the core to try and find the source of whatever the Fallen are doing. | |||
:Defend signal antenna | |||
::Locating source. | |||
:::[0-100]% | |||
::Keep enemies away from the signal antenna while Ghost tries to locate the source of the Fallen feedback. | |||
:::::The player reaches the antenna and begins locating the source, which progresses so long as the player remains closeby. Fallen [[Skiff]]s and their crews begin arriving to confront the player. | |||
'''Hawthorne''': Why do you think they're trying to jam us, Dev? | |||
'''Devrim''': They missed their opportunity to take over this area after our friend touched the [[Shard of the Traveler|Shard]]. | |||
'''Hawthorne''': And now they're too scared to fight us head on. Typical Fallen. | |||
:::10% | |||
:::::Flares shoot up into the sky, summoning more Fallen to the battle, including yellow bar stealth [[Vandal]]s called "Signal Engineers". | |||
'''Ghost''': I've lost the connection. The Fallen are jamming us. | |||
:::::The player defeats the Fallen. | |||
:::100% | |||
'''Ghost''': I found the source. It's underground. DEEP underground. | |||
'''Hawthorne''': That figures. Fallen love dark places. | |||
'''Devrim''': Especially with the [[Red Legion]] all over the Dead Zone. | |||
:Find feedback source. | |||
::Find a way underground to search for the source of the Fallen jamming signal. | |||
:::::The player moves along the shore line in the direction of Trostland, finding a tunnel leading into the ''[[Scavenger's Den]]'' [[Lost Sector]]. | |||
'''Ghost''': This tunnel looks promising. | |||
'''Ghost''': Fallen banners. We're definitely on the right track. | |||
:Continue into the depths | |||
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal. | |||
:::::The player enters the Den, finding it full of Fallen and their progression blocked by several barriers | |||
:Bypass the barrier | |||
::Defeat all enemies in the area to draw out the one responsible for the blocking barrier | |||
:::::A "Voltaic Guard" [[Captain]] and several reinforcements enter from behind the barrier. | |||
:Defeat the Captain | |||
::Eliminate the Fallen that are protecting the blocking barrier | |||
:::::The player kills the Captain, causing the barrier to collapse and permit further passage. | |||
'''Ghost''': They're really built up down here. We need to remember this place after we retake the [[City]] - so we can clear it out for good. | |||
'''Hawthorne''': Or we could let the Fallen have their creepy caves, and NOT sacrifice more people. | |||
:Continue into the depths | |||
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal. | |||
:::::The player continues into the cave system, fighting past more Fallen before finding their progression blocked by another barrier managed by another Voltaic Guard Captain. | |||
:Defeat the Captain | |||
::Eliminate the Fallen that are protecting the blocking barrier | |||
:::::The player defeats the Captain. | |||
'''Ghost''': With that shield down, I can finally get a reading on the source. It's close. | |||
:Continue into the depths | |||
::Descend deeper into Scavenger's Den to find the source of the Fallen jamming signal. | |||
:::::The player continues through the cave. Progression is blocked by a web of trip mines which can either be carefully avoided or safely detonated at a distance. The player enters the end of the cave system, as a Skiff enters through the opening to the sky above, and deploys reinforcements. | |||
'''Ghost''': This is it. Hold them off, and I'll use that Shank core to shut down the signal remotely. | |||
:Stop the feedback | |||
::While Ghost remotely disables the jamming signal, defeat all Fallen in Scavenger's Den. | |||
:::::The player fights the fallen led by [[Graxus, Blind Captain]]. When Graxus' health reaches 66% (a loss of one third), Ghost will say: | |||
'''Ghost''': Just a little longer... | |||
:::::The player kills Graxus. | |||
::Cache Code Acquired. | |||
'''Ghost''': Just before you took out that [[Captain]], I fried all their broadcast capabilities. No more jamming. | |||
'''Hawthorne''': That means people will be coming to the [[The Farm|Farm]] from all over the planet. Once we get that last relay set up, we can reach out to the rest of the system! | |||
'''Ghost''': Then we can start rallying Guardians to strike back against the [[Red Legion]]. | |||
'''Devrim''': There will be plenty of time for both. For now, head back here when you can, you two. | |||
==Enemies== | |||
;[[Fallen]] - [[House of Dusk]] | |||
*[[Shank]] | |||
*[[Dreg]] | |||
*[[Vandal]] | |||
**[[Marauder]] | |||
*[[Voltaic Guard]] | |||
===Boss=== | |||
*[[Graxus, Blind Captain]] | |||
==Trivia== | |||
*Scavenger's Den is filled with equipment from the former [[House of Winter]] as well as a [[House of Devils]] banner located near a decrepit [[Walker]] in the enclosure where [[Graxus, Blind Captain]] is fought, and [[House of Judgment]] sigils in the same area, providing support to the theory that the Fallen in [[Destiny 2]] are operating as part of a single, united house. | |||
{{Adventures}} | {{Adventures}} |
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