Pit of Heresy: Difference between revisions

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expanded Zulmak
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The fifth and final section of the Pit of Heresy is a boss fight against Zulmak, Instrument of Torment, that recalls some of the previous encounters' mechanics. You need to kill Knights for swords, which allow you to kill specific enemies with specific abilities, then dunk more void orbs, all while the dungeon boss attacks you from the middle of the room.  
The fifth and final section of the Pit of Heresy is a boss fight against Zulmak, Instrument of Torment, that recalls some of the previous encounters' mechanics. You need to kill Knights for swords, which allow you to kill specific enemies with specific abilities, then dunk more void orbs, all while the dungeon boss attacks you from the middle of the room.  


After depositing the third orb, the boss enters a damageable phase and the floor surrounding the central crystal glows green. Stay in the green aura to be able to deal damage to Zulmak. After a period of time, Zulmak will bend down on one knee and start to charge an attack. This attack will kill you instantly if you are still standing on the floor surrounding the crystal when they finish, so get off this when Zulmak begins charging. After Zulmak is defeated, you will receive a high-stat Dreambane armor drop.
As for the Disciples, the order I recommend is as follows:
 
The Omen of the Broken Blade can shoot you from long range, and is the hardest Disciple to kill, having a tendency to dodge the Sword's projectiles. Take it slow, and make sure to block with the Cleaver. Once the Omen falls, pick up the Orb, run to the center, and dunk.
 
Next, the Might of the Broken Blade. The safest way to damage it is to hold block, and wait untill the Might swings. Block this, and take ONE swing of your own. Do not brute force the Might. You will die.
 
The Oracle is much easier, just make sure the adds aren't hounding you while deflecting the Oracle's shots
 
After depositing the third orb, the boss enters a damageable phase and the floor surrounding the central crystal glows green. Stay in the green aura to be able to deal damage to Zulmak. Swords such as [[The Lament]] and [[Falling Guillotine]] work great.  After a period of time, Zulmak will bend down on one knee and start to charge an attack. This attack will kill you instantly if you are still standing on the floor surrounding the crystal when they finish, so get off this when Zulmak begins charging. After Zulmak is defeated, you will receive a high-stat Dreambane armor drop.


==Bosses==
==Bosses==
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