Pit of Heresy: Difference between revisions

m
Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2"
(Added Pit of Heresy Quest)
m (Text replacement - "\|(right|thumb)(\|[^\]\n]+)?\|(right|thumb)" to "|thumb$2")
Line 21: Line 21:


===[[Necropolis]]===
===[[Necropolis]]===
[[File:PitofHersey6.jpg|thumb|right|300px|Necropolis]]
[[File:PitofHersey6.jpg|thumb|300px|Necropolis]]
The first encounter requires you to match the correct runes and utilize a Hive Sword to defeat minibosses with unique interactions. There are several towers built in to the face of the cliff in the first area. Each tower has a Hive rune on top that's used to navigate this stage.  
The first encounter requires you to match the correct runes and utilize a Hive Sword to defeat minibosses with unique interactions. There are several towers built in to the face of the cliff in the first area. Each tower has a Hive rune on top that's used to navigate this stage.  


Line 35: Line 35:


===[[Tunnels of Despair]]===
===[[Tunnels of Despair]]===
[[File:PitofHersey5.jpg|thumb|right|300px|Into the Despair]]
[[File:PitofHersey5.jpg|thumb|300px|Into the Despair]]
Follow this path until you drop in to a dimly lit room. Here there are some hidden tunnels with small Hive membranes protecting them, which can be destroyed with a few shots. There are also two unkillable [[Harrowing Pariah|Harrowing Pariahs]] patrolling around the wider tunnels, so watch your back.
Follow this path until you drop in to a dimly lit room. Here there are some hidden tunnels with small Hive membranes protecting them, which can be destroyed with a few shots. There are also two unkillable [[Harrowing Pariah|Harrowing Pariahs]] patrolling around the wider tunnels, so watch your back.


Line 41: Line 41:


===[[Chamber of Suffering]]===
===[[Chamber of Suffering]]===
[[File:PitOfHeresy10.jpg|thumb|right|300px|The Chamber of Suffering]]
[[File:PitOfHeresy10.jpg|thumb|300px|The Chamber of Suffering]]
The third encounter in the Pit of Heresy is a wave defense activity with a debuff mechanic. There's a large wall protected by six Hive runes in the centre of the room. Your goal is to destroy them.
The third encounter in the Pit of Heresy is a wave defense activity with a debuff mechanic. There's a large wall protected by six Hive runes in the centre of the room. Your goal is to destroy them.


Line 49: Line 49:


===[[Harrow]]===
===[[Harrow]]===
[[File:PitofHersey3.jpg|thumb|right|300px|The Harrow]]
[[File:PitofHersey3.jpg|thumb|300px|The Harrow]]
This encounter is a jumping puzzle featuring another set of runes protecting another door. This time you need to carefully jump around the ledges and platforms within the abyss while looking for more towers with runes that match those on the door.
This encounter is a jumping puzzle featuring another set of runes protecting another door. This time you need to carefully jump around the ledges and platforms within the abyss while looking for more towers with runes that match those on the door.


Line 55: Line 55:


===[[Cradle of Damnation]]===
===[[Cradle of Damnation]]===
[[File:Zulmak Pit of Heresy.jpg|300px|thumb|right|Zulmak, Instrument of Torment]]
[[File:Zulmak Pit of Heresy.jpg|300px|thumb|Zulmak, Instrument of Torment]]
The fifth and final section of the Pit of Heresy is a boss fight against Zulmak, Instrument of Torment, that recalls some of the previous encounters' mechanics. You need to kill Knights for swords, which allow you to kill specific enemies with specific abilities, then dunk more void orbs, all while the dungeon boss attacks you from the middle of the room.  
The fifth and final section of the Pit of Heresy is a boss fight against Zulmak, Instrument of Torment, that recalls some of the previous encounters' mechanics. You need to kill Knights for swords, which allow you to kill specific enemies with specific abilities, then dunk more void orbs, all while the dungeon boss attacks you from the middle of the room.