Nightmare of Omnigul, Will of Crota: Difference between revisions

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|rank= [[Ultra]]
|rank= [[Ultra]]
|class= [[Wizard]]
|class= [[Wizard]]
|mission= [[Nightmare Hunt|Nightmare Hunt: Anguish]]
|mission= [[Nightmare Hunt]]:[[Nightmare Hunt: Anguish|Anguish]]
|ability= {{icon|Arc}} Darkness Blast <br> {{icon|Kinetic}} Cloud of Darkness <br> Summon [[Hive]] <br> Summon Nightmares <br> High Durability <br> Midair Levitation <br> Rapid Flight <br> Nightmare Immunity
|ability= {{icon|Arc}} Darkness Blast <br> {{icon|Kinetic}} Cloud of Darkness <br> Summon [[Hive]] <br> Summon Nightmares <br> High Durability <br> Midair Levitation <br> Rapid Flight <br> Nightmare Immunity
}}
}}
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==Gameplay==
==Gameplay==
{{Expand-section}}
The Nightmare of Omnigul is the final boss of [[Nightmare Hunt: Anguish]]. It is found in the circular chamber that serves as a crossing between the underground areas of the Moon. When a the players move close, the Nightmare will take corporeal form and attack. As a [[Wizard]], the Nightmare of Omnigul's main attack is the Darkness Blast, which can shred a [[Guardian]]'s health in seconds. The Nightmare will also cast Clouds of Darkness to drive its foes out of cover. Unlike its once living counterpart, it lacks any kind of [[Absorption Shield]]. The Nightmare of Omnigul's reinforcements consist in hordes of [[Thrall]], a [[Knight]] with a [[Cleaver]], and pairs of [[Major]] [[Nightmare Acolyte]]s. These will be summoned when the battle begins and every time the Nightmare takes incorporeal form, in which case the Acolytes will have to be defeated to make it corporeal again. The Thralls will also gain Nightmare [[Solar]] shields after a few waves. The Nightmare of Omnigul's speed and maneuverability, coupled with its reinforcements and the low cover in the arena, can make this fight significantly hectic.


==Gallery==
==Gallery==
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