Lucent Moth: Difference between revisions

added link to Overshield
(→‎List of appearances: added Plunder)
(added link to Overshield)
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|weight=  
|weight=  
|weapon(s)=  
|weapon(s)=  
|abilities= Overshield [[Hive]] <br> Detonate
|abilities= [[Absorption Shield#Overshield|Overshield]] [[Hive]] <br> Detonate
}}
}}


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==Gameplay==
==Gameplay==
Lucent Moths are similar to [[Vex]] [[Seeker]]s as they are treated more like a minor hazard than an actual enemy; they do not possess a health bar nor do they have an identifying name label above them. Lucent Moths serve two purposes, one defensive and the other offensive. In their default defensive mode, Lucent Moths will seek out nearby Lucent Hive and grant them something akin to an Overshield.  When this Overshield is depleted, however, the Moth will be separated from its host unit and, if the host is killed, will seek another unit to protect instead. When the Moth runs out of units to protect, it switches to its offensive mode as a last resort, overcharging itself with [[Arc]] light and flying toward a player before exploding in an Arc blast that can injure or kill Guardians and Hive alike if they are too close to it. This can be useful against Lucent Hive, as the blast is highly damaging and is instantly fatal to Acolytes within a few meters' range. Lucent Moths have two primary weaknesses, after a Moth's host has been killed and it separates from them, it will become vulnerable while searching for a new host, allowing the player to shoot and destroy it. In their offensive mode, when tracking toward a player to hit them, Lucent Moths can simply be shot before they reach their target, and are highlighted on your screen as if they were grenades. A Moth's detonation can also trigger other Moths and cause them to detonate.
Lucent Moths are similar to [[Vex]] [[Seeker]]s as they are treated more like a minor hazard than an actual enemy; they do not possess a health bar nor do they have an identifying name label above them. Lucent Moths serve two purposes, one defensive and the other offensive. In their default defensive mode, Lucent Moths will seek out nearby Lucent Hive, fusing with them to grant an [[Absorption Shield#Overshield|Overshield]].  When this Overshield is depleted, however, the Moth will be separated from its host unit and, will seek another unit to protect instead. When the Moth runs out of units to protect, it switches to its offensive mode as a last resort, overcharging itself with [[Arc]] light and flying toward a player before exploding in an Arc blast that can injure or kill Guardians and Hive alike if they are too close to it. This can be useful against Lucent Hive, as the blast is highly damaging and is instantly fatal to Acolytes within a few meters' range. Lucent Moths have two primary weaknesses, after a Moth's host has been killed and it separates from them, it will become vulnerable while searching for a new host, allowing the player to shoot and destroy it. In their offensive mode, when tracking toward a player to hit them, Lucent Moths can simply be shot before they reach their target, and are highlighted on your screen as if they were grenades. A Moth's detonation can also trigger other Moths and cause them to detonate.


==Trivia==
==Trivia==
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