Lucent Brood: Difference between revisions

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* The three main examples of Lightbearing Hive (Knight, Wizard, and Acolyte) are analogues of the three guardian classes (Titan, Warlock, and Hunter, respectively).
* The three main examples of Lightbearing Hive (Knight, Wizard, and Acolyte) are analogues of the three guardian classes (Titan, Warlock, and Hunter, respectively).
*The Lucent Moths that the Lucent Brood use are similar to the Vex seekers found in the now-vaulted Override and Expunge missions from [[Season of the Splicer]] in that they are treated more as a minor hazard than an actual enemy; they do not possess a health bar nor do they have an identifying name label above them.  Lucent Moths serve two purposes, one defensive and the other offensive.   
*The Lucent Moths that the Lucent Brood use are similar to the Vex seekers found in the now-vaulted Override and Expunge missions from [[Season of the Splicer]] in that they are treated more as a minor hazard than an actual enemy; they do not possess a health bar nor do they have an identifying name label above them.  Lucent Moths serve two purposes, one defensive and the other offensive.   
*In their default defensive mode, Lucent Moths will seek out nearby Lucent Hive, bind to them and grant them something akin to an Overshield.  When this Overshield is depleted, however, the Moth will be separated from its host unit and, if the host is killed, will seek another unit to protect instead.  When the Moth runs out of units to protect, it switches to its offensive mode as a last resort, overcharging itself and flying toward a player before exploding in an Arc blast that can injure and kill Guardians and Hive alike if they are too close to it.  This can be used against the Lucent Hive, as the blast is highly damaging and is instantly fatal to Acolytes within a few meters' range.
*In their default defensive mode, Lucent Moths will seek out nearby Lucent Hive, bind to them and grant them something akin to an Overshield.  When this Overshield is depleted, however, the Moth will be separated from its host unit and, if the host is killed, will seek another unit to protect instead.  When the Moth runs out of units to protect, it switches to its offensive mode as a last resort, overcharging itself and flying toward a player before destroying itself in an Arc blast that can injure and kill Guardians and Hive alike if they are too close to it.  This can be used against the Lucent Hive, as the blast is highly damaging and is instantly fatal to Acolytes within a few meters' range.
*Lucent Moths have two primary weaknesses.  After a Moth's host has been killed and it separates from them, it will become vulnerable while searching for a new host, allowing the player to shoot and destroy it.  In their offensive mode, when tracking toward a player to hit them, Lucent Moths can simply be shot before they reach their target.  A Moth's detonation will also damage Moth Overshields, or will trigger other unbound Moths and cause them to detonate.
*Lucent Moths have two primary weaknesses.  After a Moth's host has been killed and it separates from them, it will become vulnerable while searching for a new host, allowing the player to shoot and detonate it.  In their offensive mode, when tracking toward a player to hit them, Lucent Moths can simply be shot before they reach their target.  A Moth's detonation will also damage Moth Overshields, or will trigger other unbound Moths and cause them to detonate.


==List of appearances==
==List of appearances==
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