Light: Difference between revisions

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===Destiny 2===
===Destiny 2===
During the events of Destiny 2, the Cabal Red Legion invaded the Solar System and attacked the Last City. Forces under Dominus Ghaul successfully captured the Traveler, and placed a cage around it, thus cutting all Guardians connection to the light. Yet, at least one Guardian managed to reclaim their light from a corrupted Shard of the Traveler in the European Dead Zone, proving that not all light emanated from the Traveler itself. Ghaul attempted to repeatedly gain the Traveler's favor and grant his Red Legion the ability to wield the light. However, the Traveler refused, and Ghaul resorted to outright stealing the light by siphoning it from the Traveler via its cage. Light was only restored to all Guardians after the Traveler broke free of its cage and destroyed once and for all a power-hungry Ghaul.
====Year Four====
====Year Four====
The Light mechanic from Year Two of ''Destiny'' was carried over to ''Destiny 2'', but was renamed '''Power'''. The current hard cap for Power is '''380''' with the introduction of ''[[Warmind (expansion)|Warmind]]'', which can be stretched to '''385''' by equipping all Power 380 gear with Legendary mods, as these add +5 Attack or Defense. However, a soft cap at Power '''340''' makes rising to 380 very difficult. While players can quickly climb Power levels until 340, after 340 they are dependent on high-level gear rewards from Luminous Engrams and Exotic Engrams, as most Legendary Engrams will drop 6 levels below the player's highest possible Power, which is calculated based on all gear in their inventory and vault. Legendary Engrams can occasionally drop higher-level gear as well, but this is rare and the increase is generally smaller than with Luminous and Exotic Engrams.
The Light mechanic from Year Two of ''Destiny'' was carried over to ''Destiny 2'', but was renamed '''Power'''. The current hard cap for Power is '''380''' with the introduction of ''[[Warmind (expansion)|Warmind]]'', which can be stretched to '''385''' by equipping all Power 380 gear with Legendary mods, as these add +5 Attack or Defense. However, a soft cap at Power '''340''' makes rising to 380 very difficult. While players can quickly climb Power levels until 340, after 340 they are dependent on high-level gear rewards from Luminous Engrams and Exotic Engrams, as most Legendary Engrams will drop 6 levels below the player's highest possible Power, which is calculated based on all gear in their inventory and vault. Legendary Engrams can occasionally drop higher-level gear as well, but this is rare and the increase is generally smaller than with Luminous and Exotic Engrams.
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