King's Fall: Difference between revisions

added master mode info
(Blistered Wizards are not unique to this Raid.)
Tag: Mobile edit
(added master mode info)
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Once he moves to the front for his final stand, the current holder of the Aura will keep it, and two more Light Eater Ogres will spawn, dropping another Corrupted Light each. These Lights should be detonated one at a time to maximize the amount of time players have to damage Oryx. Wound him enough, and the Taken King will capitulate once again.
Once he moves to the front for his final stand, the current holder of the Aura will keep it, and two more Light Eater Ogres will spawn, dropping another Corrupted Light each. These Lights should be detonated one at a time to maximize the amount of time players have to damage Oryx. Wound him enough, and the Taken King will capitulate once again.
==Master Mode==
As with other Master difficulty content, the recommended power level is 20 above the Pinnacle Cap. The Chaff (radar disabled) and Shielded Foes modifiers are applied. However, while all [[Taken Acolyte]]s gain [[Void]] [[Absorption Shield]]s, [[Minor]] and Elite [[Knight]]s and the Blightguards do not gain their usual shields.
During the Hall encounter, one [[Unstoppable Taken Phalanx]] will appear on each side, and an [[Overload Taken Hobgoblin]] will appear in the main room.
During the Basilica encounter, Unstoppable Ogres will come out of the pools in the two Totem rooms in addition to the one in the central area.
During the Warpriest encounter, Revenant Knights are replaced by [[Barrier Knight]]s, and Ravenous Taken Knight by Overload Taken Hobgoblins.
During the Golgoroth encounter, the final pair of Knights that come out the doors will be Barrier Knights.
During the Transept encounter, the Knights on the plates will be Barrier Knights.
During the Oryx encounter, the Taken Knights on the plates will be Overload Taken Hobgoblins. Light-Eater Knights and the Vessel of Oryx will also have [[Arc]] shields.


==Unique enemies==
==Unique enemies==
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