Heir Apparent: Difference between revisions

→‎Gameplay: clarifying some stats
(→‎Trivia: minor grammatical edit)
(→‎Gameplay: clarifying some stats)
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==Gameplay==
==Gameplay==
This weapon is commonly being cited as a "proper heavy machine gun" for various reasons, being able to keep up with the likes of [[Xenophage]] and [[21% Delirium]] in raw damage output alone is one of them. The addition of a free Arc shield definitely helps add to the weapon's idea of a "[[Colossus]] fantasy" but it should be reminded that this shield requires your own shield (which many people forget is separate from a player's actual health) to be fully replenished before it can activate. If the wielder is constantly kept at critical health, it won't perform that much better compared to any other machine gun. Another downside to Heir Apparent that may detract some players is the fact that it can only be hip-fired; there is no aim or zoom command whatsoever for this weapon.
This weapon is commonly being cited as a "proper heavy machine gun" for various reasons, being able to keep up with the likes of [[Xenophage]] and [[21% Delirium]] in raw damage output alone is one of them. The addition of a free Arc shield that functions as a regenerating overshield when revved up at full health gives the weapon the idea of a "[[Colossus]] fantasy". If the wielder is constantly kept at critical health, it won't perform that much better compared to any other machine gun due to the shield only activating if the user is at full health. Another downside to Heir Apparent that may detract some players is the fact that it can only be hip-fired; there is no aim or zoom command whatsoever for this weapon along with the fact you cannot sprint while revved up, making an easy kill if the user cannot find ample time to rev up, create their shield, then fire.


===Weapon Perks===
===Weapon Perks===
1,708

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