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[[File:Grimoire Gunslinger.jpg|thumb|The Sigil of the Gunslinger]] | [[File:Grimoire Gunslinger.jpg|thumb|The Sigil of the Gunslinger]] | ||
{{quote| | {{Article quote|A lone wolf who lives for the perfect shot.|Class Description}} | ||
'''Gunslinger''' is a [[Solar]]-based [[Hunter]] subclass. | '''Gunslinger''' is a [[Solar]]-based [[Hunter]] subclass. | ||
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==Upgrades (Destiny 1)== | ==Upgrades (Destiny 1)== | ||
===Tier 1—Grenades=== | ===Tier 1—Grenades=== | ||
*Incendiary Grenade—an explosive grenade that catches enemies on fire, causing additional damage over time | *Incendiary Grenade—an explosive grenade that catches enemies on fire, causing additional damage over time | ||
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==Upgrades (Destiny 2)== | ==Upgrades (Destiny 2)== | ||
[[File:Gunslinger 2.0.jpg|300px|thumb|Gunslinger 2.0 subclass splash art]] | [[File:Gunslinger 2.0.jpg|300px|thumb|Gunslinger 2.0 subclass splash art]] | ||
===Super=== | |||
*'''[[Golden Gun]]''': Summon a flaming [[Hand Cannon]] which disintegrates enemies with Solar Light. | |||
===Grenades=== | ===Grenades=== | ||
*'''Incendiary Grenade''': An explosive grenade that catches enemies on fire, causing additional damage over time. | *'''Incendiary Grenade''': An explosive grenade that catches enemies on fire, causing additional damage over time. | ||
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*'''Strafe Jump''': Upgrades Double Jump with better directional control while in the air. | *'''Strafe Jump''': Upgrades Double Jump with better directional control while in the air. | ||
*'''Triple Jump''': Upgrades Double Jump with a third jump. | *'''Triple Jump''': Upgrades Double Jump with a third jump. | ||
===Class Abilities=== | ===Class Abilities=== | ||
*'''Marksman Dodge''': Automatically reload your equipped weapon while dodging | *'''Marksman Dodge''': Automatically reload your equipped weapon while dodging. | ||
*'''Gambler's Dodge''': Dodging near enemies generates Melee energy | *'''Gambler's Dodge''': Dodging near enemies generates Melee energy. | ||
===Way Of The Outlaw=== | ===Way Of The Outlaw=== | ||
*'''Proximity Knife''': Throw a tripmine-like knife at enemies that explodes shortly after impact or 15 seconds if thrown at a wall or floor when melee energy is full. | *'''Proximity Explosive Knife''': Throw a tripmine-like knife at enemies that explodes shortly after impact or 15 seconds if thrown at a wall or floor when melee energy is full. | ||
*'''Chains of Woe''': Precision kills increase reload speed for you and nearby allies. | *'''Chains of Woe''': Precision kills increase reload speed for you and nearby allies. | ||
*'''Deadshot''': Significantly improves your ability to hit with Golden Gun. | *'''Deadshot''': Significantly improves your ability to hit with Golden Gun. | ||
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===Way of a Thousand Cuts=== | ===Way of a Thousand Cuts=== | ||
*'''Blade Barrage''': A new | *'''[[Blade Barrage]]''': A new Super which springs the player in the air and fires off two quick barrages of multiple throwing knives dealing massive damage and burn damage on targets still surviving. | ||
**Replaces Golden Gun as subclass Super. | |||
*'''Knife Trick''': Throw an entire fan of knives, lighting enemies on fire. | *'''Knife Trick''': Throw an entire fan of knives, lighting enemies on fire. | ||
*'''Playing With Fire''': Killing burning enemies grants melee energy. | *'''Playing With Fire''': Killing burning enemies grants melee energy. | ||
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*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets. | *'''Ember of Ashes''': You apply more '''scorch''' stacks to targets. | ||
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect. | *'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect. | ||
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration. | *'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration. -10 Discipline. | ||
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy. | *'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy. | ||
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline. | *'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline. | ||
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*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration. | *'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration. | ||
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery. | *'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery. | ||
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''. | *'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''. -10 Discipline. | ||
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience. | *'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience. | ||
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