Gunslinger: Difference between revisions

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[[File:Grimoire Gunslinger.jpg|thumb|The Sigil of the Gunslinger]]
[[File:Grimoire Gunslinger.jpg|thumb|The Sigil of the Gunslinger]]
{{quote|I'll say it because [[Cayde-6|Cayde]] never will. Gunslingers are elitists. Nothing but the best is good enough for their hands. And firepower isn't enough. They demand elegance, as if there's anything elegant about a gun. If they had their way, Golden Guns would be standard issue. What a universe that would be.|[[Lord Shaxx]]}}
{{Article quote|A lone wolf who lives for the perfect shot.|Class Description}}
'''Gunslinger''' is a [[Solar]]-based [[Hunter]] subclass.
'''Gunslinger''' is a [[Solar]]-based [[Hunter]] subclass.


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==Upgrades (Destiny 1)==
==Upgrades (Destiny 1)==
{{quote|A lone wolf who lives for the perfect shot.|Class Description}}
===Tier 1—Grenades===
===Tier 1—Grenades===
*Incendiary Grenade—an explosive grenade that catches enemies on fire, causing additional damage over time
*Incendiary Grenade—an explosive grenade that catches enemies on fire, causing additional damage over time
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==Upgrades (Destiny 2)==
==Upgrades (Destiny 2)==
{{quote|A lone wolf who lives for the perfect shot.|Class Description}}
[[File:Gunslinger 2.0.jpg|300px|thumb|Gunslinger 2.0 subclass splash art]]
[[File:Gunslinger 2.0.jpg|300px|thumb|Gunslinger 2.0 subclass splash art]]
===Super===
*'''[[Golden Gun]]''': Summon a flaming [[Hand Cannon]] which disintegrates enemies with Solar Light.
===Grenades===
===Grenades===
*'''Incendiary grenade''': An explosive grenade that catches enemies on fire, causing additional damage over time.
*'''Incendiary Grenade''': An explosive grenade that catches enemies on fire, causing additional damage over time.
*'''Swarm Grenade''': A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.
*'''Swarm Grenade''': A grenade that detonates on impact, releasing multiple drones that seek nearby enemies.
*'''Tripmine Grenade''': An explosive grenade that sticks to surfaces and and detonates when enemies pass through its laser trigger.
*'''Tripmine Grenade''': An explosive grenade that sticks to surfaces and and detonates when enemies pass through its laser trigger.
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*'''Strafe Jump''': Upgrades Double Jump with better directional control while in the air.
*'''Strafe Jump''': Upgrades Double Jump with better directional control while in the air.
*'''Triple Jump''': Upgrades Double Jump with a third jump.
*'''Triple Jump''': Upgrades Double Jump with a third jump.
===Super===
*'''[[Golden Gun]]''': Summon a flaming pistol which disintegrates enemies with Solar Light
*'''[[Blade Barrage]]''': Spring into the air and throw two barrages of throwing knives, causing massive damage and burning


===Class Abilities===
===Class Abilities===
*'''Marksman Dodge''': Automatically reload your equipped weapon while dodging
*'''Marksman Dodge''': Automatically reload your equipped weapon while dodging.
*'''Gambler's Dodge''': Dodging near enemies generates Melee energy
*'''Gambler's Dodge''': Dodging near enemies generates Melee energy.


===Way Of The Outlaw===
===Way Of The Outlaw===
*'''Proximity Knife''': Throw a tripmine-like knife at enemies that explodes shortly after impact or 15 seconds if thrown at a wall or floor when melee energy is full.
*'''Proximity Explosive Knife''': Throw a tripmine-like knife at enemies that explodes shortly after impact or 15 seconds if thrown at a wall or floor when melee energy is full.
*'''Chains of Woe''': Precision kills increase reload speed for you and nearby allies.
*'''Chains of Woe''': Precision kills increase reload speed for you and nearby allies.
*'''Deadshot''': Significantly improves your ability to hit with Golden Gun.
*'''Deadshot''': Significantly improves your ability to hit with Golden Gun.
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===Way of a Thousand Cuts===
===Way of a Thousand Cuts===
*'''Blade Barrage''': A new super which springs the player in the air and fires off two quick barrages of multiple throwing knives dealing massive damage and burn damage on targets still surviving.
*'''[[Blade Barrage]]''': A new Super which springs the player in the air and fires off two quick barrages of multiple throwing knives dealing massive damage and burn damage on targets still surviving.
**Replaces Golden Gun as subclass Super.
*'''Knife Trick''': Throw an entire fan of knives, lighting enemies on fire.
*'''Knife Trick''': Throw an entire fan of knives, lighting enemies on fire.
*'''Playing With Fire''': Killing burning enemies grants melee energy.
*'''Playing With Fire''': Killing burning enemies grants melee energy.
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*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets.
*'''Ember of Ashes''': You apply more '''scorch''' stacks to targets.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Beams''': Your Solar Super projectiles have stronger target acquisition. +10 Intellect.
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration.
*'''Ember of Benevolence''': Applying '''restoration''', '''cure''' or '''radiant''' to allies grants increased grenade, melee, and class ability regeneration for a short duration. -10 Discipline.
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy.
*'''Ember of Blistering''': Defeating targets with Solar '''ignitions''' grant grenade energy.
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline.
*'''Ember of Char''': Your Solar '''ignitions''' spread '''scorch''' to affected targets. +10 Discipline.
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*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration.
*'''Ember of Solace''': '''Radiant''' and '''restoration''' effects applied to you have increased duration.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Tempering''': Solar weapon final blows grant you and your allies increased recovery for a short duration and creates a '''Firesprite'''. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness. -10 Recovery.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''.
*'''Ember of Torches''': Powered melee attacks against combatants make you and nearby allies '''radiant'''. -10 Discipline.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience.
*'''Ember of Wonder''': Rapidly defeating multiple targets with Solar '''ignitions''' generates an Orb of Power. +10 Resilience.


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