Grimoire:Enemies/Fallen Arsenal: Difference between revisions

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These full-length edged weapons gather Arc energy from a system of shock cores and charging caps in the hilt, converting the entire length of the blade into a plasma cutting torch.
These full-length edged weapons gather Arc energy from a system of shock cores and charging caps in the hilt, converting the entire length of the blade into a plasma cutting torch.


Brutally efficient in the hands of a skilled Captain, [[Shock Blades]] are not ceremonial weapons built for show. [[Guardians]] would do well to respect the threat they present.
Brutally efficient in the hands of a skilled Captain, [[Shock Blade|Shock Blades]] are not ceremonial weapons built for show. [[Guardians]] would do well to respect the threat they present.
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== Shock Grenade ==
== Shock Grenade ==
[[File:FallenShockGrenadeGrimoireCard.jpg|right|150px]]
[[File:FallenShockGrenadeGrimoireCard.jpg|right|150px]]
The Shock Grenade is a simple, effective Fallen weapon. The core of the device is a shock core encased in an induction motor. Once activated, an Arc charge builds in the core until it reaches critical mass, starting a chain reaction that ends with a devastating explosion.
The [[Shock Grenade]] is a simple, effective Fallen weapon. The core of the device is a shock core encased in an induction motor. Once activated, an Arc charge builds in the core until it reaches critical mass, starting a chain reaction that ends with a devastating explosion.
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==Skiff==
==Skiff==
[[File:Grimoire Skiff.jpg|right|150px]]
[[File:Grimoire Skiff.jpg|right|150px]]
Slipping out of stealth only to offload a crew of Fallen, the Skiff is rarely seen. On the other hand, its rumbling, booming arrival is difficult to miss - as are the weapons it uses to support its troop deployments.
Slipping out of stealth only to offload a crew of Fallen, the [[Skiff]] is rarely seen. On the other hand, its rumbling, booming arrival is difficult to miss - as are the weapons it uses to support its troop deployments.
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==Pike==
==Pike==
[[File:FallenPikeGrimoireCard.jpg|right|150px]]
[[File:FallenPikeGrimoireCard.jpg|right|150px]]
A Pike looks and sounds like rusted junk but moves like a shark. Lightning crackles in the engine, which can accelerate to fantastic speed. Twin guns mow down infantry. The Fallen deploy Pikes as high-speed harassers and patrol vehicles.
A [[Pike]] looks and sounds like rusted junk but moves like a shark. Lightning crackles in the engine, which can accelerate to fantastic speed. Twin guns mow down infantry. The Fallen deploy Pikes as high-speed harassers and patrol vehicles.
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==Walker==
==Walker==
[[File:Grimoire Walker.jpg|right|150px]]
[[File:Grimoire Walker.jpg|right|150px]]
Fallen Walkers are mobile gun platforms deployed in offensive and defensive roles alike. Though their insect-like design gives them an eerie, almost lifelike quality, these heavily-armored monstrosities are purely robotic. Their advanced tracking systems can account for multiple targets as their forward repeaters and massive main gun sweep the battlefield for threats. Mine dispensers provide close defense against dismounted infantry, and an on-board Shank foundry produces armed repair drones.
[[Fallen Walker|Fallen Walkers]] are mobile gun platforms deployed in offensive and defensive roles alike. Though their insect-like design gives them an eerie, almost lifelike quality, these heavily-armored monstrosities are purely robotic. Their advanced tracking systems can account for multiple targets as their forward repeaters and massive main gun sweep the battlefield for threats. Mine dispensers provide close defense against dismounted infantry, and an on-board Shank foundry produces armed repair drones.


Walkers are immediate and deadly threats, having ended the Light of countless Guardians. The Fallen do not hesitate to deploy them to provide overwatch for their salvage and extraction crews. Walkers are also commonly used as blocking forces to guard key Fallen assets. At the Battle of Twilight Gap, Walkers engaged in a thunderous artillery duel with the City's gun positions.
Walkers are immediate and deadly threats, having ended the [[Light]] of countless Guardians. The Fallen do not hesitate to deploy them to provide overwatch for their salvage and extraction crews. Walkers are also commonly used as blocking forces to guard key Fallen assets. At the [[Battle of Twilight Gap]], Walkers engaged in a thunderous artillery duel with the City's gun positions.


The collected wisdom of battle-hardened Guardians suggests Walkers can be beaten by focusing fire on the legs, overloading the Walker and rendering its armored core briefly vulnerable. When the Walker stumbles, Guardians should focus all available firepower on the exposed components beneath the neck plating. Some externally mounted weapons can also be disabled with precise fire.
The collected wisdom of battle-hardened Guardians suggests Walkers can be beaten by focusing fire on the legs, overloading the Walker and rendering its armored core briefly vulnerable. When the Walker stumbles, Guardians should focus all available firepower on the exposed components beneath the neck plating. Some externally mounted weapons can also be disabled with precise fire.
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==Heavy Pike==
==Heavy Pike==
[[File:FallenHeavyPikeGrimoireCard.jpg|right|150px]]
[[File:FallenHeavyPikeGrimoireCard.jpg|right|150px]]
The Heavy Pike is a Fallen combat and demolitions vehicle. Unlike the standard assault Pike, the weightier Heavy Pikes are equipped with high-caliber twin-nose cannons and dual expel ports to either side that launch explosive devices.
The [[Heavy Pike]] is a Fallen combat and demolitions vehicle. Unlike the standard assault Pike, the weightier Heavy Pikes are equipped with high-caliber twin-nose cannons and dual expel ports to either side that launch explosive devices.


Heavy Pikes should be considered a clear and definite danger when encountered in the wilds. However, should a Guardian, or Guardians, find occasion to utilize the Heavy Pike to their own ends, such behavior is highly encouraged.
Heavy Pikes should be considered a clear and definite danger when encountered in the wilds. However, should a Guardian, or Guardians, find occasion to utilize the Heavy Pike to their own ends, such behavior is highly encouraged.
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''Null Cannon''
''Null Cannon''


Fallen Splicers have been busy playing with what they’ve looted from the Hive. A spike of Void energy binds to the heavy Cannon scaffold for a powerful charge-and-detonate missile.
Fallen Splicers have been busy playing with what they've looted from the Hive. A spike of Void energy binds to the heavy Cannon scaffold for a powerful charge-and-detonate missile.
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[[Category:Grimoire]]
[[Category:Grimoire]]