Grimoire:Allies/Osiris: Difference between revisions

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What drives a [[Warlock]] to madness?
What drives a [[Warlock]] to madness?


Ghosts choose those suited to war and heroism to be reborn. By nature or circumstance they go to battle against the [[Darkness]], and through this battle they learn how to use the Light. But Warlocks, by their nature, fight a second, internal war. This is the war to understand a universe of secrets— a world that expects Guardians to fight without full knowledge of what they are or what they might hope to achieve.
Ghosts choose those suited to war and heroism to be reborn. By nature or circumstance they go to battle against the [[Darkness]], and through this battle they learn how to use the [[Light]]. But Warlocks, by their nature, fight a second, internal war. This is the war to understand a universe of secrets— a world that expects Guardians to fight without full knowledge of what they are or what they might hope to achieve.


You were a mighty warrior. I watched you at [[Six Fronts]], and heeded the call of [[Saint-14]] to appoint you [[Vanguard]] Commander, even when the [[Concordat]] claimed to have records proving you were a [[Golden Age]] experiment mis-incarnated as a human by an inept [[Ghost]]. Saint-14 assured me you were just a man without much patience for obfuscation.
You were a mighty warrior. I watched you at [[Six Fronts]], and heeded the call of [[Saint-14]] to appoint you [[Vanguard]] Commander, even when the [[Concordat]] claimed to have records proving you were a [[Golden Age]] experiment mis-incarnated as a human by an inept [[Ghost]]. Saint-14 assured me you were just a man without much patience for obfuscation.
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When debate became argument, and argument became acrimony, I realized you had already become a cult of personality, attracting Guardians who wanted a clear idea of why they were fighting, what they faced, and how they would ultimately win.
When debate became argument, and argument became acrimony, I realized you had already become a cult of personality, attracting Guardians who wanted a clear idea of why they were fighting, what they faced, and how they would ultimately win.


I don’t know where you have gone, but I can no longer send Ghosts out to find you. Some come back— with tales of your death or how you went seeking answers from the far reaches of space and time. That you found a way to explore the Vex gate networks. That you've made breakthrough after breakthrough as to their origins— theories that a Guardian could not be simulated, that the Traveler might be an ontoformer or a god-incubator, that the Vex had diverged into multiple groups in order to secure 'an end state for every possible configuration of reality'.
I don’t know where you have gone, but I can no longer send Ghosts out to find you. Some come back— with tales of your death or how you went seeking answers from the far reaches of space and time. That you found a way to explore the [[Vex]] gate networks. That you've made breakthrough after breakthrough as to their origins— theories that a Guardian could not be simulated, that the Traveler might be an ontoformer or a god-incubator, that the Vex had diverged into multiple groups in order to secure 'an end state for every possible configuration of reality'.


I fear you have become as obsessed with the Vex as Toland was with the Hive. I've heard your own insane prophecies about pits and dead Hive kings. And of Crota, which now I cannot deny.  
I fear you have become as obsessed with the Vex as [[Toland]] was with the [[Hive]]. I've heard your own insane prophecies about pits and dead Hive kings. And of [[Crota]], which now I cannot deny.  


I hear stories of [[Lord Shaxx]] meeting with fireteams of Warlocks who have no shadow and never blink. Of jumpships slipping into the Reef on cold trajectories and meeting no intercept. Of questions hidden in matter engrams and answers decrypted on distant battlefields.  
I hear stories of [[Lord Shaxx]] meeting with fireteams of Warlocks who have no shadow and never blink. Of jumpships slipping into the Reef on cold trajectories and meeting no intercept. Of questions hidden in matter engrams and answers decrypted on distant battlefields.  
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