Grenade: Difference between revisions

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Grenade cooldowns are modified by Discipline. The effects of grenades can be further modified by passive abilities, Aspects and Fragments and [[Exotic]]s. Examples that only affect one type of grenade are found on that grenade's page.
Grenade cooldowns are modified by Discipline. The effects of grenades can be further modified by passive abilities, Aspects and Fragments and [[Exotic]]s. Examples that only affect one type of grenade are found on that grenade's page.
[[File:Solarflare01.jpg|thumb|300px|A Solar Grenade in action]]
[[File:Solarflare01.jpg|thumb|300px|A Solar Grenade in action]]
====[[Solar]] Grenades====
===={{Icon|Solar}} [[Solar]] Grenades====
*'''[[Solar Grenade]]''': A grenade that creates a flare of Solar Light which continually damages and '''scorches''' targets trapped inside.
*'''[[Solar Grenade]]''': A grenade that creates a flare of Solar Light which continually damages and '''scorches''' targets trapped inside.
*'''[[Firebolt Grenade]]''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly '''scorches''' them.
*'''[[Firebolt Grenade]]''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly '''scorches''' them.
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*Solar grenade final blows grant the maximum amount of Firewalker stacks for [[The Path of Burning Steps]] Exotic Armor.
*Solar grenade final blows grant the maximum amount of Firewalker stacks for [[The Path of Burning Steps]] Exotic Armor.


====[[Arc]] Grenades====
===={{Icon|Arc}} [[Arc]] Grenades====
*'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets.
*'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets.
*'''[[Flux Grenade]]''': An explosive grenade that attaches to targets.
*'''[[Flux Grenade]]''': An explosive grenade that attaches to targets.
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*The [[Getaway Artist]] Exotic [[Armor]] allows a [[Stormcaller]] to consume their grenade to gain an improved Arc Soul.
*The [[Getaway Artist]] Exotic [[Armor]] allows a [[Stormcaller]] to consume their grenade to gain an improved Arc Soul.


====[[Void]] Grenades====
===={{Icon|Void}} [[Void]] Grenades====
*'''[[Axion Bolt]]''': A bolt of Void Light that forks on impact into smaller bolts that seek out targets.
*'''[[Axion Bolt]]''': A bolt of Void Light that forks on impact into smaller bolts that seek out targets.
*'''[[Magnetic Grenade]]''': A grenade that attaches to targets and explodes twice.
*'''[[Magnetic Grenade]]''': A grenade that attaches to targets and explodes twice.
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*The Echo of Undermining Fragment makes Void grenades '''weaken''' targets.
*The Echo of Undermining Fragment makes Void grenades '''weaken''' targets.


====[[Stasis]] Grenades====
===={{Icon|Stasis}} [[Stasis]] Grenades====
*'''[[Glacier Grenade]]''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage.
*'''[[Glacier Grenade]]''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage.
*'''[[Duskfield Grenade]]''': A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume.
*'''[[Duskfield Grenade]]''': A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume.
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*The Whisper of Torment Fragment gives the player grenade energy every time they take damage from enemies.
*The Whisper of Torment Fragment gives the player grenade energy every time they take damage from enemies.


====[[Strand]] Grenades====
===={{Icon|Strand}} [[Strand]] Grenades====
*'''[[Grapple]]''': A grenade that creates a grappling hook made of strand that can carry the guardian to its endpoint, and can be used to melee enemies from far away.
*'''[[Grapple]]''': A grenade that creates a grappling hook made of strand that can carry the guardian to its endpoint, and can be used to melee enemies from far away.
*'''[[Shackle Grenade]]''': A grenade that, on impact, creates a suspending explosion, suspending enemies and creating smaller secondary explosions.
*'''[[Shackle Grenade]]''': A grenade that, on impact, creates a suspending explosion, suspending enemies and creating smaller secondary explosions.
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*The Adrenaline Junkie perk reaches max stacks instantly with grenade final blows.
*The Adrenaline Junkie perk reaches max stacks instantly with grenade final blows.
*The Demolitionist perk makes kills with the weapon generate grenade energy, and reloads the weapon upon activating a grenade ability.
*The Demolitionist perk makes kills with the weapon generate grenade energy, and reloads the weapon upon activating a grenade ability.
*The Osmosis perk changes this a weapon's damage type to match the player's subclass until stowed upon using a grenade.
*The Osmosis perk changes the weapon's damage type to match the player's subclass upon using a grenade, until the weapon is stowed.
*The Explosive Pact origin trait makes grenade usage and final blows improve the weapon's reload and stability.
*The Explosive Pact origin trait makes grenade usage and final blows improve the weapon's reload and stability.
*[[Forerunner]]'s [[Exotic Catalyst]] "The Rock" allows players to consume a part of their ammo reserves to create a Kinetic Grenade after a kill.
*[[Forerunner]]'s [[Exotic Catalyst]] "The Rock" allows players to consume a part of their ammo reserves to create a Kinetic Grenade after a kill.
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*The [[Armamentarium]] Exotic Armor gives all grenades a second charge.
*The [[Armamentarium]] Exotic Armor gives all grenades a second charge.
*The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies.
*The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies.
*The [[Mothkeeper's Wraps]] Exotic Armor grants a second grenade charge and changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies or grant '''overshields''' to allies.
*The [[Mothkeeper's Wraps]] Exotic Armor grants a second grenade charge and changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies, '''blinding''' them, or grant '''overshields''' to allies.
*The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks.
*The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks.


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