Grenade: Difference between revisions
→Gameplay
(→Solar Grenades: Typo) Tags: Mobile edit Advanced mobile edit |
|||
(2 intermediate revisions by one other user not shown) | |||
Line 7: | Line 7: | ||
Grenade cooldowns are modified by Discipline. The effects of grenades can be further modified by passive abilities, Aspects and Fragments and [[Exotic]]s. Examples that only affect one type of grenade are found on that grenade's page. | Grenade cooldowns are modified by Discipline. The effects of grenades can be further modified by passive abilities, Aspects and Fragments and [[Exotic]]s. Examples that only affect one type of grenade are found on that grenade's page. | ||
[[File:Solarflare01.jpg|thumb|300px|A Solar Grenade in action]] | [[File:Solarflare01.jpg|thumb|300px|A Solar Grenade in action]] | ||
====[[Solar]] Grenades==== | ===={{Icon|Solar}} [[Solar]] Grenades==== | ||
*'''[[Solar Grenade]]''': A grenade that creates a flare of Solar Light which continually damages and '''scorches''' targets trapped inside. | *'''[[Solar Grenade]]''': A grenade that creates a flare of Solar Light which continually damages and '''scorches''' targets trapped inside. | ||
*'''[[Firebolt Grenade]]''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly '''scorches''' them. | *'''[[Firebolt Grenade]]''': A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly '''scorches''' them. | ||
Line 23: | Line 23: | ||
*Solar grenade final blows grant the maximum amount of Firewalker stacks for [[The Path of Burning Steps]] Exotic Armor. | *Solar grenade final blows grant the maximum amount of Firewalker stacks for [[The Path of Burning Steps]] Exotic Armor. | ||
====[[Arc]] Grenades==== | ===={{Icon|Arc}} [[Arc]] Grenades==== | ||
*'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets. | *'''[[Skip Grenade]]''': A grenade which splits on impact, creating multiple projectiles which seek targets. | ||
*'''[[Flux Grenade]]''': An explosive grenade that attaches to targets. | *'''[[Flux Grenade]]''': An explosive grenade that attaches to targets. | ||
Line 36: | Line 36: | ||
*The [[Getaway Artist]] Exotic [[Armor]] allows a [[Stormcaller]] to consume their grenade to gain an improved Arc Soul. | *The [[Getaway Artist]] Exotic [[Armor]] allows a [[Stormcaller]] to consume their grenade to gain an improved Arc Soul. | ||
====[[Void]] Grenades==== | ===={{Icon|Void}} [[Void]] Grenades==== | ||
*'''[[Axion Bolt]]''': A bolt of Void Light that forks on impact into smaller bolts that seek out targets. | *'''[[Axion Bolt]]''': A bolt of Void Light that forks on impact into smaller bolts that seek out targets. | ||
*'''[[Magnetic Grenade]]''': A grenade that attaches to targets and explodes twice. | *'''[[Magnetic Grenade]]''': A grenade that attaches to targets and explodes twice. | ||
Line 51: | Line 51: | ||
*The Echo of Undermining Fragment makes Void grenades '''weaken''' targets. | *The Echo of Undermining Fragment makes Void grenades '''weaken''' targets. | ||
====[[Stasis]] Grenades==== | ===={{Icon|Stasis}} [[Stasis]] Grenades==== | ||
*'''[[Glacier Grenade]]''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage. | *'''[[Glacier Grenade]]''': A grenade that creates walls out of '''Stasis crystals''' to block damage and '''freeze''' targets; these walls can be '''shattered''' for damage. | ||
*'''[[Duskfield Grenade]]''': A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume. | *'''[[Duskfield Grenade]]''': A grenade that shatters on impact, leaving behind a field that '''slows''' targets and '''freezes''' those who do not leave the volume. | ||
Line 60: | Line 60: | ||
*The Whisper of Torment Fragment gives the player grenade energy every time they take damage from enemies. | *The Whisper of Torment Fragment gives the player grenade energy every time they take damage from enemies. | ||
====[[Strand]] Grenades==== | ===={{Icon|Strand}} [[Strand]] Grenades==== | ||
*'''[[Grapple]]''': A grenade that creates a grappling hook made of strand that can carry the guardian to its endpoint, and can be used to melee enemies from far away. | *'''[[Grapple]]''': A grenade that creates a grappling hook made of strand that can carry the guardian to its endpoint, and can be used to melee enemies from far away. | ||
*'''[[Shackle Grenade]]''': A grenade that, on impact, creates a suspending explosion, suspending enemies and creating smaller secondary explosions. | *'''[[Shackle Grenade]]''': A grenade that, on impact, creates a suspending explosion, suspending enemies and creating smaller secondary explosions. | ||
Line 72: | Line 72: | ||
*The Adrenaline Junkie perk reaches max stacks instantly with grenade final blows. | *The Adrenaline Junkie perk reaches max stacks instantly with grenade final blows. | ||
*The Demolitionist perk makes kills with the weapon generate grenade energy, and reloads the weapon upon activating a grenade ability. | *The Demolitionist perk makes kills with the weapon generate grenade energy, and reloads the weapon upon activating a grenade ability. | ||
*The Osmosis perk changes | *The Osmosis perk changes the weapon's damage type to match the player's subclass upon using a grenade, until the weapon is stowed. | ||
*The Explosive Pact origin trait makes grenade usage and final blows improve the weapon's reload and stability. | *The Explosive Pact origin trait makes grenade usage and final blows improve the weapon's reload and stability. | ||
*[[Forerunner]]'s [[Exotic Catalyst]] "The Rock" allows players to consume a part of their ammo reserves to create a Kinetic Grenade after a kill. | *[[Forerunner]]'s [[Exotic Catalyst]] "The Rock" allows players to consume a part of their ammo reserves to create a Kinetic Grenade after a kill. | ||
Line 78: | Line 78: | ||
*The [[Armamentarium]] Exotic Armor gives all grenades a second charge. | *The [[Armamentarium]] Exotic Armor gives all grenades a second charge. | ||
*The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies. | *The [[Verity's Brow]] Exotic Armor improves grenade damage and regeneration with matching subclass weapon kills, which can be expanded to nearby allies. | ||
*The [[Mothkeeper's Wraps]] Exotic Armor grants a second grenade charge and changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies or grant '''overshields''' to allies. | *The [[Mothkeeper's Wraps]] Exotic Armor grants a second grenade charge and changes grenades into pairs of allied [[Lucent Moth]]s that explode near enemies, '''blinding''' them, or grant '''overshields''' to allies. | ||
*The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks. | *The [[Arbor Warden]] Exotic Armor turns a Titan's grenade into a throwable Barricade upon class ability usage, which disorients enemies near the impact point, with all their normal Barricade perks. | ||