Forum:Unnamed Raid: Difference between revisions

(→‎Primius: Fixed Typo)
Tag: Mobile edit
Line 66: Line 66:
Upon completion of the previous encounter, players will enter the door to the next area, still called Infernal Abyss. Players will be shown a cutscene here. Players will be standing on one side of a chasm, and on the other side, which is highly elevated, Primius, a massive Taken Hydra, will appear.
Upon completion of the previous encounter, players will enter the door to the next area, still called Infernal Abyss. Players will be shown a cutscene here. Players will be standing on one side of a chasm, and on the other side, which is highly elevated, Primius, a massive Taken Hydra, will appear.
There is no major complex mechanic to kill Primius for these encounters, which may feel like a nerf, but do not be swayed. The sheer number ads that will spawn is enough to overpower a team of 5 in a minute, and Primius has incredibly high resistance and does a ton of damage. The taken cyclopses that are summoned also have the special ability to shoot five different elemental grenades (kinetic, solar, arc, void, stasis) to go along with their standard attack, which is commonly a one shot. In addition to this, dying will cause a pool of taken energy to start filling below, similar the the Infernal Abyss. When 15 deaths occur, the pool will reach the lower part of the arena. When 30 occur, it will reach the upper level, causing a wipe. When added up, this boss fight has three wipe mechanics.
There is no major complex mechanic to kill Primius for these encounters, which may feel like a nerf, but do not be swayed. The sheer number ads that will spawn is enough to overpower a team of 5 in a minute, and Primius has incredibly high resistance and does a ton of damage. The taken cyclopses that are summoned also have the special ability to shoot five different elemental grenades (kinetic, solar, arc, void, stasis) to go along with their standard attack, which is commonly a one shot. In addition to this, dying will cause a pool of taken energy to start filling below, similar the the Infernal Abyss. When 10 deaths occur, the pool will reach the lower part of the arena. When 20 occur, it will reach the upper level, causing a wipe. When added up, this boss fight has three wipe mechanics.
For the first phase of this encounter, Primius teleports you to a multitude of different simulations and summons many different enemies. For each simulation, players have two minutes to eliminate all of the enemies. If that time passes, the team will be inflicted with the “Simulation Meltdown” debuff and will be wiped five seconds later, even if the last enemy is defeated within those five seconds. There are a total of 6 simulations, and in between each one, you can to a little bit of damage to Primius, but not enough to make any difference. Dying while inside a simulation does not effect the pool outside of it.
For the first phase of this encounter, Primius teleports you to a multitude of different simulations and summons many different enemies. For each simulation, players have two minutes to eliminate all of the enemies. If that time passes, the team will be inflicted with the “Simulation Meltdown” debuff and will be wiped five seconds later, even if the last enemy is defeated within those five seconds. There are a total of 6 simulations, and in between each one, you can to a little bit of damage to Primius, but not enough to make any difference. Dying while inside a simulation does not effect the pool outside of it.
41

edits