Forum:Lightbearer Hive (Reworked): Difference between revisions

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* '''Stormcaller Wizard''' - These variants mainly deploy Empowering Rifts, and throw Arcbolt Grenades which chain lightning to nearby enemies. They can also send out a slow-moving ball of lightning which shocks those who come near it before exploding. Allied Hive who enter their rifts will also gain an [[Arc Soul]] which shoots at nearby players, although this can be destroyed. When their Super is fully charged, they will unleash a powerful Arc shockwave as they cast [[Stormtrance]]. In this state, they swap out their standard Darkness Blasts for long-ranged Arc bolts which do high damage and can break a Guardian’s shield in seconds. At closer ranges, they can call down a line of lightning strikes. They can even [[Blink]] short distances. They have one alternative Super where they instead use Chaos Reach, sending fourth a sustained, devastating beam of Arc energy which rapidly shreds through shields and health.
* '''Stormcaller Wizard''' - These variants mainly deploy Empowering Rifts, and throw Arcbolt Grenades which chain lightning to nearby enemies. They can also send out a slow-moving ball of lightning which shocks those who come near it before exploding. Allied Hive who enter their rifts will also gain an [[Arc Soul]] which shoots at nearby players, although this can be destroyed. When their Super is fully charged, they will unleash a powerful Arc shockwave as they cast [[Stormtrance]]. In this state, they swap out their standard Darkness Blasts for long-ranged Arc bolts which do high damage and can break a Guardian’s shield in seconds. At closer ranges, they can call down a line of lightning strikes. They can even [[Blink]] short distances. They have one alternative Super where they instead use Chaos Reach, sending fourth a sustained, devastating beam of Arc energy which rapidly shreds through shields and health.
* '''Dawnblade Wizard''' - They prefer to stay near their allies as to support them with healing rifts. They throw Solar Grenades, which generate a flare that continuously damages enemies within. In addition to the standard Darkness Blasts, they can also send out a trio of spiraling Solar projectiles which home in on players and explode on impact. Upon casting [[Daybreak]], they summon a blazing [[Cleaver]] to their hand with which to send out a hail of Solar blasts. While in this state, their movement speed will increase as well. As an alternative Super to Daybreak, they can plunge their sword into the ground to generate a Well of Radiance for their allies, massively healing and empowering any Hive who stands in it. The Well can be disabled however through concentrated fire at the sword in the middle to destroy it.
* '''Dawnblade Wizard''' - They prefer to stay near their allies as to support them with healing rifts. They throw Solar Grenades, which generate a flare that continuously damages enemies within. In addition to the standard Darkness Blasts, they can also send out a trio of spiraling Solar projectiles which home in on players and explode on impact. Upon casting [[Daybreak]], they summon a blazing [[Cleaver]] to their hand with which to send out a hail of Solar blasts. While in this state, their movement speed will increase as well. As an alternative Super to Daybreak, they can plunge their sword into the ground to generate a Well of Radiance for their allies, massively healing and empowering any Hive who stands in it. The Well can be disabled however through concentrated fire at the sword in the middle to destroy it.
* '''Voidwalker Wizard''' - Mainly deploys Healing Rifts for either themselves or allies. They are able to throw Scatter Grenades, which split apart into many submunitions and cover a large area with explosions. They can also launch a sphere of Void energy which homes in on players and explodes when it nears, pushing players back and healing the Wizard whenever anyone gets damaged in the blast. When entering their Super mode, they gain the ability to rapidly teleport, and at closer ranges unleash a shockwave of Void energy to push enemies back. While their Super is still active, they can hurl out [[Nova Bomb]]s, which explode into a vortex that continuously damages those trapped inside.
'''Lightbearer Acolytes'''


== List of Appearances ==
== List of Appearances ==
* ''[[Destiny 2]]: [[The Witch Queen]]''
* ''[[Destiny 2]]: [[The Witch Queen]]''
** ''[[Season of the Risen]]''
** ''[[Season of the Risen]]''