Forum:High Orbit

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Evil Beyond Us

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Winter's Reign

High Orbit

Game:

Destiny 2

Campaign:

Paradox

Player(s):

1-6

Location:

Auradon, Earth

Objective(s):

Stop the Shadowkeepers from cementing Mal's dark future.

Destinypedia doesn't currently have a walkthrough for this level; could you write one?

 

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Solitary Abyss

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TBA

High Orbit

Game:

Destiny 2: Paradox

Player(s):

1-6

Recommended Power Level:

1000+

Location:

Auradon

Objective(s):

Venture deep into the heart of Auradon and face your worst nightmares.

 

"Will you still be with me when the magic's all run out?"
— Mal

High Orbit is a Story mission and an end-game activity where Guardians go to the heart of Auradon Prep to defeat Kirito's army of Shadowkeepers and save Mal while exploring the terrains in search of powerful loot. There are many encounters to fight in and many puzzles to solve here, with loot continually getting better and better with enemies getting harder and harder. The landscape changes every newly loaded game, forcing players to adapt to an entirely different map. Enemies of all sorts of factions can be seen roaming the place.

Overview

Description

While it is a story mission, the High Orbit is also a Dungeon of sorts, where players are put in an open-world area where they are free to explore the area in search of secrets or encounters which lurk around each and every corner of the map. Enemies of all sorts of factions lurk the realm, including The Kell's Scourge Syndicate of the Fallen, the Taken, and the Ghosts of Nagasaki.

The place is a continual Darkness Zone, where if the team is wiped, 3 total times, they are transported back to orbit with their finds. For boss encounters, however, the Fireteam is brought to orbit if they are unable to defeat the boss within 9 attempts. There also will be a 2 hour timer to pick up the pace of players

After an encounter or puzzle is successfully beaten, the denizens of the realm get continually harder, challenging players who stay in the realm to collect more rewards. The rewards continually get better after each encounter, increasing the chance for unique rewards and even Exotics if lucky enough. Boss encounters usually double the universal chance for better rewards.

Sometimes, there will be a mission, called Darumel's Wrath, with preset encounters and set dialogue in which the players can stumble into. These encounters can be set like a Raid Lair with hectic combat scenarios and unique Bosses at the end. Although, what makes this particular activity interesting, and somewhat infuriating to those unbeknownst to this rule, is that the loot claimed from these missions cannot be claimed until the end of the mission. Once completed, the loot can be definitively claimed and the players teleported back to the beginning (to shorten travel time and ensure more playability in the realm.

Rewards

Weapons