Forum:Deksis Prime

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Deksis Prime
D2 Sepiks.jpg
Biographical information

Species:

Fallen

Faction:

House of Dusk
House of Devils

Rank:

Ultra

Class:

Prime Servitor

Combat information

Mission:

Den of the Exalted

Weapon(s):

Servitor Eye

Abilities:

Servitor Melee
Teleportation
Midair Levitation
High Durability
Displacement
Summon Fallen
Defender of Deksis Bond
Regeneration
Ether leach

 

Deksis Prime is a Prime Servitor within the Fallen House of Dusk, served by Archon Priest Skaviks. It has been recently active in the Cosmodrome, leading the Fallen inhabited it and attempting to restore the old House of Devils.

Biography[edit]

After the destruction of the Devil Splicers, many of the House of Devils would abandon their hideouts to follow Craask in his creation of the House of Dusk, presumably ending the Devils forever. Although after Eramis's breakout, her failed attempt to rebuild the Devils and her creation of the House of Salvation, Fallen Dusk whom were former Devils would flee to the Cosmodrome in hopes of forming a foothold and this time bring back the Devils that Eramis failed to do. Eventually they would soon reclaim the Devils' Lair, House Devils' old lair and the den of the late Sepiks Prime, and would build themselves a Prime Servitor called "Deksis Prime" out of remains of destroyed Servitors part and machinery the Fallen would scavenged.

Finalizing the leadership that the Fallen needed, Deksis would began strengthening its grip across the Cosmodrome in a bid to restore the House of Devils, and began forming its own line of Servitors for its worshipers; one of these Deksis Servitors known as, Deksis-5, would take a hold of the Exodus Garden 2A and used it to help produce Walkers for its House. As well as employing Skaviks to act as its Archon, murdering many Guardians all in the name of his Machine God. The Fallen would also send in S.A.B.E.R.-0.7 to take over the Seraphim Vault across the Forgotten Shore to claim whatever tech that could be of use after the deactivation of Rasputin and employ a Reaver Vandal to keep their grip over the Forgotten Shore to help S.A.B.E.R-0.7 in getting into the Seraphim Vault. Later the Fallen would come into contact with the House of Salvation and assisted them with their own Walkers before being thwarted by The Guardian. Eramis would also have a minor control of the Devil Remnants before her defeat.

However, after the rise of a new Guardian within the Cosmodrome and the defeat of Navôta, Eir Spawn, Deksis would be soon targeted by the Vanguard and under the orders of Shaw Han to eliminate the Servitor to weaken the Fallen's grip on the Cosmodrome. A Fireteam would be dispatched over to the Rocketyard to find the Servitor, encountering hoards of Fallen and Hive fighting for the control over the Refinery, and would confront Etraks, Deksis's Protector, a Captain guarding the security mesh that barred the way to The Blast, resulting in the Captain getting killed and the mesh layer deactivated to push further until the Fireteam would be intercepted by a zealous Fallen squad called: The "Defenders of Deksis", whom were protetcing the entrance to the Devils' Lair. However the security would be destroyed as the team would push on into the Fallen' hideout, and would discover Deksis Prime, whom enveloped a immunity shield produced by the Defenders of Deksis. The Servitors would be destroyed and all of the Fallen protecting Deksis would be killed, which invoked Deksis to lower the shields and would attack the Fireteam. However, despite its strong abilities, Servitor shielding and incoming Fallen soldiers, The Servitor would be destroyed, ending the leadership that the Fallen needed to be stable.

Gameplay[edit]

Encountering Deksis Prime, it will be shielded by three Unyielding Servitors, titled: "Defenders of Deksis" and protected by Fallen worshipers. Upon destroying the Servitors and Fallen zealots, Deksis will deactivate its Shielding and will fire at the players with its Servitor Eye, teleport around the boss room to evade enemy fire and if the player gets too close, Deksis will use its Servitor Attack ability to either drain the player's health to kill them or to make them get away from the Servitor, and can call Fallen backup to help Deksis. But when draining thirds of its health, Deksis will teleport to the center of the room and summon 4 Unyielding Servitors to help shield it, and if those Servitors are not taken out, they can slowly, but surely, regenerate Deksis' health, so the player must destroy the Servitors to take out Deksis Prime's shielding and stop the regeneration. As Deksis's health goes down, the Prime will begin to utilize other abilities, such as forming large purple energy spots close to where a player is standing and can take away a bit of their health, unless you're able to get out of the way or stagger Deksis which can cause the Void Spots to fade away; teleport more sporadically to defend itself, teleport players around other areas to mess with their line of sight, fire its eye more rapidly and can summon Web Mines around the boss room. But you must keep attacking Deksis until it is destroyed or the whole Fireteam is killed.

In The Ordeal version, two Barrier Servitors will replace the four Servitors and will move around the room rather than staying close by to Deksis. Deksis will also start to fire Void energy bolts (similar to Cyclopses when they are in the confused state) at rare times and can move around the boss room when it is shielded as well.

Trivia[edit]

Gallery[edit]

List of Appearances[edit]