Fang of Xivu Arath: Difference between revisions

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{{Quote|A relic from the Hive god of war, passed down to you from Osiris and his followers.|Artifact description}}
{{Quote|A relic from the Hive god of war, passed down to you from Osiris and his followers.|Artifact description}}
The '''Fang of Xivu Arath''' is a [[Hive]] [[Artifact]] that was in the possession of the [[Cult of Osiris]]. It was later sent by [[Osiris]] to Commander [[Zavala]] for further study when followers of [[Xivu Arath, God of War]] began appearing in the [[Solar System]].
The '''Fang of Xivu Arath''' is a [[Hive]] [[Artifact]] that was in the possession of the [[Cult of Osiris]]. It was later sent by [[Osiris]] to Commander [[Zavala]] for further study when followers of [[Xivu Arath, God of War]] began appearing in the [[Solar System]].
==Seasonal Artifact Mods==
===Column 1===
* '''Overload Rounds (Auto Rifle)''': Landing sustained hits on combatants with any Auto Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. After any member of your fireteam disrupts a Champion your Auto Rifles gain a temporary bonus damage against Champions. Strong against Overload Champions.
* '''Unstoppable Hand Cannon''': Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that staggers unshielded combatants. Strong against Unstoppable Champions.
* '''Anti-Barrier Pulse Rifle''': Grants weapon shield-piercing to any Pulse Rifle you are wielding bypassing combatant defenses. Pulse Rifles you are wielding gain a bonus to damage against Barrier Champions. Strong against Barrier Champions.
* '''Overload Rounds (Scout Rifle)''': Landing sustained hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. After any member of your fireteam disrupts a Champion your Scout Rifles gain a temporary bonus damage against Champions. Strong against Overload Champions.
* '''Anti-Barrier Submachine Gun''': Grants weapon shield-piercing to any Submachine Gun you are wielding bypassing combatant defenses. Submachine Guns you are wielding gain a bonus to damage against Barrier Champions. Strong against Barrier Champions.
===Column 2===
* '''Hand Cannon Targeting''': Improved target acquisition, accuracy, and aim down sights speed for Hand Cannons.
* '''Unflinching Pulse Rifle Aim''': Reduces flinching from incoming fire while aiming Pulse Rifles.
* '''Scout Rifle Targeting''': Improved target acquisition, accuracy, and aim down sights speed for Scout Rifles.
* '''Shotgun Dexterity''': Faster ready and stow speed for Shotguns.
* '''Grenade Launcher Loader''': Increases reload speed of Grenade Launchers.
===Column 3===
* '''Unflinching Hand Cannon Aim''': Reduces flinching from incoming fire while aiming Hand Cannons.
* '''Pulse Rifle Loader''': Increases reload speed of Pulse Rifles.
* '''Unflinching Scout Rifle Aim''': Reduces flinching from incoming fire while aiming Scout Rifles.
* '''Shotgun Ammo Finder''': Increases your chance of finding ammo while you have a Shotgun equipped.
* '''Grenade Launcher Scavenger''': Grenade Launchers get bonus reserves when you pick up ammo.
===Column 4===
* '''Momentum Siphon''': Recharge your melee ability whenever you or a member of your fireteam staggers a Champion.
* '''Surge Eater''': Recharge your grenade ability whenever you or a member of your fireteam disrupts a Champion.
* '''Unstoppable Schwartzschild Condensor''': Void melee abilities stagger unshielded combatants. Strong against Unstoppable Champions.
* '''Thermal Overload''': Solar and Stasis grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions.
* '''Spoils of War''': Defeating a Champion using a finisher spawns Heavy ammo for you and your fireteam.
===Column 5===
* '''Unstoppable Shotgun''': Shotguns you wield fire a powerful explosive payload that staggers unshielded combatants. Strong against Unstoppable Champions.
* '''Pyretic Embrace''': Casting a Solar Super restores you to full health and shields.
* '''Berserker''': When your Super ends, you gain a temporary bonus to weapon damage. The duration and strength of the bonus increases based on the number of combatants you defeated with your Super.
* '''Abyssal Charge''': Become Charged with Light by defeating combatants with Void melee abilities.
* '''Thermal Blooming''': Rapidly defeating combatants with Solar or Stasis melee attacks spawns an Orb of Power for your fireteam members.


==Lore==
==Lore==
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