Enigma's Draw: Difference between revisions

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{{Images}}
{{Image}}
{{Stub}}
{{Stub}}
{{Weapon infobox
{{Weapon infobox
|image=  
|image= [[File:Enigma's draw.jpg|350px]]
|manufacturer=
|manufacturer=[[Future War Cult]]
|style=
|style=
|class=[[Rarity|Legendary]][[Rare]]
|class=[[Rarity|Legendary]]
|type=[[Sidearm]]
|type=[[Sidearm]]
|level=
|level=
|accuracy=
|accuracy=
|impact=
|impact=51
|stability=
|stability=39-66
|handling=
|handling=30-52
|magazine=12
|magazine=12-15
|feed=
|feed=
|ammo=Kinetic
|ammo=Primary
|mode=
|mode=Semi-automatic
|rate=260 RPM
|rate=260 RPM
|damage=10-700
|damage=Kinetic
|range=
|range=54-70
|service=
|service=
|affiliation=[[Future War Cult]]
|affiliation=[[Future War Cult]]
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'''Enigma's Draw''' is a [[Rarity|Legendary]] [[Sidearm]] that can be acquired from [[Lakshmi-2]] during [[Faction Rallies]].
'''Enigma's Draw''' is a [[Rarity|Legendary]] [[Sidearm]] that can be acquired from [[Lakshmi-2]] during [[Faction Rallies]].
It can also be acquired in the Red Keep during the [[Shadowkeep]] expansion. It can fire up to 260 rounds per minute, has 300 attack, and has thirteen rounds per magazine.
It was reintroduced during [[Season of the Worthy]] as a world drop with random rolls.
[[File:Enigma's draw.jpg|thumb|A rare enigma's draw]]


==Perks==
==Perks==
{{Expand-section}}
===Intrinsic traits===
*'''Precision Frame''' - This weapon's recoil pattern is more predictably vertical.
===Sight===
*'''Quickdot SAS''' - +5 stability, +15 handling, +5 Aim Asist
*'''Control SAS''' - +10 stability, +10 handling, +5 Aim Asist
*'''Shortsec SAS''' - +3 Range, +3 stability, +3 handling, +5 Aim Asist
*'''Tactic SAS''' - +5 Range, +5 Aim Asist
*'''Target SAS'''- +8 Range, -5 stability, -5 handling, +5 Aim Asist
*'''Farpoint SAS''' - +13 Range, -10 stability, -10 handling, +5 Aim Asist
 
===Magazine===
*'''Appended Mag''' - +20 magazine
*'''High-Caliber Rounds''' - Shots from this weapon knock the target back farther, +5 range
*'''Armor-Piercing Rounds''' - Rounds cause extra damage to combatants' shields and overpenetrate targets, +5 range
*'''Ricochet Rounds'''  - Rounds ricochet off hard surfaces, +5 range, + 10 stability
*'''Extended Mag''' - -20 reload, +30 magazine
*'''Alloy Mag''' - +10 reload (when magazine is empty)
*'''Flared Magwell''' - +5 stability, +15 reload
*'''Light Mag''' - +5 range, +10 reload speed
 
===1st perk===
*'''Full Auto Trigger System''' - Holding down the trigger will fire this weapon at full auto
*'''Grave Robber''' - Kills partially refill magazine from reserves
*'''Triple Tap''' - Rapidly landing precision hits will return 1 round to the magazine
*'''Zen Moment''' - Causing damage with this weapon increases its stability
*'''Opening Shot''' - Improved accuracy and range on the opening shot of attack
 
===2nd perk===
*'''Demolitionist''' - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves
*'''Rapid Hit''' - Rapid precision hits temporarily increase stability and reload speed
*'''Swashbuckler''' - This weapon gains increased damage from melee kills and kills with this weapon
*'''Rangefinder''' - Aiming this weapon increases its effective range and zoom magnification
*'''Elemental Capacitor''' - Increased stats based on the currently equipped subclass
**[[Solar]]: increases your reload speed. +45 reload speed
**[[Arc]]: increases handling. +45 handling
**[[Void]]: increases stability. +18 stability
**[[Stasis]]: moderately controls recoil and increases movement speed when aiming down sights. +10 recoil direction, -5% ads movement speed penalty


==List of appearances==
==List of appearances==