Emperor Calus: Difference between revisions

179 bytes added ,  9 months ago
added symbols (went by intuition on the Leviathan version, feel free to correct)
m (Corrected pronouns when referring to The Witness)
(added symbols (went by intuition on the Leviathan version, feel free to correct))
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|othernames=The True Emperor<br>Chief Gift-Giver<br>The Good Host with the Generous Banquet<br>The Prince of Mirth<br>The Lord of Laughter<br>Master of Celebrations<br>Patron of Festivity<br>The Golden King<br>Bringer of Joy<br>Champion of Cheer<br>Emperor of All joys<br>Joyous Majesty<br>Last Being at the End <br>VIP #3801<br>Big Daddy Calus {{c|[[The Drifter (character)|The Drifter]]}} <br> Herald of the Witness <br> Herald of the Second Collapse <br> Calus, the Disciple
|othernames=The True Emperor<br>Chief Gift-Giver<br>The Good Host with the Generous Banquet<br>The Prince of Mirth<br>The Lord of Laughter<br>Master of Celebrations<br>Patron of Festivity<br>The Golden King<br>Bringer of Joy<br>Champion of Cheer<br>Emperor of All joys<br>Joyous Majesty<br>Last Being at the End <br>VIP #3801<br>Big Daddy Calus {{c|[[The Drifter (character)|The Drifter]]}} <br> Herald of the Witness <br> Herald of the Second Collapse <br> Calus, the Disciple
|image= {{Tabcontainer
|image= {{Tabcontainer
|title1=Unarmored
|title1=Armored
|content1= [[File:CalusLightfallInfo.jpg|300px]]
|content1= [[File:ShadowCalusInfo2.jpg|300px]]
|title2=Disciple
|title2=Unarmored
|content2=  
|content2= [[File:CalusLightfallInfo.jpg|300px]]
[[File:ShadowCalusInfo2.jpg|300px]]
}}
}}
|homeworld= [[Cabal homeworld]]
|homeworld= [[Cabal homeworld]]
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|rank= [[Cabal Emperor]]  
|rank= [[Cabal Emperor]]  
|mission = [[Leviathan (raid)|Leviathan]]
|mission = [[Leviathan (raid)|Leviathan]]
|weapon= Emperor's Gaze <br> Vengeance Cannon <br> Meteor Storm
|weapon= {{icon|Solar}} Emperor's Gaze <br> {{icon|Solar}} Vengeance Cannon <br> {{icon|Solar}} Meteor Storm
|ability= Restriction Zone <br> Toxic Nectar Vapors <br> Initial Immunity <br> Burning Effect <br> Open Mindscape <br> Mind's Eye Debuff <br> Mental Collapse <br> Psionic Projection <br> Boundless Consumption <br> Psionic Overload <br> Imperial Nova <br> Afterburn Blast <br> Teleportation <br> High Durability <br> Quake Attack <br> Summon Cabal  
|ability= Restriction Zone <br> Toxic Nectar Vapors <br> Initial Immunity <br> {{icon|Solar}} Burn <br> Open Mindscape <br> Mind's Eye Debuff <br> Mental Collapse <br> Psionic Projection <br> Boundless Consumption <br> Psionic Overload <br> Imperial Nova <br> Afterburn Blast <br> Teleportation <br> High Durability <br> {{icon|Kinetic}} Quake <br> Summon Cabal  
}}
}}
|title3= Herald
|title3= Herald
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|mission= [[Catharsis]]
|mission= [[Catharsis]]
|gender= Male
|gender= Male
|ability= Restriction Zone <br> Psionic Projectile <br> Summon Cabal <br> Summon [[Scorn]] <br> Summon [[Nightmare]]s
|ability= Restriction Zone <br> {{icon|Kinetic}} Psionic Projectile <br> Summon Cabal <br> Summon [[Scorn]] <br> Summon [[Nightmare]]s
}}
}}
|title4= Disciple
|title4= Disciple
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|species=[[Cabal]]
|species=[[Cabal]]
|faction=[[Shadow Legion]]
|faction=[[Shadow Legion]]
|rank=[[Cabal Emperor]] <br> [[Disciples of the Witness|Disciple]]
|rank= [[Ultra]]
|mission= [[Desperate Measures]]
|mission= [[Desperate Measures]]
|gender= Male
|gender= Male
|weapon= Resonant [[Cabal Slug Launcher]] <br> Resonant [[Cabal Severus]]
|weapon= {{icon|Solar}} [[Cabal Slug Launcher|Resonant Sun]] <br> {{icon|Solar}} Resonant [[Cabal Severus|Severi]]
|ability=Summon Cabal <br> Summon [[Tormentor]]s <br> Resonant Sun <br> Suns of Lubrae <br> High Durability <br> Rapid Movement <br> Quake <br> [[Absorption Shield#Overshield|Resonant Shield]]
|ability= Summon Cabal <br> Summon [[Tormentor]]s <br> {{icon|Solar}} Suns of Lubrae <br> High Durability <br> Rapid Movement <br> Launch Scale Drones <br> {{icon|Kinetic}} Quake <br> [[Absorption Shield#Overshield|Resonant Shield]]
}}
}}
}}
}}
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There will be three Psionic charges that will teleport three players back to the throne room, while the remaining three are stuck inside. Those who remain inside will be inflicted with the Mind's Eye debuff, to show that they are being sucked in. If they are sucked in too far, then the Guardians will die. Those who remain in the throne room will have to kill more enemies, and the Psions from earlier will appear with the symbols appearing above them. In the mindscape, Calus' projection will show a symbol on his forehead. Each of the three players will each see a different symbol. Whichever symbol has not been seen is the symbol whose Psion in the throne room needs to be killed. This will repeat a total of four times for each symbol that does not appear. Those being sucked in, meanwhile, with have to kill two different kinds of Psions: regular Psions and their projections. The regular Psions must be killed so that their ruptures cannot send players into the air, and the Psion projections must be killed so that Calus doesn't use his Mental Collapse attack. As soon as they are all killed, Calus' projection will unleash a Psionic Overload, where he will spew purple skulls from his mouth. This is a sign that Calus is charging up an Imperial Nova attack that can wipe the entire team. He will be shielded while doing so. Destroy the shield to stop the attack, while the people inside will shoot down the skulls. Killing or damaging a skull grants a stack of the "Force of Will" buff, and these stacks are shared by the whole team. The more stacks the team carries, the more damage they can deal to Calus. After a while, Calus' projection will stop spewing Psionic Overload skulls, and three Psionic charges will appear that will teleport each player back into the throne room.
There will be three Psionic charges that will teleport three players back to the throne room, while the remaining three are stuck inside. Those who remain inside will be inflicted with the Mind's Eye debuff, to show that they are being sucked in. If they are sucked in too far, then the Guardians will die. Those who remain in the throne room will have to kill more enemies, and the Psions from earlier will appear with the symbols appearing above them. In the mindscape, Calus' projection will show a symbol on his forehead. Each of the three players will each see a different symbol. Whichever symbol has not been seen is the symbol whose Psion in the throne room needs to be killed. This will repeat a total of four times for each symbol that does not appear. Those being sucked in, meanwhile, with have to kill two different kinds of Psions: regular Psions and their projections. The regular Psions must be killed so that their ruptures cannot send players into the air, and the Psion projections must be killed so that Calus doesn't use his Mental Collapse attack. As soon as they are all killed, Calus' projection will unleash a Psionic Overload, where he will spew purple skulls from his mouth. This is a sign that Calus is charging up an Imperial Nova attack that can wipe the entire team. He will be shielded while doing so. Destroy the shield to stop the attack, while the people inside will shoot down the skulls. Killing or damaging a skull grants a stack of the "Force of Will" buff, and these stacks are shared by the whole team. The more stacks the team carries, the more damage they can deal to Calus. After a while, Calus' projection will stop spewing Psionic Overload skulls, and three Psionic charges will appear that will teleport each player back into the throne room.


And thus, the damage phase begins. All players must step on one of the four plates to deal damage. Since there are four plates, there are four chances to get in as much damage as possible. However, Calus will charge an Afterburn blast that can shut down the plate and kill everyone standing on it, thus causing players to jump to a new one after the timer for that plate has expired. After losing a set portion of health, parts of his body will break off, revealing a machine. He will also gain new attacks in addition to his laser: an arm-mounted Vengeance Cannon and a meteor storm that leaves behind circles of fire which deal damage over time. As his health reaches approximately 33%, he will charge up his Imperial Nova attack again. If Calus is not killed by the time the last plate stops giving the "Force of Will" buff, the team must start the encounter again, this time with some holes that appear in the mindscape, as well as different shields around the [[Incendior]]s and [[Centurion]]s that appear in the throne room.
And thus, the damage phase begins. All players must step on one of the four plates to deal damage. Since there are four plates, there are four chances to get in as much damage as possible. However, Calus will charge an Afterburn blast that can shut down the plate and kill everyone standing on it, thus forcing players to jump to a new one after the timer for that plate has expired. After losing a set portion of health, parts of his body will break off, revealing that the one being fought is simply a machine. He will also gain new attacks in addition to his laser: an arm-mounted Vengeance Cannon and a meteor storm that leaves behind circles of fire which deal damage over time. As his health reaches approximately 33%, he will charge up his Imperial Nova attack again. If Calus is not killed by the time the last plate stops giving the "Force of Will" buff, the team must start the encounter again, this time with some holes that appear in the mindscape, as well as different shields around the [[Incendior]]s and [[Centurion]]s that appear in the throne room.


'''Prestige Mode Changes''': During the mindscape phase, whoever kills the Psion whose symbol was not called out will be teleported to the mindscape, and one person will be teleported into the throne room to replace them.
'''Prestige Mode Changes''': During the mindscape phase, whoever kills the Psion whose symbol was not called out will be teleported to the mindscape, and one person will be teleported into the throne room to replace them.
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In [[Desperate Measures]], Calus appears as the final boss of the mission, being the final fight of the [[Lightfall Campaign]]. He appears in the chamber below [[The Veil]] and can be seen observing it when [[The Guardian]] arrives a few seconds after him. To start the encounter, a member of the [[Fireteam]] must either approach Calus past the rally flag, or step onto one of the side platforms, which will cause Calus to turn around and summon his Resonant Sun [[Cabal Slug Launcher]], beckoning any Guardian to fight him as considerable amounts of [[Shadow Legion]] pour into the arena to assist him.
In [[Desperate Measures]], Calus appears as the final boss of the mission, being the final fight of the [[Lightfall Campaign]]. He appears in the chamber below [[The Veil]] and can be seen observing it when [[The Guardian]] arrives a few seconds after him. To start the encounter, a member of the [[Fireteam]] must either approach Calus past the rally flag, or step onto one of the side platforms, which will cause Calus to turn around and summon his Resonant Sun [[Cabal Slug Launcher]], beckoning any Guardian to fight him as considerable amounts of [[Shadow Legion]] pour into the arena to assist him.


Calus takes up a substantial amount of the arena and is ruthless with his Resonant Sun attacks, which can either fire at the same rate of a normal slug launcher, or fire a rapid volley of up to ten shots at once, which will require him to cool down before firing again. Calus can also use a variant of the Cabal Cluster Missiles, snapping of his fingers to summon anywhere from three to seven pyramid scale missiles that home in on the closest opponent, even being able to re-lock on after one goes invisible. The scales inflict Pervading Darkness, which darkens the player's screen, but can be shot can have fairly low health.
Calus takes up a substantial amount of the arena and is ruthless with his Resonant Sun attacks, which can either fire at the same rate of a normal slug launcher, or fire a rapid volley of up to ten shots at once, which will require him to cool down before firing again. Calus can also use a variant of the Cabal Cluster Missiles, snapping of his fingers to summon anywhere from three to seven pyramid scale missiles that home in on the closest opponent, even being able to re-lock on after one goes invisible. The scales inflict Pervading Darkness, which darkens the player's screen and kills them if they stack up to 10, but can be shot and have fairly low health.


While the most common strategy to attack an enemy with a high health pool is through camping in one spot and slowly picking away at them, allowing one's infinite primary ammo and health regeneration to win a war of attrition, Calus has a counter for this, in the way of [[Rhulk, Disciple of the Witness]]' Suns of [[Lubrae]] attack. This is fired in a vertical column, rather than a horizontal one. If Calus feels that a player is staying in one sector of the battlefield too long, he'll cast Suns of Lubrae on that entire section, dealing high damage and applying stacks of Pervasive Darkness, which will automatically kill if it reaches ten, and almost guaranteeing a death on Legendary mode if one does not react fast enough.
While the most common strategy to attack an enemy with a high health pool is through camping in one spot and slowly picking away at them, allowing one's infinite primary ammo and health regeneration to win a war of attrition, Calus has a counter for this, in the way of [[Rhulk, Disciple of the Witness]]' Suns of [[Lubrae]] attack. This is fired in a vertical column, rather than a horizontal one. If Calus feels that a player is staying in one sector of the battlefield too long, he'll cast Suns of Lubrae on that entire section, dealing high damage and applying stacks of Pervasive Darkness, which will automatically kill if it reaches ten, and almost guaranteeing a death on Legendary mode if one does not react fast enough.
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