Elemental damage is a modifier that exists on certain attacks and weapons. Elemental damage is one of the manifestations of Light and Darkness, and can be used to a player's advantage to make their attacks more effective. It comes into play for both Guardians and enemies.

Elemental typesEdit

"Arc is the element of motion and conduction, and is created when the electromagnetic forces of our universe struggle to achieve balance. According to Ikora, Arc teaches us that change is a fundamental aspect of the universe."
Osiris, on Arc

"Solar requires us to both exploit and rely on the power of our sun. But to master it is to understand the star's duality. The nuclear force that scorches anything foolish enough to draw near... is the same force we harness to heal."
— Osiris, on Solar

"Void is the element of cosmic distortion. It is the pull of gravity and the promise of entropy. The vacuum of space, and the gravitational forces that shape it, teaches us that emptiness is not nothingness."
— Osiris, on Void

"Stasis is the element of will and control. It slows, detains, and shatters. It was our first step into Darkness, and taught us the universe is not black and white as it first seemed... Control over self can foster control over others, but without power over the self, destruction runs wild."
— Osiris, on Stasis

"Strand is our newest foray into Darkness. As I understand it now, it is the elemental manifestation of psychic connection. All minds are connected in a web of consciousness, which we can now see and feel. To wield Strand is to pull on the hidden connecting threads, and to use them to create, manipulate, and unravel."
— Osiris, on Strand

There are six damage types:

  • Kinetic: White — the default damage type on most weapons, causes generic damage to any enemy.
  • Solar: Orange — causes Solar damage.
  • Arc: Blue — causes Arc damage.
  • Void: Purple — causes Void damage.
  • Stasis: Indigo — causes Stasis damage.
  • Strand: Green — causes Strand damage.

WeaponsEdit

Weapons can be infused with elemental damage; by default, most weapons only do kinetic damage, but some may come with modifiers. The modifier is indicated not only on the weapon's stats but also in the weapon menu on the HUD. At the common level, only Fusion Rifles deal elemental damage, but at higher levels nearly all special and heavy weapons deal elemental damage. In Destiny, only a handful of primary weapons deal elemental damage, and most of those weapons are typically acquired in Raids.

The damage type on most weapons is random, though some weapons such as Exotics or Legendary Raid weapons have a set damage type.

In Destiny 2, all Energy slot weapons do Arc, Solar or Void damage, Kinetic slot weapons do Kinetic, Stasis, or Strand damage and Power weapons do all damage types except Kinetic. The perk Osmosis on a kinetic weapon turns weapon damage into the same as your subclass when a grenade is used, until the weapon is swapped.

Weapon Class   Solar   Arc   Void   Stasis   Strand   Kinetic
Auto Rifle Abyss Defiant, Tommy's Matchbook, Hard Light Zhalo Supercell, Centrifuse, Hard Light†, Necrochasm (D1) Atheon's Epilogue, Reckless Oracle, Hard Light Krait, Herod-C, Horror Story (reprised) Rufus's Fury, Perpetualis, Quicksilver Storm (catalyst) Sweet Business, Monte Carlo, Cerberus+1, Suros Regime, Necrochasm (D2), Quicksilver Storm (base)
Submachine Gun Tarrabah, CALUS Mini-Tool, Bug-Out Bag Riskrunner, IKELOS SMG v1.0.1, Seventh Seraph VY-7 The Recluse, Funnelweb, The Manticore Forensic Nightmare, Blood Feud, Prolonged Engagement The Immortal, Synchronic Roulette The Huckleberry, Osteo Striga, Submission
Pulse Rifle Outlast, BxR-55 Battler, Forge's Pledge Oversoul Edict, Praedyth's Timepiece, Insidious Graviton Lance, Collective Obligation, Gridskipper Syncopation-53, Disparity, Stay Frosty Different Times, Nightshade (reprised), Relentless (reprised) No Time to Explain, Bad Juju, Outbreak Perfected, Vigilance Wing, Revision Zero
Scout Rifle Vision of Confluence, Skyburner's Oath, Polaris Lance Fang of Ir Yût, Symmetry, Eternal Blazon Royal Chase, Aisha's Embrace, Doom of Chelchis (D2) Perses-D, Jararaca-3sr, Wicked Implement Taraxippos, Glissando-47, The Guiding Sight (reprised) Jade Rabbit, MIDA Multi-Tool, Dead Man's Tale, Touch of Malice
Hand Cannon Sunshot, Eriana's Vow, Ancient Gospel Posterity, Combined Action, Fatebringer (D1) Word of Crota, The Palindrome, Bottom Dollar Vulpecula, Something New, Eyasluna (D2) Round Robin, Kept Confidence Sturm, The Last Word, Thorn, Lumina, Ace of Spades, Crimson, Malfeasance, Hawkmoon
Sniper Rifle Ice Breaker, Black Spindle, Whisper of the Worm, Borealis Patience and Time, Hereafter, D.A.R.C.I., Cloudstrike, Borealis Eye of Sol, Borealis†, Praedyth's Revenge (D1) Thoughtless, Irukandji, A Distant Pull Volta Bracket, Naeem's Lance Izanagi's Burden, Shepherd's Watch, Praedyth's Revenge (D2)
Bow Tyranny of Heaven, Ticuu's Divination, Hierarchy of Needs Trinity Ghoul, Wolftone Draw, Tripwire Canary Le Monarque, Leviathan's Breath, Imperial Needle Verglas Curve, Raconteur, Lunulata-4b Wish-Keeper, Vengeful Whisper Wish-Ender, Fel Taradiddle, Accrued Redemption
Fusion Rifle Pocket Infinity, Vex Mythoclast, One Thousand Voices, Jötunn, Merciless, Murmur†, Tessellation*, Sleeper Simulant (D1) Queenbreakers' Bow, Plan C, Delicate Tomb, Murmur†, Tessellation* Telesto, Null Composure, The Epicurean, Tessellation* Riptide, Deliverance, Burden of Guilt, Tessellation* Pressurized Precision, Nox Perennial V, Tessellation* Bastion, Tessellation*
Shotgun Invective, Lord of Wolves, Duality, Conditional Finality†, The Chaperone (D1) Found Verdict, The Fourth Horseman, Legend of Acrius, Astral Horizon (D1) Tractor Cannon, Python, Swordbreaker (D1) Fractethyst, No Reprieve, Conditional Finality Until Its Return, Supercluster, Swordbreaker (D2) Perfect Paradox, Riiswalker, The Chaperone (D2)
Sidearm Drang, Devil's Ruin, Redback-5si Dreg's Promise, Trespasser, Vestian Dynasty Brass Attacks, Seventh Seraph SI-2, Fioritura-59, Buried Bloodline Cryosthesia 77K, Liminal Vigil, Senuna SI6 Final Warning, Mykel's Reverence Rat King, Traveler's Chosen, Forerunner
Machine Gun Super Good Advice, Nemesis Star, Abbadon, Xenophage, Heir Apparent Thunderlord, 21% Delirium, THE SWARM Corrective Measure, Nova Mortis, Deterministic Chaos Recurrent Impact, Chain of Command, Qullim's Terminus (D2) Circular Logic, Marcato-45
Rocket Launcher Gjallarhorn, Dragon's Breath, Eyes of Tomorrow, Two-Tailed Fox The Wardcliff Coil, The Hothead, Two-Tailed Fox (catalyst) Truth, Deathbringer, Two-Tailed Fox Bump in the Night, Palmyra-B, Cold Comfort Crowning Duologue, Semiotician
Sword Sol Edge, Raze-Lighter, The Young Wolf's Howl, The Lament Arc Edge, Bolt-Caster, Worldline Zero, Void Edge, Dark-Drinker, Black Talon, Heartshadow The Slammer, Zephyr (reprised) Thin Precipice, Dragoncult Sickle
Special Grenade Launcher Empty Vessel, Explosive Personality, Dead Messenger Salvager's Salvo, Forbearance, Ex Diris, Dead Messenger Deafening Whisper, Fighting Lion, Wilderflight, Dead Messenger Lingering Dread, New Pacific Epitaph Tusk of the Boar Witherhoard, Pardon Our Dust, Ignition Code
Heavy Grenade Launcher Love and Death, Canis Major, Parasite The Prospector, Anarchy, Wendigo GL3 The Colony, Regnant, Swarm of the Raven Salvation's Grip, Dimensional Hypotrochoid, Typhon GL5 Koraxis's Distress, Cataphract GL3
Linear Fusion Rifle Man o' War, Komodo-4FR, Briar's Contempt, Sleeper Simulant (D2) Tarantula, The Queenbreaker, Stormchaser Crooked Fang-4FR, Lorentz Driver, Threaded Needle Reed's Regret, Fire and Forget Laser Painter Arbalest
Trace Rifle Prometheus Lens, Acasia's Dejection, Retraced Path Coldheart, Divinity, Path of Least Resistance Wavesplitter, Ruinous Effigy, Hollow Denial Ager's Scepter, Appetence The Navigator, Incisor
Glaive Edge of Intent, Lubrae's Ruin, Judgement of Kelgorath Edge of Concurrence, Nezarec's Whisper, Unexpected Resurgence Edge of Action, The Enigma, Vexcalibur Winterbite

(†)Murmur is capable of switching between Arc and Solar damage whereas Hard Light, Borealis, and Dead Messenger can switch between Arc, Solar, and Void, and Conditional Finality can switch between Solar and Stasis damage.

(‡)Two-Tailed Fox fires a Solar rocket and a Void rocket, but its in-game element is void; it also fires an Arc rocket if the catalyst is inserted.

(*)Tessellation's in-game element is Kinetic, but the damage type can change depending on the element matching your currently equipped subclass.

Subclass elements in DestinyEdit

Each Guardian subclass focuses on one type of elemental damage. This extends to melee attacks, grenades, and Supers.

Class   Solar   Arc   Void
Hunter Gunslinger Bladedancer Nightstalker
Titan Sunbreaker Striker Defender
Warlock Sunsinger Stormcaller Voidwalker

Subclass elements in Destiny 2Edit

Class   Solar   Arc   Void   Stasis   Strand
Hunter Gunslinger Arcstrider Nightstalker Revenant Threadrunner
Titan Sunbreaker Striker Sentinel Behemoth Berserker
Warlock Dawnblade Stormcaller Voidwalker Shadebinder Broodweaver

EnemiesEdit

Enemy weapons and abilities typically have their own elemental damage types as well. Normally this doesn't come into play unless players are playing a mission with damage modifiers on. For example, a Nightfall mission with a 300% boost to Arc damage applies to both Guardians and enemies, so enemies that do Arc damage are especially dangerous.

Most Taken versions of weapons will do a different type of elemental damage than the original, and the Devil Splicers' common ranged weapons inflict Solar damage, while their melee weapons are still Arc. Some powerful enemies may have unique weapons that do different damage than their common versions.

Race   Solar weapon   Arc weapon   Void weapon   Stasis weapon   Kinetic weapon
Fallen Shrapnel Launcher, Molten Welder, Scorch Cannon, Trip Mine, Fallen Walker's main weapon, Exploder Shank explosion (D1), Brig Annihilation Blaster, Brig Fiery Burst Shock Pistol, Shock Rifle, Wire Rifle, Shock Grenade, Shock Dagger, Shock Blade, Arc Spear, Pike weapons, Heavy Pike weapons, Skiff Turrets, Shank Turret, Fallen Walker's secondary weapon, Repeater Shank Repeater, Brig Electrocution Bolts, Security Turret Auto-turret, Exploder Shank explosion (D2) Heavy Shank Turret, Servitor Eye, Brig Death Cannon Duskfield Grenade, Coldsnap Grenade, Stasis Blasts, Crystal Wave Melee
Hive Acolyte Grenade, Splinter, Swarm Grenade, Blade Barrage Boomer, Thrall melee, Cursed Thrall explosion, Wizard Darkness Blast, Lucent Moth Explosive Light, Pulse Grenade, Stormtrance Shredder, Soulfire Rifle, Tombship Axion Darts, Ogre Eye Blast, Shrieker bolts, Suppressor Grenade, Sentinel Shields Cleaver, Poison Cloud, Melee
Vex Slap Rifle, Line Rifle, Harpy Slap Rifle, Fanatic explosion, Hobgoblin Burning Shield, Hydra explosion Radiolaria pools, Supplicant explosion, Wyvern Gravity Slam Torch Hammer, Slap Grenade, Vex Laser Rifle, Warp Lance, Aeon Maul, Goblin melee, Hobgoblin melee, Cyclops blast Melee
Cabal Slug Rifle, Projection Rifle, Heavy Slug Thrower, Cabal Headhunter, Cabal Severus, Cabal Magma Launcher, Cabal Frag Detonator, Harvester, Thresher, Interceptor, Cabal warship missile fire, Goliath Tank's weapons, Legionary melee (D2), Incendior malfunction, Colossus Cluster Missiles (D1), Scorpius Turret, Psion Flayer Solar Seekers Cabal Slug Launcher, Cabal Slug Shotgun, Psion melee (D1), Psionic Blast (D1), Colossus Cluster Missiles (D2), Psion Flayer Voltaic Strike Cabal Bronto Cannon, Psion melee (D2), Psionic Blast (D2), Centurion melee (D2), Tormentor abilities, Psion Flayer Void Prison War Beast claws, Phalanx shield lunge, Melee
Taken Torch Hammer, Wire Rifle, Heavy Slug Thrower, Magma Launcher, Taken Thrall melee, Taken Wizard Necromantic Gaze, Taken Knight Flame Bolts Shrapnel Launcher, Slug Rifle, Shredder, Shock Blade, Acolyte's Eye, Taken Ogre Rotten Surge, Taken Phalanx Shield Blast, Taken Captain Darkness Bolt Boomer, Line Rifle, Slap Rifle, Projection Rifle, Chimera Eversion, Taken Hobgoblin Retaliation Swarm, Taken Centurion Axion Dart, Taken Incendior Fireball Stasis Boomer Melee, Taken Phalanx shield lung
Splicers SIVA-infused ranged weapons, SIVA Charge, Splicer Walker weapons (except Shock Grenades) Shock Cannon, Splicer Exploder Shank explosion, Splicer Repeater Shank Repeater Null Cannon, Wretched Gaze Melee
Scorn Ether-Torch, Scorn Pistol, Flame Torches, Flame Censer, Scorn Cannon, Scorn Blaster, Scorn Walker's armaments, Scorn Pike's flame trail Ether-Bind, Fanatic's Staff, Scorn Mine Launcher, Abomination Overcharged Ether, Screeb explosion Scorn Rifle, Scorn Repeater Pistol, Scorn Crossbow, Scorn Grenade, Scorn Pike weapons Stasis Censer Fallen Mace, Melee

TriviaEdit

  • It is unclear whether there is necessarily a distinction between the elemental damage done by weapons and the corresponding manifestation of the Light or Darkness associated with a given element; for example, a weapon which does Arc damage may not necessarily be imbued with the power of Arc Light, but rather merely fire electrified ammunition. In contrast, some weapons clearly do derive their power from the Light or Darkness, such as Salvation's Grip (which fires Stasis projectiles).
    • This is backed up by Ikora's and Drifter's notes on the elements, Ikora states we do not know what came first, the Light or the Elements, but they are fundamentally linked like Twins[1], and Drifter states the Pyramid's energies are getting the Elements all twisted up[2]
  • Osiris states that the Elements are a means to communicate with the Light, but recently, now with the Darkness.[3]
  • There are several types of planetary materials that responds to the Elements, Relic Crystals inside Relic Iron for Void on Mars, Zeptocyte Cores inside Spinmetal Leaves for Arc in the Cosmodrome, and Soliton Flares inside Helium Filaments for Solar on the Moon.[4][5][6][7]

GalleryEdit

List of appearancesEdit

ReferencesEdit