Divinity

From Destinypedia, the Destiny wiki

Divinity
Divinity.jpg
Production overview

Manufacturer:

Sol Divisive Vex

Rarity class:

Exotic

Weapon type:

Trace Rifle

Min-max impact:

6

Min-max stability:

76

Min-max handling:

51

Min-max magazine:

194

Specifications

Ammunition type:

Special ammo

Fire mode:

Automatic

Rate of fire:

1000 RPM

Damage:

ArcS.png Arc (OverloadS.png Anti-Overload)

Effective range:

67

Hidden stats

Aim assistance:

100

Inventory size:

50

Zoom:

16

Recoil:

100

Bounce intensity:

0

Service history

In service:

Kentarch 3
Guardians

Affiliation:

Kentarch 3
Sol Divisive
Guardians

 

"Calibrate reality. Seek inevitability. Embody divinity."
— Weapon description

Divinity is an Exotic Trace Rifle in Destiny 2. It is available via an exotic quest in the Garden of Salvation raid as a part of Shadowkeep. Divinity, unlike other trace rifles, forms a spherical cage around enemies after a short duration of sustained fire. This cage causes all damage against the target to be critical, weakens the enemy and stuns overload champions.

Traits[edit]

  • Sky/Perdition - Equip this Weapon Ornament to change the appearance of Divinity.
  • Atropos - Equip this Weapon Ornament to change the appearance of Divinity.
  • Judgment - Sustained damage with this weapon envelops the target in a field that weakens and stuns them. Strong against [Disruption] Overload Champions.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases stability
  • Particle Repeater - Improves stability.
    • Increases stability
  • Penance - Targets under the effects of Judgment long enough are struck with a burst of damage.
  • Composite Stock - This weapon has a versatile dual-purpose stock.
    • Slightly increases stability
    • Slightly increases handling speed[1]

Gameplay[edit]

Ever since its introduction to Destiny 2, Divinity has been popular and highly effective in difficult content of many varieties. The trace rifle, when fired upon an enemy for at least 0.65 seconds, creates a cage of energy. Any damage inflicted on this cage that is capable of producing critical damage is automatically translated. This means Divinity can help accrue high damage for fireteams, especially on targets that are difficult to hit. Additionally, an extra 15% damage increase is applied to attacks made to the target.

This has caused Divinity to become an incredibly popular weapon for high-end content, such as day one raiding and Master-level content. In the past this was also inflated by the higher damage increase to caged targets.

The exotic perk, Penance, will trigger when sustained fire is held on a Judgement cage with Divinity for 4.4 seconds. This will cause the bubble to collapse on the enemy with the cage on them, dealing a small amount of burst damage. It is important to note that when Penance triggers, the cage will reform immediately with no cooldown.

Lore[edit]

Lisbon-13 looked back toward where they'd left Yardarm-4. Separating the team always felt wrong, but Rekkana needed uninterrupted time to confer with the Senior Sybil, and if the Vex had detected their crash landing in the Black Garden, Yardarm-4 would give them that time.

"You'll have to move quickly," the Sybil said to Rekkana. Lisbon-13 shared her secret channel; Rekkana trusted him. "The Vanguard have discovered that our order persists, as Osiris predicted."

"They'll send a fireteam after us, then."

"And after any other Cryptochrons they learn of. But your path is more dangerous than most. The Circle has foreseen many fireteams following in your footsteps. You can find the knowledge the order seeks at the Tree."

"Can? Not will?" For the first time, Rekkana sounded concerned.

"The Circle has had limited success in piercing the veil that surrounds the Black Garden, so the order offers no certainties. They say that a group of Guardians will discover secrets about the origin of the Black Garden at the Tree. The Oneiromantic Circle foresees no reason why it will not be the Kentarch 3."

"Nor can I. But…?"

"There is another thread in the tapestry, entwined with this one. The Vex, or some fractal faction of them, worship or honor a… divinity there."

"The Black Heart? It was destroyed."

"Yes, but this is something different. An object. Something like a sacred relic. It is important to the Vex for reasons that we have not yet fathomed. The Circle has determined that it is dangerous—"

"A Vex weapon?"

"Perhaps," the Sybil sounded annoyed at the interruption. "Rekkana, the Circle concluded that it is a danger to you."

"To me? But then, why send me on this mission?"

"When the Circle dreamed of the object, you were beside it."

"All right. We'll see what fate we will find ourselves in. Sybil…" Rekkana paused a long while. "I don't know that we'll see each other again."

"The veil around the Black Garden, the influence of the Vex—they make such matters difficult to know. I choose to believe we will meet again."

"Then I won't say goodbye," Rekkana said and closed the channel.

Rekkana stood, eyes closed, for a time. Lisbon-13 waited.

"Lisbon, when we find it," she said, opening her eyes, "you should carry it."

"The object? This divinity?"

"I can think of no one whom I'd trust more with it than you."

Gallery[edit]

List of appearances[edit]

Trivia[edit]

  • The crit-cage can be kept up longer by rapidly firing rounds instead of continually holding the trigger, extending the duration between reloading.
  • Due to being a constant stream of damage and the built-in Overload capacity of the weapon, Divinity sometimes has the effect of triggering many stuns at once to Overload Champions when they are struck.

References[edit]