Deep Stone Crypt (raid): Difference between revisions

m
No edit summary
Line 43: Line 43:
Within each area, as well as the basement, there is a station that emits a yellow light called an ''Augment Terminal''. This allows the Fireteam to transfer designated roles between each area. By depositing a role into the ''Terminal'', anyone can withdraw it and take over a role for another player. Picking up the ''Operator'' role that is already in the ''Terminal'' will begin the encounter. [[Sentinel Servitor|Sentinel Servitors]] will occasionally spawn on the lit and dimmed areas, and disrupt the ''Augment Terminal'' to render it inactive for all areas. Defeating them will automatically reactivate the ''Terminal''.  
Within each area, as well as the basement, there is a station that emits a yellow light called an ''Augment Terminal''. This allows the Fireteam to transfer designated roles between each area. By depositing a role into the ''Terminal'', anyone can withdraw it and take over a role for another player. Picking up the ''Operator'' role that is already in the ''Terminal'' will begin the encounter. [[Sentinel Servitor|Sentinel Servitors]] will occasionally spawn on the lit and dimmed areas, and disrupt the ''Augment Terminal'' to render it inactive for all areas. Defeating them will automatically reactivate the ''Terminal''.  


Once the encounter starts, the doors to either side will lock and a visible timer on the fuses will begin. If the Guardians take too long to initiate a damage phase or the , the entire Fireteam will die. A [[Hacker Vandal]] will spawn in the dimmed area with the ''Scanner'' role; defeating them will drop the role. Once the role is picked up, the ''Scanner'' should look through the windows on the dimmed side and communicate the yellow glowing keypads to the ''Operator''. The ''Operator'' should wait for the ''Scanner'' to identify the correct keypads to shoot before heading to the basement. The ''Scanner'' should then pass their role into an ''Augment Terminal'' so that another Guardian on the lit area can pick it up and do the same thing. During this time, Sentinel Servitors and [[Overload Captain|Overload Captains]] as well as fodder enemies will spawn on both the lit and dimmed areas. Marauders will attempt to harass the ''Operator'' in the basement.
Once the encounter starts, the doors to either side will lock and a visible timer on the fuses will begin. If the Guardians take too long to initiate a damage phase, the entire Fireteam will die. A [[Hacker Vandal]] will spawn in the dimmed area with the ''Scanner'' role; defeating them will drop the role. Once the role is picked up, the ''Scanner'' should look through the windows on the dimmed side and communicate the yellow glowing keypads to the ''Operator''. The ''Operator'' should wait for the ''Scanner'' to identify the correct keypads to shoot before heading to the basement. The ''Scanner'' should then pass their role into an ''Augment Terminal'' so that another Guardian on the lit area can pick it up and do the same thing. During this time, Sentinel Servitors and [[Overload Captain|Overload Captains]] as well as fodder enemies will spawn on both the lit and dimmed areas. Marauders will attempt to harass the ''Operator'' in the basement.


After the ''Operator'' successfully shoots the four correct keypads, the damage phase will begin. They must deposit the ''Operator'' role into the ''Augment Terminal'' and someone must withdraw it. Afterwards, the ''Scanner'' deposits their role into the ''Terminal'' for the Guardian in the basement to withdraw. On the pillar behind the ''Terminal'', there are 6 fuses representing each big fuse on the lit and dimmed areas. The ''Scanner'' must identify the correct fuse to shoot by identifying the yellow glowing fuse in the basement respective to the fuse in the lit or the dimmed area. Shooting the incorrect fuse will cause the entire Fireteam to die. If the Guardians take too long, the shielding will be raised on the fuses and they will have to repeat the process again.
After the ''Operator'' successfully shoots the four correct keypads, the damage phase will begin. They must deposit the ''Operator'' role into the ''Augment Terminal'' and someone must withdraw it. Afterwards, the ''Scanner'' deposits their role into the ''Terminal'' for the Guardian in the basement to withdraw. On the pillar behind the ''Terminal'', there are 6 fuses representing each big fuse on the lit and dimmed areas. The ''Scanner'' must identify the correct fuse to shoot by identifying the yellow glowing fuse in the basement respective to the fuse in the lit or the dimmed area. Shooting the incorrect fuse will cause the entire Fireteam to die. If the Guardians take too long, the shielding will be raised on the fuses and they will have to repeat the process again.
83

edits