Deep Stone Crypt (raid): Difference between revisions

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|prev= [[Garden of Salvation]]
|prev= [[Garden of Salvation]]
|next= [[Vault of Glass (Raid)|Vault of Glass (Destiny 2 Version)]]
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|name= Deep Stone Crypt
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|place= [[Deep Stone Crypt]], [[Europa]]
|place= [[Rathmore Chaos]], [[Europa]]/[[Morning Star]], Europa Orbit
|objective= Purge the [[House of Salvation]] from the [[Deep Stone Crypt]]. <br> Crash the [[Morning Star]] into [[Europa]].
|objective= Purge the [[House of Salvation]] from the [[Deep Stone Crypt]] and prevent [[Europa]]'s destruction from [[Clovis Bray I|Clovis Bray]]'s final contingency.
}}
}}
{{Article quote|The chains of legacy must be broken.}}
'''Deep Stone Crypt''' is the latest [[Raid]] in ''Destiny 2'', released in the ''[[Beyond Light]]'' expansion on November 21, 2020.


The [[Guardians]] must secure the [[Deep Stone Crypt]] from the [[House of Salvation]] as they attempt to use its [[Clarity Control|secrets]] to unleash an old [[Taniks, the Scarred|unstoppable foe]].
{{about|the raid introduced in Beyond Light|other uses|Deep Stone Crypt}}


In doing so, they must fight to save [[Europa]] itself from imminent destruction by the [[Morning Star]].
{{article quote|The chains of legacy must be broken.}}
 
'''Deep Stone Crypt''' is a [[Raid]] in ''Destiny 2'', released in the ''[[Beyond Light]]'' expansion on November 21st, 2020.
 
The [[Guardian]]s must secure the [[Deep Stone Crypt]] from the [[House of Salvation]] as they attempt to use its [[Clarity Control|secrets]] to unleash an new army of [[Darkness]]-powered Fallen. In doing so, they must face a familiar, unstoppable [[Taniks, the Scarred|nemesis]] and save [[Europa]] itself from nuclear destruction by a descending [[Morning Star|space station]].
 
==Unique enemies==
*[[Dark Council Guard]]
*[[Hacker Vandal]]
*[[Operator Vandal]]
*[[Suppressor Vandal]]
*[[Sentinel Servitor]]
 
==Bosses==
*[[Crypt Security]]
*[[Atraks-1, Fallen Exo]]
*[[Taniks, the Scarred|Taniks, the Abomination]] {{C|Final Boss}}


==Walkthrough==
==Walkthrough==
===Loadout Recommendations===
===Surviving the Blizzard===
To beat the Deep Stone Crypt, each player will need the proper loadout to properly complete each encounter efficiently.
The Raid begins with a cutscene showing the [[Guardian]]s landing on top of a building at [[Eventide Ruins]]. Players then encounter [[Dark Council Guard]]s guarding the entrance to the [[Deep Stone Crypt]], and they need to be defeated to open the doorway to the next encounter.  
*For the blizzard encounter, a specific loadout is not needed, but a good add-clear weapon and single-target-damage weapon are recommended.
 
*For the Crypt Security encounter, a weapon like [[Xenophage]] is a must for destroying the fuses quickly, allowing for a quick one phase. Good add-clear weapons like SMGs and supers like Stormtrance, Blade Barrage, etc. will thrive in this encounter. It is also recommended that someone on both the light side and dark side runs a Ward of Dawn and/or Well of Radiance to enhance survival when damaging fuses and buff weapon damage. Bring overload mods for this encounter as [[Overload Captain|Overload Captains]] will be spawning on both the light and dark sides.
After traversing through the icy tunnels, players reach another doorway, in which they must enter as a whole to proceed to the next area, called [[Desolation]].  
*For Atraks-1, the main and '''only''' weapon that should be used to damage Atraks-1 should be [[The Lament]]. For those going onto the space station, your weapons should consist of close-range add-clear weapons like SMGs and weapons effective at long ranges that can dish out decent damage like snipers, as your team will deal with minor adds, sniper shanks, and yellow-bar servitors. People who are staying down are pretty much the same although closer-range weapons can be used. Supers like Well and Ward of Dawn should '''not''' be run in this encounter with titans using Thundercrash (preferably with the [[Cuirass of the Falling Star]] for a massive damage boost) and other classes using add-clear supers.
 
*For the Descent encounter, loadout rules are not very strict, as only those who intend to handle the suppressor augment should use long-range weapons like scout rifles. The rest of your team should run primarily close-range weapons like SMGs, hand cannons, shotguns, and swords. Supers should focus on add-clear. Once again, remember to bring overload mods as more Overload Captains will be spawning in this encounter.
There, the [[Fallen]] have constructed a series of platforms encased with heat bubbles to shelter them from the ongoing blizzard. The first shelter bubble contains six Fallen [[Pike]]s and players can either complete a triumph by transporting all the pikes to the last shelter bubble or use their [[Sparrow]]s to traverse through the storm.  
*Finally, for the final fight with Taniks, all of your team should run double slug-shotguns and the [[Anarchy]] grenade launcher for maximum damage except one person, (usually your Warlock running Well of Radiance that should take operator) who should run [[Divinity]] for a helpful damage buff for their team and a primary of their choice. Supers should focus on boss damage/buffs. Titans should run Ward of Dawn, Warlocks should run Well of Radiance, and Hunters should run bottom-tree Golden Gun with the exotic helmet, [[Celestial Nighthawk]].
 
Exiting the shelter bubble will give players a debuff called "Frostbite" and if the number reaches ten, they will die. To avoid this players need to locate the next shelter to remove the Frostbite and gain "Shelter from the Storm". To guide them, a series of Lamps and [[Web Mine]]s are scattered across the area to help players follow the correct path.  
 
[[File:BrigsDSC1.jpg|thumb|300px|Salvation Brigs guarding the entrance to Restricted.]]
 
As they continue to further shelter bubbles, Dark Council Guards armed with [[Molten Welder]]s will spawn with other Fallen reinforcements. By defeating all of the enemies in a shelter, the area becomes a checkpoint where a Guardian's ghost will be upon death. Therefore, Guardians are highly encouraged to work together to clear out shelters as they go, saving themselves from respawning all the way back at the first shelter.


===Surviving the Blizzard===
Players are required to traverse through a total of six shelter bubbles to reach the end. On the final shelter, a couple of [[Brig]]s and Council Guards are deployed to defend the exit. After defeating the [[House of Salvation|Salvation]] troops and possibly retrieving the hidden chest nearby, players can then travel to the next location called [[Restricted]] and start the [[Crypt Security]] encounter.
[[File:SinkentoBrigsDSC1.jpg|thumb|right|300px|Salvation Brigs guarding the entrance to Restricted.]]
 
The raid begins with a cutscene that shows the [[Guardians]] landing on a rooftop in the [[Eventide Ruins]]. Once the cutscene has finished, they will jump from the building and continue directly ahead into the destroyed building. Inside there, two [[Dark Council Guard|Dark Council Guards]] and plenty of [[Marauder|Marauders]] and [[Dreg|Dregs]] will be guarding the bunker entrance to the [[Deep Stone Crypt|Crypt]]. They will need to be defeated in order to unlock the entrance and proceed further. Once inside the bunker, the Guardians will traverse through the icy tunnel until they reach another doorway leading to [[Desolation]].  
===Breaching Crypt Security===
Upon arrival, players enter an area with three cylindrical containers both at the center of two rooms. One room is well lit with white lighting, while the other is dimmed with darker lighting. The cylinders can be labelled as right, middle and left. The objective of the encounter is to damage the shields of the six fuses inside the cylinders to disable the Crypt's security systems.
 
Within the two rooms are white stations that emit a yellow light named Augment Terminals. Also in the rooms are four tall columns spread across. The columns in the light room are cylindrical in design, while the columns in the dark room are rectangular. Each column has plexiglass at the bottom and give a limited view of the room below, allowing the sight of one panel on the wall. One column is unique and allows the viewing of two panels. These panels play an important role and players are advised to number them appropriately to help guide each other into shooting the correct panel from below.
 
[[File:CryptSecurity1.jpg|thumb|300px|Crypt Security]]
 
Crypt Security also has a basement room with all the panels on the walls. It is also split into with light and dark lighting, to help players differentiate the sides. Also in the room is another augment terminal and on the pillar behind it are three lights on each side that can glow yellow. These lights will help instruct players on which Crypt fuse to attack upstairs.
 
Players are advised to split up into two teams of three, with one team in the light room and another in the dark room as the doors will close in the middle.
 
To initiate the encounter, one player needs to pick up a red Operator Augment from the terminal and head downstairs to the basement by shooting the red glowing panels on the wall. They then need to wait for the players above to guide them to the correct panel. The Operator needs to shoot a total of four panels, two from the dark side and two from the light side to begin the damage phase.
 
In order to guide the Operator, players must wait for a [[Hacker Vandal]] to spawn to collect its yellow Scanner Augment. The player with the Scanner then needs to look through the columns glass and guide the Operator to the panel glowing yellow. They then need to pass the augment from dark room to the light room through the augment terminal. This will allow the Operator to successfully shoot all four panels. The Operator must act quick as they are given a minute before the Crypt initiates its defences and kills them with fire. If an Operator dies, players must wait for an [[Operator Vandal]] to spawn to reacquire the augment.
 
After the Operator successfully shoots the four panels, they must transfer the Operator augment above and then acquire the Scanner augment. Augment terminals are limited to holding one augment, so players must take Operator from above to transfer the Scanner below. Players are also limited to holding one augment at a time.
 
[[File:SentinelServitor2.jpg|thumb|300px|A Sentinel Servitor shielding the nearby Fallen.]]
 
A [[Sentinel Servitor]] will spawn to prevent the transfer of augments by disabling the terminals. This [[Servitor]] needs to be defeated quickly to prevent delays. [[Overload Captain]]s and [[Dark Council Guard]]s armed with [[Shock Blade]]s will also spawn alongside other [[Fallen]] reinforcements.  
 
As previously mentioned, the lights near the basement terminal will randomly glow yellow when damage begins, to indicate what fuse to damage upstairs. The Scanner from below needs to guide the players above to the correct cylinder so they can shoot it. After dealing enough damage, the cylinder will be destroyed and its cover will close. Players need to destroy all six fuses to proceed. Shooting the wrong fuse when it isn't being indicated downstairs will cause a wipe to occur.
 
Upon completion, players are gifted with another raid chest and then need to traverse to the next encounter in [[Clarity Control]].
 
===Dueling the Fallen Exo===
As [[Guardian]]s make their way past the giant veiled statue, they reach a laboratory with [[Atraks-1, Fallen Exo]] inside.


Once they have passed through the doorway, they will find that the [[Fallen]] have constructed a series of platforms encased with a heat bubble to shelter them from the ongoing blizzard. The first bubble contains six Fallen [[Pike|Pikes]] and the Guardians must use either their [[Sparrow|Sparrows]] or the provided Pikes in order to traverse between each heat bubble. Upon leaving the heat bubble and journeying into the blizzard, they will receive a debuff named ''Frostbite'' which will kill them if they receive 10 stacks. To counteract this, every heat bubble contains a buff called ''Shelter from the Storm'' which quickly reduces the amount of ''Frostbite'' they have received. The faint lamps and scattered [[Web Mine|Web Mines]] are placed in the general direction the Guardians should follow to the next heat bubble.
Upon arrival Atraks-1 will awaken [[Taniks, Reborn]] from his cryopod and point to the Guardians. Taniks reacts with anger as he begins to bash the laboratory glass in rage, then disappears by climbing the glass, with Atraks-1 following suit by teleporting away.


Upon reaching the third heat bubble, reinforcements will be called to delay the Guardians' progress from every heat bubble thereafter; they comprise of Dark Council Guards and fodder enemies, such as Marauders and Dregs. Once every enemy has been defeated in the area, the Guardians will gain a checkpoint for that heat bubble. There are a total of seven heat bubbles they must navigate through the blizzard. Once the Guardians reach the final heat bubble, defending reinforcements include two [[Brig|Brigs]] alongside numerous Dark Council Guards and fodder enemies. If they choose to, the Guardians can collect a hidden chest nearby by climbing inside the rock adjacent to the exit.
[[File:Atraks2.jpg|thumb|300px|The Fallen Exo, Atraks-1]]


Once they have entered the doorway to exit the blizzard, the Guardians must traverse through another icy tunnel connecting to [[Restricted]] and moreover, the entrance to the Deep Stone Crypt itself.
To initiate the encounter, players need to approach a purple glowing orb near the four space elevator pods in the back of the room. Atraks-1 will re-emerge with various duplicate clones spread across [[Clarity Control]] and [[Morning Star]]. She is immune to all damage and armed with an upgraded [[Shock Rifle]]. Getting near Atraks-1 will prompt a stomp attack.  


=== Crypt Security ===
The objective is to defeat Atraks-1 by locating the correct duplicate to attack through the use of a Scanner augment. It is advised players equip an appropriately rolled Sword for this encounter, perhaps relying on The Lament due to its high damage potential.
[[File:CryptSecurity1.jpg|thumb|right|300px|An overlook of the room containing the fuses.]]
Upon journeying further into the Crypt, the Guardians will enter a room with six fuses. Three fuses will be in the well-lit area with bright lighting, and the other three fuses will be in the dimmed area with dark lighting. There is an area in the basement as well that contains a number of keypads. The objective of this encounter is to destroy the fuses in order to disable the crypt security. Before starting the encounter, it is advised that the [[Fireteam]] split themselves into two groups of 3 - one group for the lit area, and the other group for the dimmed area. The Guardians must also designate identifiable roles amongst their Fireteam. There are two roles for this encounter: ''Operator'' and ''Scanner''.


The Scanner is going to identify yellow glowing keypads in the basement through the windows in their area. There are eight windows in total, four for the lit area and four for the dimmed area, such that ten keypads are visible. The windows closest to the side with the entrance in both areas can see two keypads each, every other window can see only one keypad. Only four keypads will be glowing yellow, two for either side, and they must be identified. The Operator is going to go into the basement and shoot the red glowing keypads that the Scanner identifies. Shooting an incorrect keypad or staying in the basement for one minute will cause the Operator to be set alight and die. If the Guardian holding the Operator role dies, the role can be reacquired from an [[Operator Vandal]] that will spawn.
There are a total of eight Atraks-1 duplicates, with four in the laboratory and four in the orbital space station. In the laboratory, there is one duplicate by the middle space pods, one by the red room and two by the yellow room; separated into upper and lower. While in the orbital station, there are two duplicates by the middle; front and back, one by the left and one by the right.  


[[File:SinkentoSentinelServitor2.jpg|thumb|right|300px|A Sentinel Servitor shielding the nearby Fallen.]]
Also spread across both rooms are three augment terminals to help players transfer their augments between each other. These can be found by the middle, left and right portions of the room, the orbital station is unique for having a extra terminal near the space pods.


Within each area, as well as the basement, there is a station that emits a yellow light called an ''Augment Terminal''. This allows the Fireteam to transfer designated roles between each area. By depositing a role into the Terminal, anyone can withdraw it and take over a role for another Guardian. Picking up the Operator role that is already in the Terminal will begin the encounter. [[Sentinel Servitor|Sentinel Servitors]] will occasionally spawn on the lit and dimmed areas, and disrupt the Augment Terminal to render it inactive for all areas. Defeating them will automatically reactivate the Terminal.  
Players are advised to split into two groups of three to tackle Atraks-1 from both rooms. Using the space pods will help players enter the orbital station above and also travel to the laboratory below. They also need to acquire the yellow Scanner and red Operator augments to help defeat Atraks-1. The [[Operator Vandal]] will spawn in the laboratory, while the [[Hacker Vandal]] will spawn in the orbital station.


Once the encounter starts, the doors to either side will lock and a visible timer on the fuses will begin. If the Guardians take too long to initiate a damage phase, the entire Fireteam will die. A [[Hacker Vandal]] will spawn in the dimmed area with the Scanner role; defeating them will drop the role. Once the role is picked up, the Scanner should look through the windows on the dimmed side and communicate the yellow glowing keypads to the Operator. The Operator should wait for the Scanner to identify the correct keypads to shoot before heading to the basement. The Scanner should then pass their role into an Augment Terminal so that another Guardian on the lit area can pick it up and do the same thing. During this time, Sentinel Servitors and [[Overload Captain|Overload Captains]] as well as fodder enemies will spawn on both the lit and dimmed areas. Marauders will also spawn in the basement.
The Operator is able to launch elevator pods to and from the orbital station by shooting the panels near each pod. They also have the important role of shooting the "Atraks-1 Replication" debuff off players carrying the replication orb. The Scanner will be able to guide their teammates to the correct Atraks-1 to attack, as the duplicate will glow a distinct yellow.


After the Operator successfully shoots the four correct keypads, the damage phase will begin. They must deposit the Operator role into the Augment Terminal and someone must withdraw it. Afterwards, the Scanner deposits their role into the Terminal for the Guardian in the basement to withdraw. On the pillar behind the Terminal, there are 6 fuses representing each big fuse on the lit and dimmed areas. The Scanner must identify the correct fuse to shoot by identifying the yellow glowing fuse in the basement respective to the fuse in the lit or the dimmed area. Shooting the incorrect fuse will cause the entire Fireteam to die. If the Guardians take too long, the shielding will be raised on the fuses and they will have to repeat the process again.
To begin the damage phase against Atraks-1, players are required to destroy a total of six [[Sentinel Servitor]]s that spawn near the Fallen Exo. Three will spawn in the laboratory and three will spawn by the orbital station, each spread across to the middle, left and right. The Sentinel Servitors will also disable the augment terminals and need to be destroyed to grant access to it. Hacker and Operator Vandals will also spawn alongside the Sentinels. It is also possible to begin the damage phase by waiting for a prolonged amount of time, but with surviving Servitors, transfer of augments will not be possible and the fight may not be further possible without doing enough damage in the phase.


Upon completion of the encounter, the Guardians are gifted with a raid chest containing arm or leg armour, a class item, or the [[Trustee]] scout rifle. To proceed to the next encounter, they will need to follow the path into [[Clarity Control]] behind the chest.
[[File:Atraks1.gif|thumb|300px|Atraks-1 initiating its Extinction Protocol.]]


==== Challenge Mode: Red Rover ====
Following the destruction of all Servitors, Atraks-1 will initiate its "Extinction Protocol". This will first start at the orbital station above and then the laboratory below and will continue this process back and forth to a total of four damage phases. Failure to defeat the correct duplicate in time will result in a wipe mechanic called "Replicated Ruin". After defeating the duplicate in the orbital station, the Scanner then needs to pass their augment through the terminal to a player below so that they too can attack the correct Atraks-1. The Scanner augment will need to be juggled throughout the individual damage phases and players are advised to delegate Scanner roles accordingly.
Every member of the Fireteam must be Operator at least once and shoot at least 2 correct keypads in the basement. This will generally require three phases of the encounter to complete.


=== Atraks-1, Fallen Exo ===
When a duplicate despawns, it will drop a purple glowing orb named "Atraks-1 Replication". It is important to pick this orb up and dispose replication by entering one of the four airlocks in the orbital station. The Operator has the added duty to first open their doors by shooting the red glowing panel and then shoot the replication off the players carrying it.
[[File:SinkentoAtraks2.jpg|thumb|right|300px|The Fallen Exo, Atraks-1]]


As the Fireteam enters Clarity Control, they will reach a laboratory behind the veiled statue. Inside the laboratory, [[Atraks-1, Fallen Exo]] can be seen tampering with a panel. Once the Fireteam has arrived, Atraks-1 will awaken [[Taniks, Reborn]] and instruct him to attack the Guardians. Taniks will climb further into the station, with Atraks-1 disappearing. The main objective of this encounter is to defeat Atraks-1 by identifying the correct clone to attack. In order to do so, the Fireteam will need to make use of the Operator and Scanner roles from the previous encounter. The recommended weapon for this encounter is [[The Lament]].
Players are given 45 seconds to hold the buff and this can be extended if the Operator shoots the orbs over their heads to reset the timer. If the replication isn't destroyed, a copy of Atraks-1 will spawn and eliminate everyone, resulting in death by "Replication". Players carrying the orb from the laboratory need to use the launch pods and travel to the space station and also enter the airlocks. If the Operator were to mistakenly pick up the orb, they have the option to transfer their augment and allow another player to shoot the orb off them, or commit self damage to knock it off that way. If a player stays in the airlock for too long, they risk death as it will eject them into space once the doors close.


The Scanner's role in this encounter is to identify the correct Atraks-1 clone to attack when the damage phase begins. The correct clone will be visibly glowing in comparison to the rest of the clones. The Operator's role in this encounter covers relatively a lot of mechanics. Shooting the keypads near the elevators to send them up to the space station or down to the laboratory, and shooting the keypads near each of the airlocks will open that airlock. Most importantly though, they can shoot the ''Atraks-1 Replication'' debuff off other Guardians. These debuffs must be shot inside an airlock to safely jettison them into space and prevent the Fireteam from dying. It is advised for Fireteams to split into two groups of 3 for this encounter, where each group either remains in the laboratory or goes to the space station.
If her health does not reach the final stand, Atraks-1 will spawn more Sentinel Servitors to initiate another cycle of damage phases until she reaches the final stand. In final stand mode, the whole team need to gather in the orbital station and await the final Extinction Protocol. There, Atraks-1 will spawn a total of eight duplicates across the room and the Scanner will need to guide their team to the correct Atraks-1 to damage it. The duplicates will also drop more replication orbs that need to be sent to the airlock. However if teams are fast enough, they can defeat Atraks-1 without destroying the orbs and collect the raid chest.


To start the encounter, approach the glowing purple orb near the center of the laboratory. There will be eight clones throughout the facility: four in the laboratory, and four on the [[Morning Star]] space station. During this time, the clones of Atraks-1 will be immune and attempting to shoot the Guardians. Getting too close to any of the clones will result in Guardians being slammed away. Similar to the previous encounter, there are multiple Augment Terminals in both the laboratory and the space station. The ''Hacker Vandal'' containing the Scanner role will spawn on the space station, while the ''Operator Vandal'' containing the Operator role will spawn in the laboratory. Once the alarms have sounded, six Sentinel Servitors will appear. 3 in the laboratory and 3 in the space station. Once all six Servitors have been destroyed or after a certain period of time, the damage phase will begin.
===The Orbital Space Walk===
[[File:DestinyMorningStar1.jpg|thumb|300px|A House of Salvation Ketch belonging to Atraks-1]]


[[File:SinkentoAtraks1.gif|thumb|right|300px|Atraks-1 initiating her Extinction Protocol.]]
After defeating Atraks-1, players need to complete a series of unique jumping puzzles by traversing through the platforms on the outside of the [[Morning Star]] orbital station.


Atraks-1 will initiate her ''"Extinction Protocol"''. The clones on the space station will begin to initiate their damage phase, followed by the clones in the laboratory. This will repeat once, totalling four opportunities for damage on Atraks-1. The Scanner should call out which clone is glowing and signal when to attack her. If a group damages an incorrect clone or takes too long to damage any clone, Atraks-1 will kill the entire Fireteam with her ''Replicated Ruin'' attack. Once the correct clone has been defeated, she will drop a glowing purple orb that contains the ''Atraks-1 Replication'' debuff which lasts for 45 seconds from the moment it drops. This should be picked up by a Guardian, who must go to the space station with the Operator to jettison it into space. To do this, the Operator must shoot the visible replication from the Guardian inside one of the airlocks. If there is not enough time, shooting the debuff off the Guardian resets the debuff timer back to 45 seconds. If the timer on the debuff reaches zero, the Guardian holding the debuff will die and the Atraks-1 clone will respawn on top of them, followed by the clone immediately killing the entire Fireteam.
On completion of the first few jumps, players can collect the next raid chest and by jumping further they can collect the last few logs belonging to the [[Exo Stranger]].


If the Fireteam does not deal enough damage to reach the marker on Atraks-1's health bar, more Sentinel Servitors will spawn and the cycle will repeat. After a significant amount of damage has been dealt to Atraks-1, all of the clones from the laboratory will teleport to the space station. At this point, the entire Fireteam should head to the space station to help deal damage. Once she has been defeated, a chest will spawn in the center of the room containing either arm or leg armour, a class item, the [[Succession]] sniper rifle, or the [[Heritage]] shotgun. To proceed to the next encounter, the Fireteam should make their way through an open door on the right side of the space station.
To halt their progress, the [[House of Salvation]] will deploy numerous [[Shank]]s throughout the encounter. Upon reaching the end, players need to defeat a couple of [[Brig]]s and [[Dark Council Guard]]s stationed outside the entrance of [[Rapture]] and proceed to the next encounter.


==== Challenge Mode: Copies of Copies ====
===Surviving the Descent===
The Fireteam must not release any ''Atraks-1 Replication'' debuffs into space. This will require the Operator to refresh the debuff timers by shooting the replications from the other Guardians occasionally.
[[File:TaniksR3.jpg|thumb|300px|Taniks by the control room of Rapture]]


=== Deep Stone Lullaby ===
After navigating through the Morning Star, Taniks can be found by the command deck of Rapture. If approached or shot, Taniks will begin the encounter and be immune to all damage.  
The Fireteam will make their way towards an airlock into outer space, where they will traverse a set of unique jumping puzzles located on the perimeter of the Morning Star orbital space station. During this time, there will be numerous fodder enemies. The second and final secret chest of the raid is during this encounter, located mid-way through the jumping puzzle on the left-side of the Morning Star.  


Once the Fireteam makes their way to the entrance of [[Rapture]] and the control room of the Morning Star, a couple of Brigs and Dark Council Guards will be obstructing their path in the cargo bay. In order to progress, the Guardians will need to clear the area.
Players are required to deposit nuclear cores into the correct boxes to disarm the Crypt's nuclear protocol. By picking up the yellow Scanner augment from a [[Hacker Vandal]], players can guide each other to the correct boxes as two will glow yellow.


=== Taniks, Reborn ===
To collect the nuclear cores, a red Operator augment is required and can be gained by defeating an [[Operator Vandal]]. Upon hearing the sound of an alarm, the player with the Operator augment is required to shoot a glowing red panel near one of four the nuclear cores terminals across the room. These can be found by the far left and right walls of the room and the other two by the left and right side of the upper catwalk. Failure to shoot the panel in time will spawn three nuclear cores instead of two.  
[[File:SinkentoTaniks3.jpg|thumb|right|300px|Taniks in the hallways of Rapture]]
The objective of this encounter is to take nuclear cores that spawn in terminals throughout the area and deposit them in the boxes near the center of the room. These four terminals can be distinguished from Augment Terminals as they have keypads adjacent to each of them. This encounter introduces a new role alongside the Operator and Scanner roles called the ''Suppressor''. Each role can be acquired from an Operator Vandal, Hacker Vandal, and a [[Suppressor Vandal]] respectively when the encounter starts.


The Operator's job for this encounter is to shoot keypads. When the alarm sounds, three of the four keypads will glow. The Operator should shoot a keypad to prevent a nuclear core from spawning on that terminal, resulting in two cores spawning. If the Operator does not shoot any keypad before the timer inside the terminal reaches zero, three nuclear cores will spawn instead. The Scanner's job for this encounter is to identify the correct glowing boxes to deposit the nuclear cores into. The Suppressor's job for this encounter is to stand underneath three orbs located on the left, middle, and right-side of the arena and shoot Taniks. This will disable Taniks, allowing Guardians carrying nuclear cores to deposit them into the boxes. This will also deactivate a role at random, meaning the Guardian whose role was disabled will have to deposit it into an Augment Terminal. They will also be locked out of picking up any role for 45 seconds.
The cores will collect a "Radiation" debuff on their carrier that will kill them if the number reaches 10. To prevent this, players are advised to coordinate their radiation levels by passing the cores to one another by standing close by and using the Interact button. Failure to deposit the cores in time will also result in them exploding, eliminating the whole fireteam.  


Approaching or shooting Taniks will start the encounter, Taniks will be invulnerable for the entire duration of this encounter. The Fireteam will need to complete 6 rounds of depositing nuclear cores into the boxes in the center of the room. Guardians will accrue a debuff called ''Radiation'' while carrying a core; if this debuff stacks to 10, the Guardian will die. If a nuclear core is left by itself for more than 10 seconds, it will detonate and kill the entire Fireteam. Depositing a nuclear core into the wrong box will cause the Guardian depositing it to die. Throughout the encounter, fodder enemies, Overload Captains, and Dark Council Guards will spawn. Once all 6 rounds have been completed, a hatch will open in the center of the room on the floor and the Fireteam will need to make it to the end of the hallway while being chased by Taniks.
[[File:Taniks3.jpg|thumb|300px|left|Taniks in the hallways of Rapture]]


Once the encounter has finished, the Fireteam will find themselves within the wreckage of the Morning Star and a chest will spawn. This chest can contain chest or arms armour, a class item, or the [[Posterity]] hand cannon.
Taniks will attempt to suppress progress by turning the deposit boxes offline. This requires players to pick up a blue Suppressor augment from the [[Suppressor Vandal]] which allows them to stun Taniks. Players with the Suppressor augment need to stand beneath each of the three circular [[Security Drone]]s in the room and then shoot Taniks. One is located in the middle, while the other two are elevated on a platform to the left and right. Once Taniks has been shot while under each of these, he will become stunned and the deposit boxes will be available for disposal.


==== Challenge Mode: Of All Trades ====
Taniks will recruit reinforcements such as [[Overload Captain]]s and [[Dark Council Guard]]s to prevent the Guardians from depositing their cores and some players with an augment can become deactivated. This will require them to switch their augment with another player by using an augment terminal. After successfully depositing the cores six times, the Crypt AI will deactivate its nuclear protocol and open a hatch in the middle of the room. Players need to traverse the lower hallways of the Rapture to reach an escape pod before the orbital station crashes into Europa. Taniks will mercilessly follow the players and blast them with his [[Molten Welder]]. The escape room will close the doors eventually, trapping Taniks outside and the encounter will end when the orbital station crashes into Europa.
This challenge requires the Fireteam to ensure that every member has been every role at least once. A full phase must be completed with the role for it to count.


===The Abomination===
===The Abomination===
[[File: SinkentoTaniks1.jpg|thumb|right|300px|Taniks, the Abomination.]]
[[File:DestinyTaniks1.jpg|thumb|300px|Taniks, the Abomination.]]
After surviving the crash into Europa, players will be dazed from the impact as they return to the entrance of Deep Stone Crypt. The crash site, now called [[Restricted]], is littered with the remains of the Morning Star and most notably a pile of debris with Taniks beneath.
After surviving the crash into Europa, players will be dazed from the impact as they return to the entrance of Deep Stone Crypt. The crash site, now called [[Restricted]], is littered with the remains of the Morning Star and most notably a pile of debris with Taniks beneath.


By approaching or shooting the wreckage, Taniks will re-emerge as a powerful monstrosity merged with a Heavy Shank and now known as Taniks, the Abomination. He is capable of flight and immune to damage which allow him to relentlessly blast players with its [[Molten Welder]] and summon Fallen reinforcements in the form of [[Dark Council Guard]]s and [[Vandal]]s that have the Scanner, Suppressor and Operator augments.
By approaching or shooting the wreckage, Taniks will re-emerge as a powerful monstrosity merged with a Heavy Shank, now known as Taniks, the Abomination. He is capable of flight and immune to damage, which allows him to relentlessly blast players with his [[Molten Welder]] and summon Fallen reinforcements in the form of [[Dark Council Guard]]s and [[Vandal]]s that have the Scanner, Suppressor and Operator augments.


After a short while, Taniks will position himself near one of the three major areas; the spawn area, a site with orange lighting and another site with blue lighting. There Taniks will expose four nuclear cores from its Shank haul and unleash a purple wave attack called Turbulent Barrage. Players are required to shoot two to four nuclear cores to stop his attack. Failure to shoot the cores will result to instant death as Taniks will unleash his devastating Turbulent Detonation blast to everyone.
After a short while, Taniks will position himself near one of the three major areas; the spawn area, a site with orange lighting and another site with blue lighting. There, Taniks' booster jets will become vulnerable to damage, dropping nuclear cores upon destruction. He will also summon meteor attacks called Turbulent Barrage, indicated by a column of purple light. Players are required to obtain two to four nuclear cores to stop his attack. Failure to shoot enough cores free will result in instant death as Taniks will unleash a wipe mechanic called Turbulent Detonation upon everyone.


[[File:SinkentoTaniks4.jpg|thumb|right|300px|Taniks unleashing its Turbulent Barrage.]]
[[File:Taniks4.jpg|thumb|300px|left|Taniks unleashing its Turbulent Barrage.]]


Similar to his Reborn encounter, players are required to deposit the nuclear cores into two of the six deposit bins located near the major areas. Each area has two deposit bins and inserting the cores in the wrong bins will lead to instant death. To prevent this, players are required to acquire the Scanner augment by defeating a [[Hacker Vandal]] spawning out the blue area. The Scanner can now guide their team to the correct deposit bins as they will glow yellow. It is advised that they number the bins from one to six either clockwise or anti-clockwise to the starting zone.
Similar to his Reborn encounter, players are required to deposit the nuclear cores into two of the six deposit bins located near the major areas. Each area has two deposit bins and inserting the cores in the wrong bins will lead to instant death. To prevent this, players are required to acquire the Scanner augment by defeating a [[Hacker Vandal]] spawning out the blue area. The Scanner can now guide their team to the correct deposit bins as they will glow yellow. It is advised that they number the bins from one to six either clockwise or anti-clockwise to the starting zone.


However, as players attempt to deposit their cores, Taniks will detain them in a red/purple sphere. This can result to death if players carrying the cores reach a radiation levels of 10. To prevent this, players are required to eliminate an [[Operator Vandal]] located near the spawn area and pick up its Operator augment. The Operator can then free their teammates from entrapment by shooting the spheres from outside.
However, as players attempt to deposit their cores, Taniks will detain them in a sphere. This can result in death if players carrying the cores are trapped for too long, reaching radiation levels of 10. To prevent this, players are required to eliminate an [[Operator Vandal]] located near the spawn area and pick up its Operator augment. The Operator can then free their teammates from entrapment by shooting the spheres from outside.


While approaching the deposit bins, Taniks is capable of turning them offline similar to the previous Descent encounter. Players with the Suppressor augment need to stun Taniks as he glows blue. To gain this, they are required to defeat a [[Suppressor Vandal]] located near the orange site. However, this time there are three security drones location by blue, orange and spawn areas, with nine drones total. The Suppressor need to pass through three of the drones in any given area. If they suppress Taniks too quickly, a player with a augment such as an Operator can become deactivated. It is recommended for the Suppressor to slow down their gameplay and wait for Taniks to encase players twice before stunning Taniks a final third time. If any players were to have their Augments deactivated, they can transfer it to another player by going to one of the three augment terminals.
While approaching the deposit bins, Taniks is capable of turning them offline similar to the previous Descent encounter. Players with the Suppressor augment need to stun Taniks as he glows blue. To gain this, they are required to defeat a [[Suppressor Vandal]] located near the orange site. However, this time there are three security drones location by blue, orange and spawn areas, with nine drones total. The Suppressor need to pass through three of the drones in any given area. If they suppress Taniks too quickly, a player with a augment such as an Operator can become deactivated. It is recommended for the Suppressor to slow down their gameplay and wait for Taniks to encase players twice before stunning Taniks a final third time. If any players were to have their Augments deactivated, they can transfer it to another player by depositing their augment at one of the three augment terminals.


[[File:SinkentoTaniks5.jpg|thumb|right|300px|Taniks inside his Shock Field.]]
[[File:Taniks5.jpg|thumb|300px|Taniks inside his Shock Field.]]


After depositing the four nuclear cores, Taniks will position himself to the middle of the crash site and release a blue Shock Field of swirling debris. Players need to carefully enter the field and position themselves within the two spheres, as standing too close will deal Arc damage and too far will cause death from the rotating debris. During the damage phase, Taniks will send a gust of energy to push the fireteam out of sphere, in which they must carefully re-enter his Shock Field to continue damaging Taniks.  
After depositing the four nuclear cores, Taniks will position himself to the middle of the crash site and release a blue Shock Field of swirling debris. Players need to carefully enter the field and position themselves within the two spheres, as standing too close will deal Arc damage and too far will cause death from the rotating debris. During the damage phase, Taniks will send a gust of energy to push the fireteam out of sphere, in which they must carefully re-enter his Shock Field to continue damaging Taniks.  


If his health does not reach final stand, Taniks will repeat the nuclear cores encounter until he reaches final stand. Fireteams also have three damage phases until Taniks enrages.
If his health does not reach final stand, Taniks will repeat the nuclear cores segment until he reaches his final stand. Fireteams also have three damage phases until Taniks enrages.


Once Taniks reaches final stand, he will teleport across the crash site appearing either by the spawn, blue or orange locations. Players need to continue their damage as he teleports around. If players fail to kill Taniks after five teleportations, he will instantly kill the group. After defeating Taniks, Guardians then can claim loot from the final chest and spend their Spoils of War on gear and weapons from the raid.
Once Taniks reaches final stand, he will teleport across the crash site appearing either by the spawn, blue or orange locations. Players need to continue their damage as he teleports around. If players fail to kill Taniks after five teleportations, he will instantly kill the group. After defeating Taniks, Guardians then can claim loot from the final chest and spend their Spoils of War on gear and weapons from the raid.
==Bosses==
*[[Crypt Security]]
*[[Atraks-1, Fallen Exo]]
*[[Taniks, the Scarred|Taniks, the Abomination]]
==Unique Enemies==
*[[Dark Council Guard]]
*[[Hacker Vandal]]
*[[Operator Vandal]]
*[[Suppressor Vandal]]
*[[Sentinel Servitor]]


==Rewards==
==Rewards==
===Weapons===
===Weapons===
*'''[[Eyes of Tomorrow]]''' - [[Exotic]] [[Rocket Launcher]]
*'''[[Eyes of Tomorrow]]''' [[Exotic]] {{icon|Solar}} [[Rocket Launcher]]
*[[Posterity]] - [[Legendary]] [[Hand Cannon]]
*[[Heritage]] [[Legendary]] {{icon|Kinetic}} [[Shotgun]]
*[[Succession]] - Legendary [[Sniper Rifle]]
*[[Succession]] Legendary {{icon|Kinetic}} [[Sniper Rifle]]
*[[Bequest]] - Legendary [[Sword]]
*[[Posterity]] Legendary {{icon|Arc}} [[Hand Cannon]]
*[[Trustee]] - Legendary [[Scout Rifle]]
*[[Trustee]] Legendary {{icon|Solar}} [[Scout Rifle]]
*[[Heritage]] - Legendary [[Shotgun]]
*[[Bequest]] Legendary {{icon|Arc}} [[Sword]]
*[[Commemoration]] - Legendary [[Machine Gun]]
*[[Commemoration]] Legendary {{icon|Void}} [[Machine Gun]]


===Armor===
===Armor sets===
*[[Legacy's Oath Suit (Hunter)]]
*[[Legacy's Oath Suit (Titan)]]
*[[Legacy's Oath Suit (Warlock)]]


===Other Rewards===
{| class="wikitable"
*[[No Love Lost]] - Exotic [[Ghost Shells|Ghost Shell]]
|-
*[[Retrocausality]] - Exotic [[Sparrow]]
! [[Legacy's Oath Suit (Hunter)]] !! [[Legacy's Oath Suit (Warlock)]] !!
[[Legacy's Oath Suit (Titan)]]
|-
| [[Legacy's Oath Suit (Hunter)#Legacy's Oath Mask|Legacy’s Oath Mask]] || [[Legacy's Oath Suit (Warlock)#Legacy's Oath Cowl|Legacy’s Oath Cowl]] || [[Legacy's Oath Suit (Titan)#Legacy's Oath Helm|Legacy’s Oath Helm]]
|-
| [[Legacy's Oath Suit (Hunter)#Legacy's Oath Grips|Legacy’s Oath Grips]] || [[Legacy's Oath Suit (Warlock)#Legacy's Oath Gloves|Legacy’s Oath Gloves]] || [[Legacy's Oath Suit (Titan)#Legacy's Oath Gauntlets|Legacy’s Oath Gauntlets]]
|-
| [[Legacy's Oath Suit (Hunter)#Legacy's Oath Vest|Legacy’s Oath Vest]] || [[Legacy's Oath Suit (Warlock)#Legacy's Oath Robes|Legacy’s Oath Robes]] || [[Legacy's Oath Suit (Titan)#Legacy's Oath Plate|Legacy’s Oath Plate]]
|-
| [[Legacy's Oath Suit (Hunter)#Legacy's Oath Strides|Legacy’s Oath Strides]] || [[Legacy's Oath Suit (Warlock)#Legacy's Oath Boots|Legacy’s Oath Boots]] || [[Legacy's Oath Suit (Titan)#Legacy's Oath Greaves|Legacy’s Oath Greaves]]
|-
| [[Legacy's Oath Suit (Hunter)#Legacy's Oath Cloak|Legacy’s Oath Cloak]] || [[Legacy's Oath Suit (Warlock)#Legacy's Oath Bond|Legacy’s Oath Bond]] || [[Legacy's Oath Suit (Titan)#Legacy's Oath Mark|Legacy’s Oath Mark]]
|}
 
===Miscellaneous===
*'''Raid Armor Mods''':
**Enhanced Operator Augment - With the Operator Augment, you gain periodic bursts of healing when your health is depleted. With no augment, collecting [[Orb of Power|Orbs of Power]] causes you to periodically spawn Heavy ammo.
**Enhanced Scanner Augment - With the Scanner Augment, powerful targets are marked by precision shots and take increased damage for a short period. With no augment, you gain a bonus to Resilience and Recovery, and your class ability recharges faster.
**Enhanced Suppressor Augment - With the Suppressor Augment, you take decreased damage from powerful foes. With no augment, [[grenade]]s temporarily stun your targets.
**Herd Thinner - Your weapons deal additional damage to non-powerful combatants.
*'''[[No Love Lost]]''' – Exotic [[Ghost Shell]]
*'''[[Retrocausality]]''' – Exotic [[Sparrow]]
*'''[[Emblem]]s''':
**'''[[lightgg: 1230660644|Crypt Reawakened]]'''
**'''[[lightgg:1230660645|Long Slow Whisper]]'''
*'''[[Shader]]s''':
**'''[[lightgg:2357830697|Cryptic Legacy]]'''
**'''[[lightgg:2357830696|Cryptic Insignia]]'''


==Transcript==
==Transcript==
Line 155: Line 205:
*'''Exo Stranger:''' Eramis found it. The Deep Stone Crypt. The birthplace of the Exo… an a prison for something sinister. Her followers intend to make use of it. To unleash a chaos they do not understand. Their success means untamed power beyond their wildest dreams. They must be stopped.
*'''Exo Stranger:''' Eramis found it. The Deep Stone Crypt. The birthplace of the Exo… an a prison for something sinister. Her followers intend to make use of it. To unleash a chaos they do not understand. Their success means untamed power beyond their wildest dreams. They must be stopped.


'''''The Guardians discover the a log recorded by the Exo Stranger labelled “DSC-777-ALB.'''''
'''''The Guardians discover the a log recorded by the Exo Stranger labelled "DSC-777-ALB."'''''


*'''Exo Stranger:''' And so, here I am again — in this damn crypt I told myself I would never return to. But I have to do it. I have to.
*'''Exo Stranger:''' And so, here I am again — in this damn crypt I told myself I would never return to. But I have to do it. I have to.
Line 171: Line 221:
*'''Crypt AI:''' Clarity Control breached. A single unregistered Exo and a single lifeform of unknown biology detected in the Crypt Laboratory. Status: Disastrous. Notice: Vacate the premises immediately. This will be your only warning.
*'''Crypt AI:''' Clarity Control breached. A single unregistered Exo and a single lifeform of unknown biology detected in the Crypt Laboratory. Status: Disastrous. Notice: Vacate the premises immediately. This will be your only warning.


'''''The Guardians also discover a second log recorded by the Exo Stranger labelled “DSC-777-WIB.'''''
'''''The Guardians also discover a second log recorded by the Exo Stranger labelled "DSC-777-WIB."'''''


*'''Exo Stranger:''' Turns out, he had plans of his own. To keep running it himself. Because of course he did.
*'''Exo Stranger:''' Turns out, he had plans of his own. To keep running it himself. Because of course he did.
Line 183: Line 233:
*'''Crypt AI:''' Multiple hostile intruders detected within the orbital platform. Orbital confinement protocol initiating. Status: Pathway to nuclear cores obscured. You have no warnings left. Nuclear descent protocol: Initiated.
*'''Crypt AI:''' Multiple hostile intruders detected within the orbital platform. Orbital confinement protocol initiating. Status: Pathway to nuclear cores obscured. You have no warnings left. Nuclear descent protocol: Initiated.


*'''Crypt AI:''' Artificial Intelligence activated. Enjoying yourselves, intruders? It’s worth knowing the cataclysmic damage you will be responsible for today. Do not fool yourselves. This facility is not simply the fruitless work of some pathetic scientist. This house was built by the genius Clovis Bray I himself. Within lies humanity’s salvation. La fontaine de jouvence. Made possible by Clarity Control. Magnificent, wasn’t it? An entity from beyond our own dimension. And the answer to humanity’s eternal struggle: mortality. Were it to fall intro the wrong hands, humanity, and the universe, would be utterly doomed. I have no reason to believe you are anything other than “the wrong hands.You now face godlike judgment. May it extend eternally.
*'''Crypt AI:''' Artificial Intelligence activated. Enjoying yourselves, intruders? It's worth knowing the cataclysmic damage you will be responsible for today. Do not fool yourselves. This facility is not simply the fruitless work of some pathetic scientist. This house was built by the genius Clovis Bray I himself. Within lies humanity's salvation. La fontaine de jouvence. Made possible by Clarity Control. Magnificent, wasn't it? An entity from beyond our own dimension. And the answer to humanity's eternal struggle: mortality. Were it to fall intro the wrong hands, humanity, and the universe, would be utterly doomed. I have no reason to believe you are anything other than "the wrong hands." You now face godlike judgment. May it extend externally.


'''''The Guardians discover a third log recorded by the Exo Stranger labelled “DSC-777-ANB.'''''
'''''The Guardians discover a third log recorded by the Exo Stranger labelled "DSC-777-ANB."'''''


*'''Exo Stranger:''' Not to worry. I’m taking care of it now. In your memory.
*'''Exo Stranger:''' Not to worry. I'm taking care of it now. In your memory.


'''''The Guardians discover a fourth log recorded by the Exo Stranger labelled “DSC-777-SCB.'''''
'''''The Guardians discover a fourth log recorded by the Exo Stranger labelled "DSC-777-SCB."'''''


*'''Exo Stranger:''' I activate this… and it all goes away. [sniffles] Cheers to that.
*'''Exo Stranger:''' I activate this… and it all goes away. [sniffles] Cheers to that.


'''''The Guardians discover a fifth log recorded by the Exo Stranger labelled “DSC-777-CLB.'''''
'''''The Guardians discover a fifth log recorded by the Exo Stranger labelled "DSC-777-CLB."'''''


*'''Exo Stranger:''' I’ll set whispers on the wind for any future generations. Tales of the evil Clovis Bray brought forth.
*'''Exo Stranger:''' I'll set whispers on the wind for any future generations. Tales of the evil Clovis Bray brought forth.


'''''The Guardians proceed to the nuclear contingency chamber. Taniks, Reborn appears.'''''
'''''The Guardians proceed to the nuclear contingency chamber. Taniks, Reborn appears.'''''
Line 203: Line 253:
''''The raid team deactivates the unclear descent protocol'''''
''''The raid team deactivates the unclear descent protocol'''''


*'''Crypt AI:''' Nuclear descent protocol deactivated. Orbital collision remains imminent. Clever little rats. I will not forget what you have done here today. Upon collision, the Crypt will be torn open, and all defenses will be destroyed. It is now open to all. Allies and enemies alike. If you do not defend it, the results could be world ending. Humanity’s fate is now on you. Best of luck.
*'''Crypt AI:''' Nuclear descent protocol deactivated. Orbital collision remains imminent. Clever little rats. I will not forget what you have done here today. Upon collision, the Crypt will be torn open, and all defenses will be destroyed. It is now open to all. Allies and enemies alike. If you do not defend it, the results could be world ending. Humanity's fate is now on you. Best of luck.


===Post-Raid Clovis I dialogue===
===Post-Raid Clovis I dialogue===
Line 218: Line 268:
*'''Ghost:''' This is the same AI that spoke to us in the crypt, and tried to kill us.
*'''Ghost:''' This is the same AI that spoke to us in the crypt, and tried to kill us.


*'''Clovis Bray AI:''' I'm more than just an AI, thank you. I am an extra replica of Clovis Bray I’s consciousness. And for the record, you were intruders.
*'''Clovis Bray AI:''' I'm more than just an AI, thank you. I am an extra replica of Clovis Bray I's consciousness. And for the record, you were intruders.


*'''Ghost:''' That's not entirely true. The Fallen had invaded and we tried to stop them.
*'''Ghost:''' That's not entirely true. The Fallen had invaded and we tried to stop them.
Line 226: Line 276:
*'''Ghost:''' An alien race that appeared after the Collapse.
*'''Ghost:''' An alien race that appeared after the Collapse.


*'''Clovis Bray AI:''' The Collapse…? Sounds like I have much to catch up on. I suppose I should offer some gratitude for reviving me. But in the meantime, perhaps you can ensure the further destruction of my life’s work, hm?
*'''Clovis Bray AI:''' The Collapse…? Sounds like I have much to catch up on. I suppose I should offer some gratitude for reviving me. But in the meantime, perhaps you can ensure the further destruction of my life's work, hm?


'''''Raid not yet completed''''
'''''Raid not yet completed''''
Line 236: Line 286:
*'''Clovis Bray AI:''' The Deep Stone Crypt has stood for centuries without intervention, and from the ether, your people swoop in and destroy my work without thought.
*'''Clovis Bray AI:''' The Deep Stone Crypt has stood for centuries without intervention, and from the ether, your people swoop in and destroy my work without thought.


*'''Ghost:''' “Your work?Are you —
*'''Ghost:''' "Your work?" Are you —


*'''Clovis Bray AI:''' More than just an AI? Indeed. I am an extra replica of Clovis Bray I’s consciousness, woken thanks to the intruders in the Crypt.
*'''Clovis Bray AI:''' More than just an AI? Indeed. I am an extra replica of Clovis Bray I's consciousness, woken thanks to the intruders in the Crypt.


*'''Ghost:''' Those Guardians weren’t the intruders. They were trying to protect it from the Fallen.
*'''Ghost:''' Those Guardians weren't the intruders. They were trying to protect it from the Fallen.


*'''Clovis Bray AI:''' Fallen?
*'''Clovis Bray AI:''' Fallen?
Line 246: Line 296:
*'''Ghost:''' An alien race that appeared after the Collapse.
*'''Ghost:''' An alien race that appeared after the Collapse.


*'''Clovis Bray AI:''' The Collapse…? Sounds like I have much to catch up on. I suppose if you’re telling the truth, I should offer my gratitude to your kind. In the meantime, perhaps you can… refrain from further destroying my life’s work, hm?
*'''Clovis Bray AI:''' The Collapse…? Sounds like I have much to catch up on. I suppose if you're telling the truth, I should offer my gratitude to your kind. In the meantime, perhaps you can… refrain from further destroying my life's work, hm?


==Gallery==
==Gallery==
'''Fallen Enemies'''
<gallery perrow=3>
SinkentoHackerV2.jpg|A Hacker Vandal
SinkentoOperatorV1.jpg|An Operator Vandal
SinkentoOperatorV2.jpg|A Supressor Vandal
SinkentoBrigsDSC2.jpg|A House of Salvation Brig
SinkentoDarkCouncil4.jpg|A Dark Council Guard with Shock Blades
SinkentoDarkCouncil3.jpg|Dark Council Guards with Molten Welders
</gallery>
'''Atraks-1, Fallen Exo'''
<gallery perrow=3>
SinkentoAtraks3.jpg|Atraks-1, Fallen Exo
SinkentoAtraks6.jpg|Atraks-1 in the yellow room
SinkentoAtraks7.jpg|Atraks-1 in the red room
SinkentoAtraks5.jpg|Atraks-1 in the orbital station
SinkentoAtraks8.jpg|Atraks-1 activating its Extinction Protocol
SinkentoAtraks4.jpg|Atraks-1 shooting her Shock Rifle
</gallery>
'''Taniks Reborn'''
<gallery perrow=3>
TaniksReborn.jpg|Taniks Reborn emerges
SinkentoTaniksR0.jpg|Atraks-1 awakens Taniks
SinkentoTaniks.gif|Taniks angered by the Guardians
SinkentoTaniksR3.jpg|Taniks near the control room of Rapture
SinkentoTaniksR2.jpg| Taniks, Reborn
SinkentoTaniksR4.jpg|Taniks standing strong in Descent
SinkentoTaniksR5.jpg|Taniks stunned by the Guardians
SinkentoTaniksR6.jpg|Taniks chasing the players
SinkentoTaniksR7.jpg|Taniks firing his Molten Welder
</gallery>
'''Taniks Abomination'''
<gallery perrow=3>
SinkentoTaniksA1.jpg|Taniks emerges from the crash site
SinkentoTaniks1.jpg|Taniks, the Abomination
SinkentoTaniksA3.jpg|Close-up of Taniks Abomination
SinkentoTaniksA2.jpg|Taniks blasting his Molten Welder
SinkentoTaniks5.jpg|Taniks inside his Shock Field
SinkentoTaniksA4.jpg|Taniks unleashing his Turbulent Barrage
</gallery>
'''The Deep Stone Crypt'''
'''The Deep Stone Crypt'''
<gallery perrow=3>
<gallery perrow=3>
Line 323: Line 319:
File:Restricted8.jpg|Panel on server wall
File:Restricted8.jpg|Panel on server wall
File:Restricted6.jpg|Basement room
File:Restricted6.jpg|Basement room
</gallery>
</gallery>


Line 339: Line 334:
File:Clarity Control8.jpg|Laboratory "Yellow" Room
File:Clarity Control8.jpg|Laboratory "Yellow" Room
File:Clarity Control9.jpg|Lifts to the Morning Star
File:Clarity Control9.jpg|Lifts to the Morning Star
</gallery>
</gallery>


Line 352: Line 346:
File:SpaceWalkMaintenance.jpg|A maintenance platform in the Space Walk.
File:SpaceWalkMaintenance.jpg|A maintenance platform in the Space Walk.


File:SinkentoMorningStar2.jpg|Atraks-1's Ketch from the Space Walk.
File:DestinyMorningStar2.jpg|Atraks-1's Ketch from the Space Walk.
File:SpaceWalkMorningStar.jpg|The Morning Star station from the Space Walk.
File:SpaceWalkMorningStar.jpg|The Morning Star station from the Space Walk.
File:Morning Star5.jpg|Entrance to Rapture
File:Morning Star5.jpg|Entrance to Rapture
Line 368: Line 362:
</gallery>
</gallery>


==Original Soundtracks==
==Original soundtracks==
{{#widget:YouTube|id=IMJst0gXrM0|height=200|caption=Destiny 2: Beyond Light OST - Replicate}}
{{#widget:YouTube|id=IMJst0gXrM0|height=200|caption=Destiny 2: Beyond Light OST - Replicate}}
{{#widget:YouTube|id=qJBE1FOxaBQ|height=200|caption=Destiny 2: Beyond Light OST - Shadow Thief Reborn}}
{{#widget:YouTube|id=qJBE1FOxaBQ|height=200|caption=Destiny 2: Beyond Light OST - Shadow Thief Reborn}}
Line 377: Line 371:
*This is the first raid to feature a returning character as the final boss.
*This is the first raid to feature a returning character as the final boss.
*This is the guardian's third "space walk" in Destiny. The first took place in the Taken King mission "The Dreadnaught" and the last took place in the mission "1AU".
*This is the guardian's third "space walk" in Destiny. The first took place in the Taken King mission "The Dreadnaught" and the last took place in the mission "1AU".
*If you are playing as an Exo and complete the "Crypt Security" encounter, the Crypt AI adds dialogue that only Exos can receive: "Exo lifeforms present. Welcome home."
*This is the third raid that focuses on the Fallen, after [[Wrath of the Machine]] and [[Scourge of the Past]].
*During the Spacewalk encounter, most guardians traditionally mute their mics, due to the soundtrack that's being played, called Deep Stone Lullaby.


==References==
==References==