Darkness Zone: Difference between revisions

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[[Darkness Zone]]s are areas that [[Guardian]]s encounter that separate public and private spaces. Guardians starting a [[story]] mission or [[strike]] will begin in a public area, and may encounter other guardians. However, once they enter a darkness zone, which is only accessible during that mission, they will be separated from randomly encountered guardians. Guardians that are part of the player's [[fireteam]] will come with them. <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref>
[[Darkness Zone]]s are areas that [[Guardian]]s encounter that separate public and private spaces. Guardians starting a [[story]] mission or [[strike]] will begin in a public area, and may encounter other guardians. However, once they enter a darkness zone, which is only accessible during that mission, they will be separated from randomly encountered guardians. Guardians that are part of the player's [[fireteam]] will come with them. <ref name = "Alpha">'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard.''</ref>


Entering a Darkness zone is especially hazardous; not only are players separated from anyone outside of their fireteam, but respawning is also restricted. If a solo player is killed, or an entire fireteam has been wiped, [[Darkness]] consumes the player(s) and they will have to start over at the nearest checkpoint. However, so long as one member of a fireteam is still alive, it is possible to revive and respawn players. In Destiny 2, the same restrictions apply for the most part, except Normal Mode Raids.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref> In Destiny 2, the Darkness Zones are called "Restricted Zones" probably due to the base game not mentioning the Darkness.  
Entering a Darkness zone is especially hazardous; not only are players separated from anyone outside of their fireteam, but respawning is also restricted. If a solo player is killed, or an entire fireteam has been wiped, [[Darkness]] consumes the player(s) and they will have to start over at the nearest checkpoint. However, so long as one member of a fireteam is still alive, it is possible to revive and respawn players. In Destiny 2, the same restrictions apply for the most part, except Normal and Prestige difficulty Raids.<ref name = "Beta">'''Bungie (2014-7-17)''', ''Destiny: Beta PlayStation 4, Activision Blizzard.''</ref> In Destiny 2, the Darkness Zones are called "Restricted Zones" probably due to the base game not mentioning the Darkness.  


==Respawn Restrictions==
==Respawn Restrictions==
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*'''Nightfall Strike''': Players cannot revive themselves (except for [[Sunsinger]]s). They must be revived by a teammate. If the whole party is dead, the team has to start the mission over from the beginning
*'''Nightfall Strike''': Players cannot revive themselves (except for [[Sunsinger]]s). They must be revived by a teammate. If the whole party is dead, the team has to start the mission over from the beginning
*'''Raid, Normal Mode''': Players cannot revive themselves (except for [[Sunsinger]]s). Teammates cannot revive players until 30 seconds later. In Destiny 2, the teammate can be revived immediately, but after someone dies, if everyone is not alive within 30 seconds of the death, Darkness will consume the player through "Shared Fate". Revives also are limited to one per teammate.
*'''Raid, Normal Mode''': Players cannot revive themselves (except for [[Sunsinger]]s). Teammates cannot revive players until 30 seconds later. In Destiny 2, the teammate can be revived immediately, but after someone dies, if everyone is not alive within 30 seconds of the death, Darkness will consume the player through "Shared Fate". Revives also are limited to one per teammate.
*'''Raid, Hard Mode''': Players cannot be revived at all (except for [[Sunsinger]]s) unless the team progresses to the next checkpoint.
*'''Raid, Hard Mode''': Players cannot be revived at all (except for [[Sunsinger]]s) unless the team progresses to the next checkpoint. In Destiny 2, the revive restrictions are the same as Normal Mode, but when you die, you lose your revive token.


Note that [[Arena]] challenges have the same restrictions as normal mode Raids.
Note that [[Arena]] challenges have the same restrictions as normal mode Raids.
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