Darkness Zone: Difference between revisions

Updated the description of Normal Mode Raid respawn restrictions to reflect the changes made in Forsaken.
m (Text replacement - "== ([^=])" to "== $1")
(Updated the description of Normal Mode Raid respawn restrictions to reflect the changes made in Forsaken.)
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*'''Heroic Strike''': Players cannot revive themselves (except for [[Sunsinger]]s). They must be revived by a teammate.
*'''Heroic Strike''': Players cannot revive themselves (except for [[Sunsinger]]s). They must be revived by a teammate.
*'''Nightfall Strike''': Players cannot revive themselves (except for [[Sunsinger]]s). They must be revived by a teammate. If the whole party is dead, the team has to start the mission over from the beginning
*'''Nightfall Strike''': Players cannot revive themselves (except for [[Sunsinger]]s). They must be revived by a teammate. If the whole party is dead, the team has to start the mission over from the beginning
*'''Raid, Normal Mode''': Players cannot revive themselves (except for [[Sunsinger]]s). Teammates cannot revive players until 30 seconds later. In Destiny 2, the teammate can be revived immediately, but after someone dies, if everyone is not alive within 30 seconds of the death, Darkness will consume the player through "Shared Fate". Revives also are limited to one per teammate.
*'''Raid, Normal Mode''': Players cannot revive themselves (except for [[Sunsinger]]s). Teammates cannot revive players until 30 seconds later. In Destiny 2, the teammate can be revived immediately, but revives also are limited to one per teammate. Before the [[Forsaken]] expansion released, a 30 second timer started ticking down on a teammates death, which when it reached 0 caused all other living teammates to die to "Shared Fate", but this timer was reset once all teammates were alive. After the release of the expansion, if a teammate dies, a 2 minute and 30 second timer starts ticking down. If the timer reaches 0, all living teammates die to "Shared Fate", and the timer does not refresh after everyone is alive, instead just pausing until a teammate dies again, thus making subsequent revival efforts have less time available before being killed by "Shared Fate".
*'''Raid, Hard Mode''': Players cannot be revived at all (except for [[Sunsinger]]s) unless the team progresses to the next checkpoint. In Destiny 2, the revive restrictions are the same as Normal Mode, but when you die, you lose your revive token.
*'''Raid, Hard Mode''': Players cannot be revived at all (except for [[Sunsinger]]s) unless the team progresses to the next checkpoint. In Destiny 2, the revive restrictions are the same as Normal Mode, but when you die, you lose your revive token.


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