Dares of Eternity: Difference between revisions

→‎The Vault: corrections
(→‎The Valley: corrections)
(→‎The Vault: corrections)
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The second zone Guardians must traverse is The Vault. This large interior space will have another wheel, button and rally flag deposit spot close to the entrance. The same enemy selection process must be initiated before the activity can continue (Fixed weekly rotation on Legendary difficulty). Once declared, enemies will spawn and must be defeated alongside any other mechanics aligned with their race to advance.
The second zone Guardians must traverse is The Vault. This large interior space will have another wheel, button and rally flag deposit spot close to the entrance. The same enemy selection process must be initiated before the activity can continue (Fixed weekly rotation on Legendary difficulty). Once declared, enemies will spawn and must be defeated alongside any other mechanics aligned with their race to advance.


An additional stage is provided after clearing the first wave objectives.
Once the first wave is completed, the race's [[Paraversal Challenger]] will appear:


'''Cabal''': A [[Goliath Tank]] will spawn at the far end of the room. There is nothing notable about this tank, as it operates the same as any other Guardians may have encountered so far. Deal heavy damage by targeting the hover jet sections, or by attacking the back.
'''Cabal''': A [[Goliath Tank]] will spawn at the far end of the room. There is nothing notable about this tank, as it operates the same as any other Guardians may have encountered so far. Deal heavy damage by targeting the hover jet sections, or by attacking the back.
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'''Hive''': A large shielded Knight will spawn at the far end of the room. Wellkeeper Knights will spawn nearby, and the same as before, provide a pool of Hive energy that grant Ruinous Resonance upon touch. Use this buff to remove the shield from the large Knight, and kill it to progress.
'''Hive''': A large shielded Knight will spawn at the far end of the room. Wellkeeper Knights will spawn nearby, and the same as before, provide a pool of Hive energy that grant Ruinous Resonance upon touch. Use this buff to remove the shield from the large Knight, and kill it to progress.


'''Taken''': A large shielded [[Taken Knight]] will spawn at the far end of the room. [[Blightmonger]] Taken Minotaurs enemies will begin spawning, which upon death will drop orbs. Throwing these orbs at the Taken Knight will strip its shield, exposing it to regular damage. Defeat the Knight to advance.
'''Taken''': A large shielded [[Taken Knight]] will spawn at the far end of the room. [[Xûr's Blightmonger|Blightmonger]] Taken Minotaurs enemies will begin spawning, which upon death will drop orbs. Throwing these orbs at the Taken Knight will strip its shield, exposing it to regular damage. Defeat the Knight to advance.


'''Vex''': A large shielded [[Hydra]] will spawn at the far end of the room. Headbearer Goblins will spawn as before, dropping a Vex Cranium upon death. Using this, strip the shield from the Hydra to expose it to regular damage. Exterminate the Hydra to continue.
'''Vex''': A large shielded [[Hydra]] will spawn at the far end of the room. Headbearer Goblins will spawn as before, dropping a Vex Cranium upon death. Using this, strip the shield from the Hydra to expose it to regular damage. Exterminate the Hydra to continue.


'''Bonus round''': Lucky Guardians may encounter a [[Taken Ogre]] known as Kashh'n Pryzus during this phase. Upon defeat, this Taken Ogre will drop extra prizes, such as [[Strange Coin]]s, Treasure Packs and more.
'''Bonus round''': Lucky Guardians may encounter a [[Kashh'n Pryzus, Starhorse's Treasurer]] during this phase. Upon defeat, this [[Taken Ogre]] will drop extra prizes, such as [[Strange Coin]]s, Treasure Packs and more.


Upon completion of the second wave, Guardians will be asked to take part in a guessing game (Fixed weekly rotation on Legendary difficulty). Three plates are provided at the far end of the room, each featuring a symbol relevant to a race (Hive on left, Cabal on middle, Vex on right). A countdown begins and Xur will urge Guardians to make their choice by standing upon a plate. When time expires, Guardians guessing correctly will be granted Starhorse's Favor for the final stage of the gameshow. Guardians should then proceed through the opened door, through a small platforming section.
Upon completion of the second wave, Guardians will be asked to take part in a guessing game (Fixed weekly rotation on Legendary difficulty). Three plates are provided at the far end of the room, each featuring a symbol relevant to a race (Hive on left, Cabal on middle, Vex on right). A countdown begins and Xur will urge Guardians to make their choice by standing upon a plate. When time expires, Guardians guessing correctly will be granted Starhorse's Favor for the final stage of the gameshow. Guardians should then proceed through the opened door, through a small platforming section.
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