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==Gameplay== | ==Gameplay== | ||
If Dûl Incaru or her Fatesmiths are shot by a [[Guardian]], or one gets too close, the encounter will begin, where she will unleash her Fatesmiths and [[Taken Psion]] back-up. She will remain immune for most of the fight. On occasion, she will conjure a [[Void]] Crystal behind | If Dûl Incaru or her Fatesmiths are shot by a [[Guardian]], or one gets too close, the encounter will begin, where she will unleash her Fatesmiths and [[Taken Psion]] back-up. She will remain immune for most of the fight. On occasion, she will conjure a [[Void]] Crystal behind herself, which will make any living Fatesmiths immune to all damage. Destroying the crystal will allow you to damage the Fatesmiths again, but will also revive any dead Fatesmiths and summon another wave of Taken Psions. | ||
To deal damage to her, Guardians must kill the | To deal damage to her, Guardians must kill the Fatesmiths and collect their Finite Thoughts, which will allow 45 seconds of damage; the more Finite Thoughts collected (a maximum of 3), the more damage that can be done to Dûl Incaru (note, unlike [[Vorgeth, the Boundless Hunger|Vorgeth]]'s Petitioner's Mark, the timer cannot be reset). Once the timer hits 0, the players are killed, so it is advised that the players gather on the center altar so that they can be cleansed of the Finite Thought before it can fatally affect them. After the damage phase, the players should wait for Incaru to conjure another Crystal in order to summon the Fatesmiths once more and prep for another damage phase. | ||
==Trivia== | ==Trivia== |
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