Crucible: Difference between revisions

No edit summary
Tag: Mobile edit
Tag: Mobile edit
Line 57: Line 57:
*[[Breakthrough]]: 4 vs. 4 mode. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can’t be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Breakthrough]]: 4 vs. 4 mode. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can’t be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Countdown]]: 4 vs. 4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team.
*[[Countdown]]: 4 vs. 4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team.
*[[Control]]: 4 vs. 4 mode in the Quickplay playlist. Players must fight for control of three zones around each map for extra points once time runs out the team with the most points wins.
*[[Control]]: 6 vs. 6 mode in the Quickplay playlist. Players must fight for control of three zones around each map for extra points once time runs out the team with the most points wins.
*[[Survival]]: 4 vs. 4 mode in the Competitive playlist. A variant similar to [[Skirmish]] where Guardians fight against their enemies with a limited selection of lives and revivals.
*[[Survival]]: 4 vs. 4 mode in the Competitive playlist. A variant similar to [[Skirmish]] where Guardians fight against their enemies with a limited selection of lives and revivals.
*[[Clash]]: 4 vs. 4 mode in the Quickplay playlist. A Team Death-Match mode where players fight until the time runs out, with the team with the most kills taking the win.
*[[Clash]]: 6 vs. 6 mode in the Quickplay playlist. A Team Death-Match mode where players fight until the time runs out, with the team with the most kills taking the win.
*[[Supremacy]]: 4 vs. 4 mode in the Quickplay playlist. A Team Death-Match mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.
*[[Supremacy]]: 6 vs. 6 mode in the Quickplay playlist. A Team Death-Match mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.


====Special Events====
====Special Events====
*[[Iron Banner]]: 4 vs. 4 endgame mode. The match type can vary. Unlike Iron Banner events in ''Destiny'', [[Power]] is irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams.
*[[Iron Banner]]: 6 vs. 6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.


126

edits