Crucible: Difference between revisions

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*[[Crucible Labs]]: A variety of experimental modes and mode rules that can be tested by players.
*[[Crucible Labs]]: A variety of experimental modes and mode rules that can be tested by players.


===Weekly playlists===
====Weekly playlists====
*[[Team Scorched]]: 6v6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available.
*[[Team Scorched]]: 6v6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available.
*[[Mayhem]] 6v6 mode. All abilities and Supers have increased recharge rates. Power ammo is distributed more often. First team to reach 200 points wins, with Super kills granting more score.
*[[Mayhem]]: 6v6 mode. All abilities and Supers have increased recharge rates. Power ammo is distributed more often. First team to reach 200 points wins, with Super kills granting more score.
*[[Momentum Control]]: 6v6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar.
*[[Momentum Control]]: 6v6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar.
*[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
*[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
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*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed Adept weapons and armor. This game mode replaced the Trials of the Nine. As of [[Season of the Deep]], Dominion replaces Elimination as the main mode for Trials of Osiris.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed Adept weapons and armor. This game mode replaced the Trials of the Nine. As of [[Season of the Deep]], Dominion replaces Elimination as the main mode for Trials of Osiris.


===Discontinued modes===
====Discontinued modes====
*[[Breakthrough]]: 4v4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can't be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Breakthrough]]: 4v4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can't be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Countdown]]: 4v4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. Currently implemented in Crucible Labs.
*[[Countdown]]: 4v4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. Currently implemented in Crucible Labs.
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