Crucible: Difference between revisions

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===Destiny===
===Destiny===
====Permanent playlists====
====Permanent playlists====
*[[Clash]]: 6 vs. 6 mode. All-out warfare with no special modifiers.
*[[Clash]]: 6v6 mode. All-out warfare with no special modifiers.
*[[Control]]: 6 vs. 6 mode. Players must fight for control of three zones around each map for extra points.
*[[Control]]: 6v6 mode. Players must fight for control of three zones around each map for extra points.
*[[Rift]]: 6 vs. 6 mode. Players must fight for a "spark" in the center of the field and deliver it to the enemy rift.
*[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
*[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins.
*[[Rumble]]: Free-for-all mode with 6 players. First one to reach the score cap wins.
*[[Skirmish]]: 3 vs. 3 mode. Players kill enemies and revive their teammates for extra points.
*[[Skirmish]]: 3v3 mode. Players kill enemies and revive their teammates for extra points.
*[[Supremacy]]: 6 vs. 6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy "crests" to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.
*[[Supremacy]]: 6v6 mode. Similar to Call of Duty's "Kill Confirmed" mode, players must pick up enemy crests to score points. Kills do not count towards victory and players can deny the other team points by picking up friendly crests.


====Weekly playlists====
====Weekly playlists====
*[[Combined Arms]]: 6 vs. 6 mode. Players battle on much larger maps than normal and are able to use [[Pike]]s, [[Heavy Pike]]s, [[Interceptor]]s and their own [[Sparrow]]s. Special medals are awarded for killing enemies with vehicles.
*[[Combined Arms]]: 6v6 mode. Players battle on much larger maps than normal and are able to use [[Pike]]s, [[Heavy Pike]]s, [[Interceptor]]s and their own [[Sparrow]]s. Special medals are awarded for killing enemies with vehicles.
*[[Doubles Skirmish]]: 2 vs. 2 mode. Skirmish-style gameplay minus one teammate.
*[[Doubles Skirmish]]: 2v2 mode. Skirmish-style gameplay minus one teammate.
*[[Elimination]]: 3 vs. 3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a [[Control]] point wins.  
*[[Elimination]]: 3v3 mode. Players attempt to wipe out the entire enemy team out. Each round lasts for two minutes. If neither team is dead after time expires, the first team to capture a [[Control]] point wins.  
*[[Inferno]]: A game variant featured on one of six different game modes. Radar is disabled, and point scoring is simplified. Can be featured on [[Clash]], [[Control]], [[Rumble]], [[Skirmish]], [[Salvage]], or [[Supremacy]].  
*[[Inferno]]: A game variant featured on one of six different game modes. Radar is disabled, and point scoring is simplified. Can be featured on [[Clash]], [[Control]], [[Rumble]], [[Skirmish]], [[Salvage]], or [[Supremacy]].  
*[[Mayhem Clash]]: 6 vs. 6 mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Clash]]: 6v6 mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Mayhem Rumble]]: Free-for-all mode. Ammo crates spawn more frequently and abilities charge more often.
*[[Salvage]]: 3 vs. 3 mode. Players fight over relics similar to [[Control]]. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
*[[Salvage]]: 3v3 mode. Players fight over relics similar to [[Control]]. One team must deploy a probe while preventing the other team from disabling it. The first team to reach the score cap wins.
*[[Zone Control]]: 6 vs. 6 mode. Only captures of zones count towards victory.
*[[Zone Control]]: 6v6 mode. Only captures of zones count towards victory.


====Special events====
====Special events====
*[[Iron Banner]]: 6 vs. 6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Iron Banner]]: 6v6 mode that rotates themes every time it comes back. Only comes around once a month, and players can earn greater rewards through completing bounties and playing matches. Special [[Iron Banner]]-themed weapons can either be earned through combat or bought via the vendor located in [[Felwinter Peak]] social space.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament when their team gets 3 losses. Flawless victory (9 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed weapons and armor.
*[[Sparrow Racing League]]: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League]] ended after the Live Event "The Dawning" concluded, it is still accessible via private matches.
*[[Sparrow Racing League]]: A unique event that doesn't involve traditional PVP combat, up to 6 players race their sparrows through purpose-made tracks littered with speed-boosting gates, NPCs, and the occasional windmill, forklift or turbine, as well as other obstacles. The first player to cross the finish line after 3 laps is the winner, and all players have a chance at receiving SRL-themed armor, ornaments, Chroma, and weapons. While [[Sparrow Racing League]] ended after the Live Event "The Dawning" concluded, it is still accessible via private matches.
*[[Doubles]]: 2 vs 2 mode. The mode rotates every so often and are restricted to small team tactics such as [[Elimination]] and [[Salvage]].
*[[Doubles]]: 2v2 mode. The mode rotates every so often and are restricted to small team tactics such as [[Elimination]] and [[Salvage]].


===Destiny 2===
===Destiny 2===
====Permanent playlists====
====Permanent playlists====
*[[Control]]: 6 vs. 6 mode. Players must fight for control of three zones around each map for extra points. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Control]]: 6v6 mode. Players must fight for control of three zones around each map for extra points. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Survival]]: 3 vs. 3 mode, the only Competitive (ranked) mode. Guardians fight against their enemies with a limited selection of lives. Has a freelance option for solo-only matchmaking.
*[[Survival]]: 3v3 mode, the only Competitive (ranked) mode. Guardians fight against their enemies with a limited selection of lives. Has a freelance option for solo-only matchmaking.
*[[Clash]]: 6 vs. 6 mode. A team deathmatch mode where players are awarded points for kills. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Clash]]: 6v6 mode. A team deathmatch mode where players are awarded points for kills. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Rumble]] Free for all mode. No teams, fight against 5 other players to become victor.
*[[Rumble]]: Free for all mode. No teams, fight against 5 other players to become victor.
*[[Elimination]] 3 vs. 3 mode. Same rules as Trials of Osiris. Each player on a team has one life, and once all players on a team die, the other team receives a round win. Revives are possible.
*[[Elimination]]: 3v3 mode. Same rules as Trials of Osiris. Each player on a team has one life, and once all players on a team die, the other team receives a round win. Revives are possible.
*[[Showdown]]: 3v3 mode featured in competitive. Two teams compete to reach 10 kills first, which grants their side a round, in a best 3 of 5 format. If both teams have 2 rounds each, a final tiebreaker round is played. Reviving a teammate will remove one point from the enemy score count.
*[[Crucible Labs]]: A variety of experimental modes and mode rules that can be tested by players.


===Weekly playlists===
===Weekly playlists===
*[[Team Scorched]] 6 vs. 6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available.
*[[Team Scorched]]: 6v6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available.
*[[Mayhem]] 6 vs. 6 mode. All abilities and Supers have increased recharge rates. Power ammo is distributed more often. First team to reach 200 points wins, with Super kills granting more score.
*[[Mayhem]] 6v6 mode. All abilities and Supers have increased recharge rates. Power ammo is distributed more often. First team to reach 200 points wins, with Super kills granting more score.
*[[Showdown]] 3 vs. 3 mode. Two teams compete to reach 10 kills first, which grants their side a round, in a best 3 of 5 format. If both teams have 2 rounds each, a final tiebreaker round is played. Reviving a teammate will remove one point from the enemy score count.
*[[Momentum Control]]: 6v6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar.
*[[Momentum Control]] 6 vs. 6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar.
*[[Rift]]: 6v6 mode. Players must fight for a spark in the center of the field and deliver it to the enemy rift.
*[[Supremacy]]: 6v6 mode in the in the weekly rotator playlist. A team deathmatch mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.
*[[Relic (mode)|Relic]]: A new mode that allows players to claim a relic after getting enough kills. Telics can include the [[Aegis]] from [[Vault of Glass (raid)|Vault of Glass]] and [[Vow of the Disciple]], the [[Synaptic Spear]] from PsiOps Battlegrounds, the [[Scythe]] from [[Season of the Haunted]], etc.


====Special events====
====Special events====
*[[Iron Banner]]: 6 vs. 6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter. With Season 17, Power no longer matters, tokens were removed and reputation is gained automatically similar to regular Crucible. Rift was also introduced as a mode of play in Iron Banner, for this season. In season 18 Bungie introduced a brand new mode Eruption.
*[[Iron Banner]]: 6v6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter. With Season of the Haunted, Power no longer matters, tokens were removed and reputation is gained automatically similar to regular Crucible. Rift was also introduced as a mode of play in Iron Banner, for this season, before being placed in Crucible rotation officially in the following season. In [[Season of Plunder]], Bungie introduced a brand new mode Eruption. [[Season of the Seraph]] introduced Fortress. In Season 23, another new mode will be introduced.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor. This game mode replaced the Trials of the Nine.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special Trials-themed Adept weapons and armor. This game mode replaced the Trials of the Nine. As of [[Season of the Deep]], Dominion replaces Elimination as the main mode for Trials of Osiris.


===Discontinued modes===
===Discontinued modes===
*[[Breakthrough]]: 4 vs. 4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can't be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Breakthrough]]: 4v4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can't be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Countdown]]: 4 vs. 4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team.
*[[Countdown]]: 4v4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. Currently implemented in Crucible Labs.
*[[Supremacy]]: 6 vs. 6 mode in the Quickplay playlist. A team deathmatch mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.


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