Crucible: Difference between revisions

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Updated Destiny 2 PVP info. Incomplete, so please feel free to beef it up further (Crucible Labs info, etc)
(Edited Eternity and Vostok's vaulted status)
(Updated Destiny 2 PVP info. Incomplete, so please feel free to beef it up further (Crucible Labs info, etc))
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===Destiny 2===
===Destiny 2===
In a significant change from ''[[Destiny]]'', all Crucible playlists in ''[[Destiny 2]]'' used to be fought by two teams of four players each, except for [[Iron Banner]] which is six versus six. This was changed and now almost every game mode is 6v6. Power weapon ammo distribution has been reworked: Power ammo is now granted more frequently at various terminals across the map, but only a single player can access each drop, and Power ammo is lost on death. However after patch 1.1.4 a player killed while holding Power ammo will a drop brick of Power ammo containing 50% of their remaining ammo. Completing matches earns both gear and reputation tokens (with additional rewards dropped if players use a Boon of The Crucible consumable) to be redeemed for additional rewards at the appropriate vendor. Furthermore, no mode or event has level advantages enabled, ensuring that player skill is equally as important as obtained gear and loadout. The Mercy Rule from ''Destiny'' is enabled in all Quickplay modes, including Mayhem.
In a significant change from ''[[Destiny]]'', all Crucible playlists in ''[[Destiny 2]]'' used to be fought by two teams of four players each, except for [[Iron Banner]] which is six versus six. This was changed and now almost every game mode is 6v6. Power weapon ammo distribution has been reworked: Power ammo is now granted more frequently at various terminals across the map, with obtainment being locked to the team of the player who first opens the terminal for a few seconds after, and Power ammo is lost on death. However after patch 1.1.4 a player killed while holding Power ammo will a drop brick of Power ammo containing 50% of their remaining ammo. Completing matches earned both gear and reputation tokens (with additional rewards dropped if players use a Boon of The Crucible consumable) to be redeemed for additional rewards at the appropriate vendor. With the start of Season 12, reputation gains became automatic, and tokens were phased out. Furthermore, no mode or event has level advantages enabled, ensuring that player skill is equally as important as obtained gear and loadout. The Mercy Rule from ''Destiny'' is enabled in all Quickplay modes, including Mayhem.


==List of modes==
==List of modes==
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===Destiny 2===
===Destiny 2===
====Permanent playlists====
====Permanent playlists====
*[[Control]]: 6 vs. 6 mode. Players must fight for control of three zones around each map for extra points. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Survival]]: 3 vs. 3 mode, the only Competitive (ranked) mode. Guardians fight against their enemies with a limited selection of lives. Has a freelance option for solo-only matchmaking.
*[[Clash]]: 6 vs. 6 mode. A team deathmatch mode where players are awarded points for kills. First team to reach 150 points wins, or the team with the highest points when time runs out wins.
*[[Rumble]] Free for all mode. No teams, fight against 5 other players to become victor.
*[[Elimination]] 3 vs. 3 mode. Same rules as Trials of Osiris. Each player on a team has one life, and once all players on a team die, the other team receives a round win. Revives are possible.
===Weekly playlists===
*[[Team Scorched]] 6 vs. 6 mode. All players are equipped with Scorch Cannons, which are the only source of damage available.
*[[Mayhem]] 6 vs. 6 mode. All abilities and Supers have increased recharge rates. Power ammo is distributed more often. First team to reach 200 points wins, with Super kills granting more score.
*[[Showdown]] 3 vs. 3 mode. Two teams compete to reach 10 kills first, which grants their side a round, in a best 3 of 5 format. If both teams have 2 rounds each, a final tiebreaker round is played. Reviving a teammate will remove one point from the enemy score count.
*[[Momentum Control]] 6 vs. 6 mode. All weapons have increased lethality. Killing an opponent will immediately regenerate player health, and is the only way to regain ability energy. Power ammo spawns more frequently, and there is no radar.
====Special events====
*[[Iron Banner]]: 6 vs. 6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter. With Season 17, Power no longer matters, tokens were removed and reputation is gained automatically similar to regular Crucible. Rift was also introduced as a mode of play in Iron Banner, for this season.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from a flawless completion after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor. This game mode replaced the Trials of the Nine.
===Discontinued modes===
*[[Breakthrough]]: 4 vs. 4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can’t be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Breakthrough]]: 4 vs. 4 mode in the Competitive playlist. Players must battle to control the Breaker, which allows them to hack the enemy team's Vault. Once the central Breaker is controlled, it can’t be recaptured and the other team must defend the Vault. The attackers need to capture the Vault before time expires in order to win the round, or else the defenders will earn the point.
*[[Countdown]]: 4 vs. 4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team.
*[[Countdown]]: 4 vs. 4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team.
*[[Control]]: 6 vs. 6 mode in the Quickplay playlist and 4 vs 4 in the Competitive playlist. Players must fight for control of three zones around each map for extra points once time runs out the team with the most points wins.
*[[Supremacy]]: 6 vs. 6 mode in the Quickplay playlist. A team deathmatch mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.
*[[Survival]]: 3 vs. 3 mode in the Competitive playlist. A variant similar to [[Skirmish]] where Guardians fight against their enemies with a limited selection of lives and revivals.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.
*[[Clash]]: 6 vs. 6 mode in the Quickplay playlist and 4 vs 4 in the Competitive playlist. A Team Death-Match mode where players fight until the time runs out, with the team with the most kills taking the win.
*[[Supremacy]]: 6 vs. 6 mode in the Quickplay playlist. A Team Death-Match mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins.


====Special events====
*[[Iron Banner]]: 6 vs. 6 endgame mode. The match type can vary. In Year 1, [[Power]] was irrelevant, and bounties and ranks have been replaced by earning Iron Banner Tokens to redeem for Iron Banner Engrams. This was changed in ''[[Forsaken]]'', where Iron Banner bounties return and Power levels do matter.
*[[Trials of the Nine]]: Highly competitive 4 vs. 4 endgame mode. The match type can vary. The goal is to earn the best possible rewards by winning 7 matches in a row with zero losses. Teams must start over after reaching 3 losses. Only a single win is necessary to gain access to [[The Third Spire]], but only a team with a flawless 7-win record can reach The Third Spire's apex.
*[[Trials of Osiris]]: Special [[Elimination]]-style mode accessed only through a Trials Passage. Players attempt to wipe out all three players on the other team. Teams are eliminated from the tournament after 1 loss, however they are forgiven 1 loss per run with a Passage of Mercy. Flawless victory (7 wins and no losses) awards access to a secret social space known as [[The Lighthouse]], where they have a chance to get special ToO-themed weapons and armor. This game mode replaced the Trials of the Nine.


==List of maps==
==List of maps==
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**''[[Forsaken]]''
**''[[Forsaken]]''
**''[[Shadowkeep]]''
**''[[Shadowkeep]]''
**''[[Beyond Light]]''
**''[[The Witch Queen]]''


==References==
==References==