Crucible: Difference between revisions
→Permanent Playlists
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*[[Countdown]]: 4 vs. 4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. | *[[Countdown]]: 4 vs. 4 mode in the Competitive playlist. Similar to King of The Hill where Guardians must defend a central charge from an enemy team. | ||
*[[Control]]: 6 vs. 6 mode in the Quickplay playlist and 4 vs 4 in the Competitive playlist. Players must fight for control of three zones around each map for extra points once time runs out the team with the most points wins. | *[[Control]]: 6 vs. 6 mode in the Quickplay playlist and 4 vs 4 in the Competitive playlist. Players must fight for control of three zones around each map for extra points once time runs out the team with the most points wins. | ||
*[[Survival]]: | *[[Survival]]: 3 vs. 3 mode in the Competitive playlist. A variant similar to [[Skirmish]] where Guardians fight against their enemies with a limited selection of lives and revivals. | ||
*[[Clash]]: 6 vs. 6 mode in the Quickplay playlist and 4 vs 4 in the Competitive playlist. A Team Death-Match mode where players fight until the time runs out, with the team with the most kills taking the win. | *[[Clash]]: 6 vs. 6 mode in the Quickplay playlist and 4 vs 4 in the Competitive playlist. A Team Death-Match mode where players fight until the time runs out, with the team with the most kills taking the win. | ||
*[[Supremacy]]: 6 vs. 6 mode in the Quickplay playlist. A Team Death-Match mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins. | *[[Supremacy]]: 6 vs. 6 mode in the Quickplay playlist. A Team Death-Match mode where players fight and collect crests that drop in order to confirm their kills. Once time expires, the team with the most points wins. |