Crown of Sorrow (raid): Difference between revisions

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Tag: Mobile edit
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===Gahlran's Deception===
===Gahlran's Deception===


The team arrives into a triangular-shaped arena. once everyone arrives to the middle, [[Gahlran]] will arrive at the top section of the arena and summon his Deceptions. One of these deceptions is the real one, the rest are fakes that will dissappear when the encounter starts.
The team arrives into a triangular-shaped arena. Once everyone arrives to the middle, [[Gahlran]] will arrive at the top section of the arena and summon his Deceptions. One of these deceptions is the real one, the rest are fakes that will dissappear when the encounter starts.


The team should split into 3 groups of 2, each group picking one side of the arena, because once the encounter starts, the sides will be closed from each other with magic barriers, leaving the teams to defend themselves without help. The side which has the real Deception must avoid his attacks until damage phase, as only few hits from the blades can be fatal. The side which has the Witch's blessing pool will start. 1 of the players must pick up the blessing. Each group must kill 3 enemy waves, first and second wave including Wizard and Thralls, and third wave including an Ogre and thralls. once the enemies are killed, There are 3 vessels which will spawn the crystal sphere. The starter group needs to run to one of the vessels on either side of their field and pass the Witch's blessing to one non-blessed player from each side. once this is done, the barrier between the 2 fields will break and the 2 teams can help each other out. After the passing, new enemy waves will start. Repeat the process for the third group, but this time the blessed players must pass the blessing to the remaining 4 non-blessed players.
The team should split into 3 groups of 2, each group picking one side of the arena, because once the encounter starts, the sides will be closed from each other with magic barriers, leaving the teams to defend themselves without help. The side which has the real Deception must avoid his attacks until damage phase, as only few hits from the blades can be fatal. The side which has the Witch's Blessing pool will start. 1 of the players must pick up the blessing. Each group must kill 3 enemy waves, first and second wave including Wizard and Thralls, and third wave including an Ogre and thralls. once the enemies are killed, there are 3 vessels which will spawn the crystal sphere. The starter group needs to run to one of the vessels on either side of their field and pass the Witch's blessing to one non-blessed player from each side. Once this is done, the barrier between the 2 fields will break and the 2 teams can help each other out. After the passing, new enemy waves will start. Repeat the process for the third group, but this time the blessed players must pass the blessing to the remaining 4 non-blessed players.


Once 4 players are blessed, run to the Gahlran's Deception, and have one of the blessed players and non-blessed player to hit him with melee attack at the same time. This will break the deception's shield for a short moment, allowing the non-blessed players to damage him. Repeat the process, but be wary of 2 things. First, hitting the Deception will disable the blessing from the blessed player, making him a non-blessed. Second, other blessed players must stay far away from the Deception, as it has been reported that being too close while the shield disables will cause small AoE effect that disables any blessings caught within its range.
Once 4 players are blessed, run to the Gahlran's Deception, and have one of the blessed players and non-blessed player to hit him with melee attack at the same time. This will break the deception's shield for a short moment, allowing the non-blessed players to damage him. Repeat the process, but be wary of 2 things. First, hitting the Deception will disable the blessing from the blessed player, making him a non-blessed. Second, other blessed players must stay far away from the Deception, as it has been reported that being too close while the shield disables will cause small AoE effect that disables any blessings caught within its range.
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