Crimil's Dagger: Difference between revisions

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===Column 2===
===Column 2===
*'''TrueSight HCS''': Balanced Hand Cannon sight. Slightly increases range Slightly increases stability Slightly increases handling speed
*'''TrueSight HCS''': Balanced Hand Cannon sight. - Slightly increases range - Slightly increases stability - Slightly increases handling speed


*'''Crossfire HCS''': Sharp Hand Cannon sight. Increases range Slightly decreases stability Slightly decreases handling speed
*'''Crossfire HCS''': Sharp Hand Cannon sight. - Increases range - Slightly decreases stability - Slightly decreases handling speed


*'''SteadyHand HCS''': Stable Hand Cannon sight. Increases stability Increases handling speed
*'''SteadyHand HCS''': Stable Hand Cannon sight. - Increases stability - Increases handling speed


===Column 3===
===Column 3===
*'''Armor-Piercing Rounds''': Rounds cause extra damage to combatants' shields and overpenetrate targets. Slightly increases range
*'''Armor-Piercing Rounds''': Rounds cause extra damage to combatants' shields and overpenetrate targets. - Slightly increases range


*'''Drop Mag''': Magazine drops on reload, wasting ammunition but greatly increasing reload speed.
*'''Drop Mag''': Magazine drops on reload, wasting ammunition but greatly increasing reload speed.
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