Consecrated Mind, Sol Inherent

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Consecrated Mind, Sol Inherent
Consecreated Mind game.jpg
Biographical information

Species:

Vex

Faction:

Sol Divisive (Sol Inherent)

Rank:

Axis Mind

Class:

Harpy

Combat information

Mission:

Garden of Salvation

Weapon(s):

Harpy Slap Rifle

Abilities:

Summon Vex
Levitation
Summon Angelic
High Durability
Initial Immunity
Voltaic Overload
Repulsion
Detain
Desecrated
Smite
Enlightened Buff
Volatile Penitence
Constructed Rapture

 

The Consecrated Mind is a Harpy Axis Mind of the Sol Divisive encountered as the first boss of the Garden of Salvation Raid. It is one of the two Sol Inherent Minds that were exposed to the Pyramid Scale found in the Garden. It was found attempting to exalt the remainder of its Vex subtype before its battle with the Guardians.

Overview

As the Guardians track the mysterious signal from the Unknown Artifact they received from the Darkness itself in the Pyramid, they travel to the Black Garden once more to investigate. Upon first entry, they encounter the macabre Consecrated Mind who then flees across the widening labyrinth of the Garden with the Guardians in pursuit. Despite using the Garden's time-ways and having legions of Sol Divisive Vex at its disposal, the Guardians prevented the Consecrated Mind from using its most powerful weapon and, after gathering Voltaic Motes, managed to damage the Mind. Ultimately, despite its power, the Guardians destroy the Consecrated Mind, allowing them to traverse deeper into the Black Garden.

Strategies

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Gallery

Trivia

  • When players first enter the area encountering the Consecrated Mind, it appears to be devouring, creating or altering a Sol Divisive Minotaur.
  • The Consecrated Mind is the second Ultra Harpy boss ever encountered in a raid, with The Gorgons of the Vault of Glass being the first. It also possesses a strong resemblance to Theosyion, the Restorative Mind, only with more tentacles.
  • The first encounter involves “evading” the Consecrated Mind, which leads to the guardians containing the Mind’s Voltaic Overload, but not actually managing to harm it. This is the second instance of a Raid boss in Destiny 2 that does not have to be damaged in order to end the encounter. The first being Ablazed Glory, Kell's Scourge from the Scourge of the Past Raid.

List of appearances

References


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