Cerberus Vae III (strike)/Walkthrough: Difference between revisions

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(Created page with "==Walkthrough== ===The Iron Line=== Players start out in the Rubicon Wastes, and must head towards the nearby Cabal garage to have Ghost scan a console. Players can p...")
 
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The first Darkness Zone activates as soon as the fireteam enters the garage. It has a few Psions, as well as one Colossus, but there are also four more Interceptors. It will come in handy to keep the interceptors alive as long as possible for this part of the strike, so careful evasion of explosive attacks will help. There are several more Cabal up ahead, at the guard station as well as on the left and right flanks. Players need to kill three of the Valus's guards; all three of them are Major Phalanxes, so it can be difficult getting around their shields, especially if they hide up in the central tower. The Interceptor's cannons won't get through their shields, but the splash damage might, especially if the Interceptors spread themselves out.  
The first Darkness Zone activates as soon as the fireteam enters the garage. It has a few Psions, as well as one Colossus, but there are also four more Interceptors. It will come in handy to keep the interceptors alive as long as possible for this part of the strike, so careful evasion of explosive attacks will help. There are several more Cabal up ahead, at the guard station as well as on the left and right flanks. Players need to kill three of the Valus's guards; all three of them are Major Phalanxes, so it can be difficult getting around their shields, especially if they hide up in the central tower. The Interceptor's cannons won't get through their shields, but the splash damage might, especially if the Interceptors spread themselves out.  


The first guard, [[Val Bo'ourc]], is already in the central tower. The next two guards, [[Val Ma'aurg]] and [[Val Zu'uarc]], will arrive with some reinforcements by a [[Harvester]] landing on the left side, with some other reinforcements appearing on the right. The other guards will make a beeline for the central tower, while the reinforcements will take positions around it.  
The first guard, [[Val Bou'urc]], is already in the central tower. The next two guards, [[Val Ma'aurg]] and [[Val Zu'uarc]], will arrive with some reinforcements by a [[Harvester]] landing on the left side, with some other reinforcements appearing on the right. The other guards will make a beeline for the central tower, while the reinforcements will take positions around it.  


'''Mini-boss: Goliath Tank'''
'''Mini-boss: Goliath Tank'''
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Valus Ta'aurc will stay where he first appears until he is sufficiently damaged, in which case he will start walking to the other side of the room. While doing so, he will fire rocket barrages. Towards the lower end of his healthbar, Valus Ta'aurc will start wandering around the room, including up the balconies, making good cover difficult to find. Simply retreat quickly to the opposite side or the ground floor if he does this, taking care to avoid any groups of Phalanxes or Psions on the way.
Valus Ta'aurc will stay where he first appears until he is sufficiently damaged, in which case he will start walking to the other side of the room. While doing so, he will fire rocket barrages. Towards the lower end of his healthbar, Valus Ta'aurc will start wandering around the room, including up the balconies, making good cover difficult to find. Simply retreat quickly to the opposite side or the ground floor if he does this, taking care to avoid any groups of Phalanxes or Psions on the way.


{{strike}}
{{Strikes|D1}}


[[Category:Strikes]]
[[Category:Strikes]]
[[Category:Mars]]
[[Category:Walkthroughs]]
[[Category:Places]]