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==Seasonal Artifact mods== | ==Seasonal Artifact mods== | ||
===Column 1=== | ===Column 1=== | ||
*'''Overload Bow''': A fully-drawn arrow causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type | *'''Overload [[Combat Bow|Bow]]''': A fully-drawn arrow causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type [[Champion]]s. | ||
*'''Unstoppable Pulse Rifle''': Aiming down the sights for a few seconds loads a high-impact burst that stuns unshielded enemies. | *'''Unstoppable [[Pulse Rifle]]''': Aiming down the sights for a few seconds loads a high-impact burst that stuns unshielded enemies. | ||
:Strong against Unstoppable Champions. | :Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
*'''Anti-Barrier Scout Rifle''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them. | *'''Anti-Barrier Scout Rifle''': Fires shield-piercing rounds that can stun {{Icon|Barrier}} Barrier-type Champions and deal extra damage to them. | ||
*'''Unstoppable Hand Cannon''': Aiming down the sights for a few seconds loads a high-impact round that stuns unshielded enemies. | *'''Unstoppable [[Hand Cannon]]''': Aiming down the sights for a few seconds loads a high-impact round that stuns unshielded enemies. | ||
:Strong against Unstoppable Champions. | :Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
*'''Overload Submachine Gun''': Sustained fire causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions. | *'''Overload Submachine Gun''': Sustained fire causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type Champions. | ||
===Column 2=== | ===Column 2=== | ||
*'''Scout and Sniper Rifle Targeting (Helmet)''': Improves targeting for Scout and Sniper | *'''Scout and Sniper Rifle Targeting (Helmet)''': Improves targeting for Scout and [[Sniper Rifle]]s. | ||
*'''Scout Rifle Loader (Arms)''': Increases reload speed for Scout | *'''Scout Rifle Loader (Arms)''': Increases reload speed for [[Scout Rifle]]s. | ||
*''' | *'''Bow Dexterity (Arms)''': Increases ready and stow speed for [[Combat Bow|Bow]]s. | ||
*'''Sniper Rifle Dexterity (Arms)''': Increases ready and stow speed for Sniper Rifles. | *'''Sniper Rifle Dexterity (Arms)''': Increases ready and stow speed for Sniper Rifles. | ||
*'''Sidearm Dexterity (Arms)''': Increases ready and stow speed for | *'''Sidearm Dexterity (Arms)''': Increases ready and stow speed for [[Sidearm]]s. | ||
===Column 3=== | ===Column 3=== | ||
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*'''Bow Reloader (Arms)''': Increases reload speed for Bows. | *'''Bow Reloader (Arms)''': Increases reload speed for Bows. | ||
*'''Unflinching Sniper Rifle Aim (Chest)''': Reduces flinching from incoming fire while aiming Sniper Rifles. | *'''Unflinching Sniper Rifle Aim (Chest)''': Reduces flinching from incoming fire while aiming Sniper Rifles. | ||
*'''Submachine Gun Loader (Arms)''': Increases reload speed for Submachine | *'''Submachine Gun Loader (Arms)''': Increases reload speed for [[Submachine Gun]]s. | ||
===Column 4=== | ===Column 4=== | ||
*'''Anti-Barrier Sniper Rifle (Arms)''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them. | *'''Anti-Barrier Sniper Rifle (Arms)''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Disrupting Blade (Arms)''': Landing consecutive strikes with a Sword causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions. | *'''Disrupting Blade (Arms)''': Landing consecutive strikes with a [[Sword]] causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions. | ||
:''Requires 6 Energy'' | :''Requires 6 Energy'' | ||
*'''Resonance Siphon (Class Item)''': Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion-type enemy. | *'''Resonance Siphon (Class Item)''': Gain [[Stasis]] ability energy whenever you or a member of your fireteam stuns a Champion-type enemy. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Surge Detonators (Class Item)''': Arc grenades cause disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions. | *'''Surge Detonators (Class Item)''': [[Arc]] grenades cause disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type Champions. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
*'''Inferno Whip (Class Item)''': Solar melee abilities stun unshielded opponents. | *'''Inferno Whip (Class Item)''': [[Solar]] melee abilities stun unshielded opponents. | ||
:Strong against Unstoppable Champions. | :Strong against {{Icon|Unstoppable}} Unstoppable Champions. | ||
:''Requires 2 Energy'' | :''Requires 2 Energy'' | ||
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