Bell of Conquests: Difference between revisions

Tag: Mobile edit
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==Seasonal Artifact mods==
==Seasonal Artifact mods==
===Column 1===
===Column 1===
*'''Overload Bow''': A fully-drawn arrow causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.
*'''Overload [[Combat Bow|Bow]]''': A fully-drawn arrow causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type [[Champion]]s.
*'''Unstoppable Pulse Rifle''': Aiming down the sights for a few seconds loads a high-impact burst that stuns unshielded enemies.  
*'''Unstoppable [[Pulse Rifle]]''': Aiming down the sights for a few seconds loads a high-impact burst that stuns unshielded enemies.  


:Strong against Unstoppable Champions.
:Strong against {{Icon|Unstoppable}} Unstoppable Champions.
*'''Anti-Barrier Scout Rifle''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them.
*'''Anti-Barrier Scout Rifle''': Fires shield-piercing rounds that can stun {{Icon|Barrier}} Barrier-type Champions and deal extra damage to them.
*'''Unstoppable Hand Cannon''': Aiming down the sights for a few seconds loads a high-impact round that stuns unshielded enemies.  
*'''Unstoppable [[Hand Cannon]]''': Aiming down the sights for a few seconds loads a high-impact round that stuns unshielded enemies.  


:Strong against Unstoppable Champions.
:Strong against {{Icon|Unstoppable}} Unstoppable Champions.
*'''Overload Submachine Gun''': Sustained fire causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.
*'''Overload Submachine Gun''': Sustained fire causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type Champions.


===Column 2===
===Column 2===
*'''Scout and Sniper Rifle Targeting (Helmet)''': Improves targeting for Scout and Sniper Rifles.
*'''Scout and Sniper Rifle Targeting (Helmet)''': Improves targeting for Scout and [[Sniper Rifle]]s.
*'''Scout Rifle Loader (Arms)''': Increases reload speed for Scout Rifles.
*'''Scout Rifle Loader (Arms)''': Increases reload speed for [[Scout Rifle]]s.
*'''Box Dexterity (Arms)''': Increases ready and stow speed for Bows.
*'''Bow Dexterity (Arms)''': Increases ready and stow speed for [[Combat Bow|Bow]]s.
*'''Sniper Rifle Dexterity (Arms)''': Increases ready and stow speed for Sniper Rifles.
*'''Sniper Rifle Dexterity (Arms)''': Increases ready and stow speed for Sniper Rifles.
*'''Sidearm Dexterity (Arms)''': Increases ready and stow speed for Sidearms.
*'''Sidearm Dexterity (Arms)''': Increases ready and stow speed for [[Sidearm]]s.


===Column 3===
===Column 3===
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*'''Bow Reloader (Arms)''': Increases reload speed for Bows.
*'''Bow Reloader (Arms)''': Increases reload speed for Bows.
*'''Unflinching Sniper Rifle Aim (Chest)''': Reduces flinching from incoming fire while aiming Sniper Rifles.
*'''Unflinching Sniper Rifle Aim (Chest)''': Reduces flinching from incoming fire while aiming Sniper Rifles.
*'''Submachine Gun Loader (Arms)''': Increases reload speed for Submachine Guns.
*'''Submachine Gun Loader (Arms)''': Increases reload speed for [[Submachine Gun]]s.


===Column 4===
===Column 4===
*'''Anti-Barrier Sniper Rifle (Arms)''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them.  
*'''Anti-Barrier Sniper Rifle (Arms)''': Fires shield-piercing rounds that can stun Barrier-type Champions and deal extra damage to them.  
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Disrupting Blade (Arms)''': Landing consecutive strikes with a Sword causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.  
*'''Disrupting Blade (Arms)''': Landing consecutive strikes with a [[Sword]] causes disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.  
:''Requires 6 Energy''
:''Requires 6 Energy''
*'''Resonance Siphon (Class Item)''': Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion-type enemy.
*'''Resonance Siphon (Class Item)''': Gain [[Stasis]] ability energy whenever you or a member of your fireteam stuns a Champion-type enemy.
:''Requires 2 Energy''
:''Requires 2 Energy''
*'''Surge Detonators (Class Item)''': Arc grenades cause disruption, delaying enemy ability regeneration, lowering their damage output, and staggering Overload-type Champions.  
*'''Surge Detonators (Class Item)''': [[Arc]] grenades cause disruption, delaying enemy ability regeneration, lowering their damage output, and staggering {{Icon|Overload}} Overload-type Champions.  
:''Requires  2 Energy''
:''Requires  2 Energy''
*'''Inferno Whip (Class Item)''': Solar melee abilities stun unshielded opponents.  
*'''Inferno Whip (Class Item)''': [[Solar]] melee abilities stun unshielded opponents.  
:Strong against Unstoppable Champions.  
:Strong against {{Icon|Unstoppable}} Unstoppable Champions.  
:''Requires 2 Energy''
:''Requires 2 Energy''


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