Battlegrounds: Difference between revisions

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==Structure==
==Structure==
Battlegrounds are similar to [[Strikes]], in that they are a 3-person activity that pits players against various obstacles throughout an extended area of the map. Players have to complete two objectives, during which they will have to fight an Ultra enemy (if running the battleground from the map) or a Champion (if running from a playlist). Battlegrounds contain a larger concentration of enemies compared to strikes, especially during the battle with the boss.
Battlegrounds are similar to [[Strikes]], in that they are a 3-person activity that pits players against various obstacles throughout an extended area of the map. Players have to complete two objectives, during which they will have to fight an [[Ultra]] enemy (if running the battleground from the map) or a [[Champion]] (if running from a playlist). Battlegrounds contain a larger concentration of enemies compared to strikes, especially during the battle with the boss.


In the last section, the players will be presented with a post (functioning like a rally banner) that allows them to begin the [[Rite of Proving]] and fight a Cabal boss. Every third of its health bar, the boss will become immune to damage and move to a different section of the arena. To deactivate the immunity shield, the players will have to defeat a Shield Bearer (either an Ultra a Champion). At half of its second and last third of its health bar, the boss will summon a [[Portable Cabal Shield]] and retreat inside. The shield will stay active until destroyed or until the boss is deprived of its remaining health, whichever comes first. All throughout this phase, an increasing amount of Cabal enemies will spawn, so players have to be quick to finish the battle, lest they be ovewhelmed.
In the last section, the players will be presented with a post (functioning like a rally banner) that allows them to begin the [[Rite of Proving]] and fight a Cabal boss. Every third of its health bar, the boss will become immune to damage and move to a different section of the arena. To deactivate the immunity shield, the players will have to defeat a Shield Bearer (either an Ultra a Champion). At half of its second and last third of its health bar, the boss will summon a [[Portable Cabal Shield]] and retreat inside. The shield will stay active until destroyed or until the boss is deprived of its remaining health, whichever comes first. All throughout this phase, an increasing amount of Cabal enemies will spawn, so players have to be quick to finish the battle, lest they be ovewhelmed.
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