Bad Juju

From Destinypedia, the Destiny wiki

Bad Juju
Destiny-BadJuju-PulseRifle.jpg
Production overview

Manufacturer:

Toland, the Shattered

Rarity class:

Exotic

Weapon type:

Pulse Rifle

Required level:

20 (Year One version)
40 (Year Two version)

Min-max stability:

54

Min-max magazine:

24

Specifications

Fire mode:

Select-fire

Rate of fire:

73

Damage:

Kinetic

Effective range:

33

 

"If you believe your weapon wants to end all existence, then so it will."
Toland, the Shattered

Bad Juju is an Exotic Pulse rifle obtainable in Destiny. It can be obtained by completing all the stages of the Toland's Legacy Exotic Weapon Bounty. Bad Juju's special ability is that kills will rapidly increase both damage and super recharge rate. Bad Juju is available in The Taken King. With the Rise of Iron and the return of the Festival of the Lost, two weapon ornaments also became available to change the Bad Juju's appearance.

Year One Upgrades

TIER 0

  • Kinetic Damage
  • Full Auto—this weapon can be fired in full auto mode

TIER 1

  • Smooth Ballistics—less recoil, penalty to range
  • Soft Ballistics—less recoil, penalty to impact
  • Smart Drift Control—predictable and controllable recoil, penalty to range

TIER 2

  • Hip Fire—this weapon has bonus accuracy when firing from the hip
  • Upgrade Damage—increases attack power, allowing this weapon to deal more damage

TIER 3

  • Armor-Piercing Rounds—overpenetrating Targets
  • Send It—increases Range and Accuracy
  • Perfect Balance—this weapon has extremely low recoil

TIER 4

  • String of Curses—after each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your Super.

TIER 5

  • Upgrade Damage x4

Year Two Upgrades

Year Two of The Taken King eliminates the damage upgrade nodes and replacing them with a single "Infuse" node at Tier 0.

TIER 0

  • Infuse—Consume a more powerful weapon to boost the Attack value of this weapon.
  • Kinetic Damage
  • Full Auto—this weapon can be fired in full auto mode

TIER 1

  • Smooth Ballistics—less recoil, penalty to range
  • Soft Ballistics—less recoil, penalty to impact
  • Smart Drift Control—predictable and controllable recoil, penalty to range

TIER 2

  • Hip Fire—this weapon has bonus accuracy when firing from the hip

TIER 3

  • Armor-Piercing Rounds—overpenetrating Targets
  • Send It—increases Range and Accuracy
  • Perfect Balance—this weapon has extremely low recoil

TIER 4

  • String of Curses—after each kill, this weapon will reload instantly and increase damage for a short time. Kills will help charge your Super.

Gallery

List of appearances

Template:Primaries Template:Primaries Y2