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(→Seasonal Artifact Mods: Added all the artifact mods. I will polish this soon) |
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===Column 1=== | ===Column 1=== | ||
*'''Anti-Barrier Auto Rifle (Arms):''' | *'''Anti-Barrier Auto Rifle (Arms):''' | ||
:''Requires 1 Energy'' | |||
*'''Overload Bow (Arms):''' | *'''Overload Bow (Arms):''' | ||
:''Requires 1 Energy'' | |||
*'''Unstoppable Pulse Rifle (Arms):''' | *'''Unstoppable Pulse Rifle (Arms):''' | ||
:''Requires 1 Energy'' | |||
*'''Unstoppable Sidearm (Arms):''' | *'''Unstoppable Sidearm (Arms):''' | ||
:''Requires 1 Energy'' | |||
*'''Disrupting Blade (Arms):''' | *'''Disrupting Blade (Arms):''' | ||
:''Requires 1 Energy'' | |||
===Column 2=== | ===Column 2=== | ||
*'''Hands-On (Helmet):''' Gain bonus Super energy on melee kills | |||
:''Requires 1 Energy'' | |||
*'''Shotgun Dexterity (Arms):''' Faster ready and stow speed for Shotguns | |||
:''Requires 1 Energy'' | |||
*'''Sword Scavenger (Leg):''' Swords get larget bonus reserves when you pick up ammo | |||
:''Requires 1 Energy'' | |||
*'''Fusion Rifle Loader (Arms):''' Increases reload speed of Fusion Rifles | |||
:''Requires 1 Energy'' | |||
*'''Linear Fusion Rifle Targeting (Helmet):''' Improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles | |||
:''Requires 1 Energy'' | |||
===Column 3=== | ===Column 3=== | ||
*'''Auto Rifle Loader (Arms):''' Increased reload speed of Auto Rifles | |||
*'''Shotgun Ammo Finder (Helmet):''' Increased your chance of finding ammo while you have a Shotgun equipped | |||
*'''Passive Guard (Class Item):''' Receive less damage from combatants that are close to you while you are wielding a sword | |||
*'''Fusion Scavenger (Legs):''' Fusion Rifles get bonus reserves when picking up ammo used by that Fusion Rifle. Same effect applies for Linear Fusion Rifles | |||
*'''Sidearm Dexterity (Arms):''' Faster ready and stow speed for Shotguns | |||
===Column 4=== | ===Column 4=== | ||
*'''Unstoppable Fusion Rifles (Arms):''' | |||
*'''Withering Heat (Class Item):''' Causing damage with Solar ability weakens Champions for a short duration | |||
*'''Resonance Siphon (Class Item):''' Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion | |||
*'''Thermoclastic Strike (Class Item):''' Solar and Stasis melee disrupt combatants. Strong against Overload Champions. Refresh your melee ability whenever you or a member of your fireteam stuns an Overload Champion | |||
*'''Fire and Ice (Elemental Well):''' Defeating a Champion spawns a random array of Solar and Stasis wells | |||
===Column 5=== | ===Column 5=== | ||
*'''Well of Potency (Elemental Well):''' Picking up matching elemental well grants you Super energy | |||
*'''Pyretic Embrace (Class Item):''' Casting a Solar Super restores you to full health and shields. | |||
*'''Thermoclastic Blooming (Arms):''' Defeating a combatant with a Solar or Stasis melee creates an Orb of Power | |||
*'''Focusing Lens (Class Item):''' Your Light abilities do bonus damage to combatants affected by Stasis | |||
*'''Particle Deconstruction (Class Item):''' Dealing damage to a combatant with a Fusion Rifle or Linear Fusion Rifle grants bonus Fusion damage against that combatant for a short duration. This effect stacks up to 5 times. | |||
==Lore== | ==Lore== |
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