Berserker, Kell's Scourge: Difference between revisions

Changing to past tense as Scourge of the Past has been sunset.
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|class= Elite Strike Units
|class= Elite Strike Units
|mission= [[Scourge of the Past]]
|mission= [[Scourge of the Past]]
|weapon(s)= Sting of Misfortune <br>[[Shieldbreaker]]
|weapon(s)= Sting of Misfortune <br> [[Shieldbreaker]]
|abilities= Invisibility Tech <br> Immunity Shield <br> Suppression Pulse <br> Teleportation <br> High Durability <br> Rapid Movement <br> Fallen Melee <br> Guard Battery
|abilities= Invisibility Tech <br> Immunity Shield <br> Suppression Pulse <br> Teleportation <br> High Durability <br> Rapid Movement <br> Fallen Melee <br> Guard Battery
}}
}}
'''Berserkers''' are elite [[Kell's Scourge]] strike units equipped with Black Armory technology from the vault. Only seen in the [[Scourge of the Past]] [[Raid]], they are crucial to many of the encounters.
'''Berserkers''' were an elite [[Kell's Scourge]] strike unit equipped with Black Armory technology from the vault. Only seen in the [[Scourge of the Past]] [[Raid]], they were crucial to many of the encounters.
 
==Gameplay==
==Gameplay==
Berserkers will appear invisible from far away but will appear once close enough. Berserkers are armed with a Sting of Misfortune pulse rifle that fires an accurate volley of [[Arc]] bolts, which are capable of dealing high burst damage to their targets. They are normally immune to damage due to shield generators on their armor. When approached, Berserkers will release a pulse of Phase Radiance that suppresses all [[Light]]-based abilities as well as fire a powerful charged shot from their Sting of Misfortune as it alternates into the [[Shieldbreaker]]; the suppression effect will remain until the shield generators are shot down with concentrated fire. Berserkers will attempt to teleport away when their shield breaks and will find cover until they recharge. Due to their high health, it is recommended to kill them with close-range weaponry capable of high burst damage.  
Berserkers appeared invisible from far away but appeared once close enough. Berserkers were armed with a Sting of Misfortune pulse rifle that fired an accurate volley of [[Arc]] bolts, which were capable of dealing high burst damage to their targets. They were normally immune to damage due to shield generators on their armor. When approached, Berserkers released a pulse of Phase Radiance that suppressed all [[Light]]-based abilities as well as fire a powerful charged shot from their Sting of Misfortune as it alternated into the [[Shieldbreaker]]; the suppression effect would remain until the shield generators were shot down with concentrated fire. Berserkers would then attempt to teleport away when their shield breaks and will find cover until they recharged. Due to their high health, it was recommended to kill them with close-range weaponry capable of high burst damage such as [[Shotgun]]s.  


They also drop [[Radiant Batteries]], which are required to insert into specific engines to complete the encounter and progress the raid.
They also dropped [[Radiant Batteries]], which were required to insert into specific engines to complete the encounter and progress the raid.


==Gallery==
==Gallery==
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