Public Event: Difference between revisions

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*'''[[Blind Well]]''' − In this event, 3 - 6 Guardians charge a large device known as a Well by defeating waves of increasingly powerful [[Scorn]], [[Hive]] and [[Taken]] combatants, just like [[Escalation Protocol]]. [[Taken]] poison gas will blockade and force players into different areas as the event progresses. At the end of each tier, a boss will appear and must be defeated by the fireteam to proceed. This event is only found in the [[Dreaming City]].
*'''[[Blind Well]]''' − In this event, 3 - 6 Guardians charge a large device known as a Well by defeating waves of increasingly powerful [[Scorn]], [[Hive]] and [[Taken]] combatants, just like [[Escalation Protocol]]. [[Taken]] poison gas will blockade and force players into different areas as the event progresses. At the end of each tier, a boss will appear and must be defeated by the fireteam to proceed. This event is only found in the [[Dreaming City]].
*'''[[Altars of Sorrow]]''' - In this event, Guardians defeat waves of [[Hive]] and [[Nightmare]]s within a time limit in 5 tiers of increasing difficulty. Defeating enemies adds time to this limit, while letting Nightmares escape subtracts a significant amount. At the end, Guardians face a Nightmare boss to end the event. This event is only found on the [[Moon]].
*'''[[Altars of Sorrow]]''' - In this event, Guardians defeat waves of [[Hive]] and [[Nightmare]]s within a time limit in 5 tiers of increasing difficulty. Defeating enemies adds time to this limit, while letting Nightmares escape subtracts a significant amount. At the end, Guardians face a Nightmare boss to end the event. This event is only found on the [[Moon]].
*'''[[Seraph Towers]]''' - In this event, Guardians defended one or two of three support towers against varying enemies while they charged to provide power for [[Rasputin]]'s weapons manufacturing and deployment activities. Once a support tower was charged, it would generate polarity charges that must be thrown at a sphere of energy to "push" it towards a central tower to proceed. Once the central tower was fully charged, Guardians then needed to defeat two [[Champion]]s to complete the event. With the appropriate [[Seraph Bunker]] upgrades, Guardians would be able to use the [[Valkyrie]] and summon Heavy [[Frame]]s to help defend. This event was found in the [[European Dead Zone]], on the [[Moon]], and on [[Io]], before it was removed at the end of ''[[Season of the Worthy]]''.
*'''[[Seraph Tower]]''' - In this event, Guardians defended one or two of three support towers against varying enemies while they charged to provide power for [[Rasputin]]'s weapons manufacturing and deployment activities. Once a support tower was charged, it would generate polarity charges that must be thrown at a sphere of energy to "push" it towards a central tower to proceed. Once the central tower was fully charged, Guardians then needed to defeat two [[Champion]]s to complete the event. With the appropriate [[Seraph Bunker]] upgrades, Guardians would be able to use the [[Valkyrie]] and summon Heavy [[Frame]]s to help defend. This event was found in the [[European Dead Zone]], on the [[Moon]], and on [[Io]], before it was removed at the end of ''[[Season of the Worthy]]''.
*'''[[Contact]]''' - In this event, Guardians deploy a [[Bank (Gambit)|Bank]] under a [[Pyramid Scale]] to collect Motes from incoming enemies, in the same manner as in [[Gambit]], through four tiers. After collecting enough Motes, [[Taken]] enemies will attack along with a [[Champion]], which must be defeated to continue to the next tier. During the Mote collection phase, a Champion will appear nearby guarding a Bloom, which can be used to charge the Bank by a substantial amount. Depositing the bloom through all four tiers will activate the Heroic version of the event, where a special boss is fought at the end of the fourth tier. This event rotates on a weekly basis between locations on [[Io]] and on [[Titan (moon)|Titan]].
*'''[[Contact]]''' - In this event, Guardians deploy a [[Bank (Gambit)|Bank]] under a [[Pyramid Scale]] to collect Motes from incoming enemies, in the same manner as in [[Gambit]], through four tiers. After collecting enough Motes, [[Taken]] enemies will attack along with a [[Champion]], which must be defeated to continue to the next tier. During the Mote collection phase, a Champion will appear nearby guarding a Bloom, which can be used to charge the Bank by a substantial amount. Depositing the bloom through all four tiers will activate the Heroic version of the event, where a special boss is fought at the end of the fourth tier. This event rotates on a weekly basis between locations on [[Io]] and on [[Titan (moon)|Titan]].
*'''[[Nightmare Containment]]''' - In this event, Guardians are tasked with charging the [[Nightmare Harvester]] via killing enemies aboard the [[Leviathan (ship)|Derelict Leviathan]]. Special mini-boss enemies will spawn, and when killed, drop a Core of Dread. Depositing one Core at the Nightmare Harvester will spawn a Scythe alongside an Overload champion, up to a maximum of 4. At a set point, Calus will command Egregore and Loyalists to halt progression. Clearing out the shielded Psions will allow progression to continue. Like The Blind Well, after each round, a boss will spawn. The first two stages of Nightmare Containment provide a Colossus as a boss, with the final stage rotating between 3 different bosses depending on the week. Defeating the final Nightmare provides a chest with rewards, and seasonal currency can be spent at the Harvester for further rewards.
*'''[[Nightmare Containment]]''' - In this event, Guardians are tasked with charging the [[Nightmare Harvester]] via killing enemies aboard the [[Leviathan (ship)|Derelict Leviathan]]. Special mini-boss enemies will spawn, and when killed, drop a Core of Dread. Depositing one Core at the Nightmare Harvester will spawn a Scythe alongside an Overload champion, up to a maximum of 4. At a set point, Calus will command Egregore and Loyalists to halt progression. Clearing out the shielded Psions will allow progression to continue. Like The Blind Well, after each round, a boss will spawn. The first two stages of Nightmare Containment provide a Colossus as a boss, with the final stage rotating between 3 different bosses depending on the week. Defeating the final Nightmare provides a chest with rewards, and seasonal currency can be spent at the Harvester for further rewards.