Divinity: Difference between revisions

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==Gameplay==
==Gameplay==


Divinity is an incredibly unique weapon that has been prized for its presence ever since its introduction to Destiny 2. The weapon, when fired upon an enemy for at least 0.65 seconds, creates a cage of energy around them as long as Divinity is still fired at them. Any damage inflicted on this cage that is capable of producing a crit is automatically translated to one. This means Divinity can help accrue hugely boosted easy damage for fireteams if a player is assigned to use it, and it can also assist solo players in landing high damage as a quick swap to another weapon can allow the player to hit the cage before it disappears, capitalizing on the extra damage. On top of the crit conversion, an extra 30% damage buff is applied to attacks made to the enemy currently caged. This has meant that Divinity has become an almost required weapon for clears of 6 player content at low/capped Power levels, such as day one raiding, Master content and more. Using Divinity in 3 player scenarios is not as advised, as the damage gained is often less than can be done by the third fireteam member if they were to use a meta weapon. However, with 5 other fireteam members using high damage precision weapons such as Linear Fusion Rifles, the loss of damage from Divinity's relatively low damage can be more than made up for.
Divinity is an incredibly unique weapon that has been prized for its presence ever since its introduction to Destiny 2. The weapon, when fired upon an enemy for at least 0.65 seconds, creates a cage of energy around them as long as Divinity is still fired at them. Any damage inflicted on this cage that is capable of producing a crit is automatically translated to one. This means Divinity can help accrue hugely boosted easy damage for fireteams if a player is assigned to use it, and it can also assist solo players in landing high damage as a quick swap to another weapon can allow the player to hit the cage before it disappears, capitalizing on the extra damage. On top of the crit conversion, an extra 15% damage buff is applied to attacks made to the enemy currently caged. This has meant that Divinity has become an almost required weapon for clears of 6 player content at low/capped Power levels, such as day one raiding, Master content and more. Using Divinity in 3 player scenarios is not as advised, as the damage gained is often less than can be done by the third fireteam member if they were to use a meta weapon. However, with 5 other fireteam members using high damage precision weapons such as Linear Fusion Rifles, the loss of damage from Divinity's relatively low damage can be more than made up for.


Due to being a constant stream of damage and the built-in Overload capacity of the weapon, Divinity sometimes has the effect of triggering many stuns at once to Overload Champions when they are struck. This can be amusing as the action feed will fill up with many messages regarding this effect, and can also help quickly clear any bounties, quests or challenges requiring Champion stuns.
Due to being a constant stream of damage and the built-in Overload capacity of the weapon, Divinity sometimes has the effect of triggering many stuns at once to Overload Champions when they are struck. This can be amusing as the action feed will fill up with many messages regarding this effect, and can also help quickly clear any bounties, quests or challenges requiring Champion stuns.