Unstoppable Taken Phalanx: Difference between revisions

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|image= [[File:Unstoppable Taken Phalanx.jpg|360px]]
|image= [[File:Unstoppable Taken Phalanx.jpg|360px]]
|species= [[Taken]]
|species= [[Taken]]
|faction= [[Savathûn's Hive]]
|faction= [[Savathûn's Hive]] {{C|formerly}} <br> [[Xivu Arath's Horde]]
|rank= [[Champion]]
|rank= [[Champion]]
|class= [[Taken Phalanx]]
|class= [[Taken Phalanx]]
|mission= [[The Ordeal]] <br> [[Patrol]] [[Io]] <br> [[Contact]] <br> [[Interference]]
|mission= [[Nightfall]] <br> [[Patrol]] [[Io]] <br> [[Contact]] <br> [[Interference]] <br> [[Expunge: Labyrinth]] {{C|corrupted}} <br> [[Override: Last City]] <br> [[Astral Alignment]] <br> [[Shattered Realm: Forest of Echoes]]
|weapon= Taken [[Slug Rifle]] <br> Taken Shield
|weapon= Taken [[Slug Rifle]] <br> Taken Shield
|ability= High Durability <br> Rapid Movement <br> Shield Bash <br> Shield Blast <br> Unstoppable Rage <br> Unstoppable Stagger
|ability= <br> Damage Reduction <br> High Durability <br> Rapid Movement <br> Shield Bash <br> Shield Blast <br> Unstoppable Rage
}}
}}
'''Unstoppable Taken Phalanxes''' are former elite [[Cabal]] linemen that were taken and granted enhanced durability and stamina by the [[Darkness]].
'''Unstoppable Taken Phalanxes''' are former elite [[Cabal]] linemen that were [[Taken]], then granted enhanced durability and stamina by the [[Darkness]].


==Gameplay==
==Gameplay==
Like their minor counterparts, the Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies and moving in for a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. To counter the Phalanx's resilience, the player(s) should utilize Anti-Unstoppable rounds from the Seasonal Artifact to temporarily stun the Phalanx and leave them more exposed and susceptible to damage.
Like their [[Minor]] counterparts, the Unstoppable Taken Phalanx will stay near the middle of the carnage, blocking off shots from enemies. When it sees an opening, it will run in, firing its Slug Rifle at high speed, and stopping close to its target to deliver a concussive blast from their shield. Though the blast takes a little bit longer to charge up, it unleashes a more violent blast, dealing more damage and sending opponents flying farther. Another notable trait about the Phalanx is their durability and immunity to staggering; a trait in which they will relentlessly use to their advantage to close in on an opponent. To counter the Phalanx's resilience, the [[Guardian]]s should utilize Anti-Unstoppable effects, from the Seasonal Artifact or other gear, to stagger the Phalanx and temporarily remove its damage reduction. Make sure to stun this enemy in an advantageous location, as even limping, its shield arm can still protect most of its body.


==Trivia==
==Trivia==
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*''[[Destiny 2]]''
*''[[Destiny 2]]''
**''[[Season of Arrivals]]'' {{1st}}
**''[[Season of Arrivals]]'' {{1st}}
**''[[Season of the Splicer]]''


==References==
==References==
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