Light: Difference between revisions

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[[Guardian]]s are the rare few able to wield the Light as a weapon.<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian#Guardians|Guardians]]''</ref> Additionally, born from the Traveler itself, the Light was used to construct the [[Ghost]]s.<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian#Ghosts|Ghosts]]''</ref> [[Orbs of Light]] may also be found, which give power to a Guardian's [[Super]], their ultimate use of the Light.<ref>[https://www.youtube.com/watch?v=lwK9qbLFlGQ '''YouTube''' - ''TTL Plays! Destiny Alpha: The Devil's Lair'']</ref>  Light, as used by the Guardians, comes in three different varieties; these are the [[elemental damage]] modifiers, and are used in both a Guardian's chosen [[subclass]] and in certain [[weapon]]s. It is possible for Light to be corrupted, as the shard of the Traveler within the [[European Dead Zone]] is corrupting an area of the surrounding forest.
[[Guardian]]s are the rare few able to wield the Light as a weapon.<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian#Guardians|Guardians]]''</ref> Additionally, born from the Traveler itself, the Light was used to construct the [[Ghost]]s.<ref>'''Bungie (2014-6-12)''', ''Destiny: Alpha PlayStation 4, Activision Blizzard, [[Grimoire]]: [[Grimoire:Guardian#Ghosts|Ghosts]]''</ref> [[Orbs of Light]] may also be found, which give power to a Guardian's [[Super]], their ultimate use of the Light.<ref>[https://www.youtube.com/watch?v=lwK9qbLFlGQ '''YouTube''' - ''TTL Plays! Destiny Alpha: The Devil's Lair'']</ref>  Light, as used by the Guardians, comes in three different varieties; these are the [[elemental damage]] modifiers, and are used in both a Guardian's chosen [[subclass]] and in certain [[weapon]]s. It is possible for Light to be corrupted, as the shard of the Traveler within the [[European Dead Zone]] is corrupting an area of the surrounding forest.
==History==
The earliest recorded mention of the Light comes from the Books of Sorrow, a collection of ancient Hive texts chronicling the origin of the Hive and their history of interstellar conquest. The Light is referred to as "The Sky," and is described as a philosophy that upholds collaboration and gentleness with the goal of creating a thriving, harmonious society and universe. Its counterpart, "[[The Darkness|The Deep]]," is also described, being a philosophy claiming that existence is the struggle to exist, and it is the goal of all life to challenge and defeat other life so as to become stronger and continue existing. Several disciples of the Light, including the Leviathan and the Traveler, also feature in these texts.
At an unknown time in the past, the Traveler came to the Eliksni, bringing with it the philosophy of the Light and the paracausal benefits of the Light itself.
===The Golden Age===
When the Traveler came to the Sol System, it used the Light to terraform several planets and moons to render them suitable for human habitation.
===The Collapse===
When the Darkness pursued the Traveler to the Sol System, a cataclysmic battle ensued in which the Traveler used its light to push back the Darkness, at the cost of rendering itself largely inert.
===The City Age===
After its sacrificial last stand, the Traveler created the Ghosts, small machines infused with Light, to seek out long-dead individuals and resurrect them as warriors with Light-based abilities. These warriors, first called Risen and later known as Guardians, can manifest weapons and defenses made of [[Arc]], [[Solar]] or [[Void]] Light, and can return from death with the assistance of their Ghost.
During the events of Destiny 2, the [[Cabal]] [[Red Legion]] invaded the [[Solar System]] and attacked the Last City. Forces under [[Dominus Ghaul]] successfully captured the Traveler, and placed a [[Traveler Cage|cage]] around it, thus cutting all Guardians connection to the light. Yet, at least one Guardian managed to reclaim their light from a [[Shard of the Traveler|corrupted Shard of the Traveler]] in the [[European Dead Zone]], proving that not all light emanated from the Traveler itself. Ghaul attempted to repeatedly gain the Traveler's favor and grant his Red Legion the ability to wield the light. However, the Traveler refused, and Ghaul resorted to outright stealing the light by siphoning it from the Traveler via its cage. Light was only restored to all Guardians after the Traveler broke free of its cage and destroyed once and for all a power-hungry Ghaul.


==Gameplay==
==Gameplay==
===Destiny===
====Year One====
====Year One====
During Year One of ''[[Destiny]]'', Light was a value present on all level 20 armor of Rare, Legendary, and Exotic rarity. In order to increase a character's level beyond 20, the player had to obtain armor with more and more Light, which would give them a Light level between 21 and 34 depending on the Light value of the gear. The highest attainable Light level in Year One (after the release of the ''[[House of Wolves (expansion)|House of Wolves]]'' expansion) was level 34, which required four armor pieces (one for each armor slot available at the time) with 36 Light each, which came to a total of 144 Light.
During Year One of ''[[Destiny]]'', Light was a value present on all level 20 armor of Rare, Legendary, and Exotic rarity. In order to increase a character's level beyond 20, the player had to obtain armor with more and more Light, which would give them a Light level between 21 and 34 depending on the Light value of the gear. The highest attainable Light level in Year One (after the release of the ''[[House of Wolves (expansion)|House of Wolves]]'' expansion) was level 34, which required four armor pieces (one for each armor slot available at the time) with 36 Light each, which came to a total of 144 Light.
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====Year Three====
====Year Three====
The Light mechanic remained the same as Year Two with the transition to ''[[Rise of Iron]]'', but the limit was raised. Light 300 unlocks the Daily Heroic Story, and Light 320 unlocks the SIVA Crisis Heroic Strikes playlist and the Nightfall. The Raid [[Wrath of the Machine]] will have a recommended Light level of 360 on normal difficulty, and 385 on heroic difficulty. The highest attainable Light level in Year Three was '''400'''.
The Light mechanic remained the same as Year Two with the transition to ''[[Rise of Iron]]'', but the limit was raised. Light 300 unlocks the Daily Heroic Story, and Light 320 unlocks the SIVA Crisis Heroic Strikes playlist and the Nightfall. The Raid [[Wrath of the Machine]] will have a recommended Light level of 360 on normal difficulty, and 385 on heroic difficulty. The highest attainable Light level in Year Three was '''400'''.
===Destiny 2===
During the events of Destiny 2, the [[Cabal]] [[Red Legion]] invaded the [[Solar System]] and attacked the Last City. Forces under [[Dominus Ghaul]] successfully captured the Traveler, and placed a [[Traveler Cage|cage]] around it, thus cutting all Guardians connection to the light. Yet, at least one Guardian managed to reclaim their light from a [[Shard of the Traveler|corrupted Shard of the Traveler]] in the [[European Dead Zone]], proving that not all light emanated from the Traveler itself. Ghaul attempted to repeatedly gain the Traveler's favor and grant his Red Legion the ability to wield the light. However, the Traveler refused, and Ghaul resorted to outright stealing the light by siphoning it from the Traveler via its cage. Light was only restored to all Guardians after the Traveler broke free of its cage and destroyed once and for all a power-hungry Ghaul.


====Year Four====
====Year Four====
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